Rusted Warfare - RTS

Rusted Warfare - RTS

51 ratings
(worse) EK United Combat Engineering
   
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Units: Units
Game Modes: Starting Units
File Size
Posted
Updated
7.919 MB
17 Feb, 2018 @ 11:40am
8 Aug, 2018 @ 7:43pm
4 Change Notes ( view )

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(worse) EK United Combat Engineering

Description
ALREADY EXISTS:
This https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1474414933
(Another bad mod, and you should feel bad for even considering reading this)

LATEST UPDATE:
Hunter Update: Misc Units & Missile Bunkers

SEE CHANGELOG FOR FULL UNIT LIST:

Mod is heavily work-in-progress.

(Between being just 1 person and not having too much time to work for this project,
don't expect too many big updates at once. That and everything is pretty experimental as it is.)
30 Comments
Aniki 14 Nov, 2020 @ 7:25am 
The scarab is wayyy to op its range is broken, the fire rate is insane, and the cost is way to cheap. Either way make it balanced or remove it. But its a great mod I would recommend it
R798wda9 30 Apr, 2020 @ 3:32am 
x9 raptors= -x1 experemental spider
Kelacktrick 26 Mar, 2019 @ 7:16pm 
Scarab is op. It should cost 1k instead of 800... at least
Videogames  [author] 23 Jan, 2019 @ 9:05pm 
First total-conversion mod is in the works, but its still in very early testing. It will be a space combat themed mod similar to Corrupted Warfare.
TwoForty 23 Jan, 2019 @ 8:26pm 
yap its dead
rip in rest precourser EK mod
Videogames  [author] 23 Jan, 2019 @ 7:32pm 
The new standalone mod includes not-garbage turrets and slightly more logical engagement ranges for infantry VS light armored units VS artillary.

(I originally intended to have the mod overwrite the vanilla T-1 tank and T-1 turret to make their ranges less awful, but decided against it due to compatability concerns and nasty game bugs it was causing. If you think the attack range is 'Too OP compared to vanilla' you don't have to look farther than the vanilla Artillary Mech or Heavy Missile Ship to realize the already existing disparity between unit attack ranges.)
mopblock9 23 Jan, 2019 @ 6:48pm 
Please nerf scarab light tanks (as they outrange most turrets) by either decreasing their effective range or by making them unable to target air units, so they have a plausible counter aside from the obvious spamming missile bunkers or smaller units, as i feel like this disrupts the current defencive building meta.
TwoForty 17 Sep, 2018 @ 8:39pm 
add oil rigs plox
Sugested this before but whatever
mrhidiho 11 Aug, 2018 @ 10:39am 
Hopefully you nerfed the hell out of swallow tails? Just taking their health down and cost up would be tremendous balance.
Videogames  [author] 11 Aug, 2018 @ 1:09am 
Working on completely reworking major areas of the mod for more balancing, more upgrades, and more emergent gameplay elements:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1474414933

The mechs and tanks will be updated fairly soon, as well as a variant for the missile bunker.
For now enjoy the new walls, bunker variants, and infantry!