Rusted Warfare - RTS

Rusted Warfare - RTS

(worse) EK United Combat Engineering
Showing 1-4 of 4 entries
Update: 8 Aug, 2018 @ 7:43pm

Hunter Update:

Additions:
Added Missile Bunker for heavy area denial defence.
Added Stalker Mech cheap spammable infantry mech.
Added Raptor Mech close-quarters bunker removal mech.
Added Scarab heavy quad-gun armored vehicle.
Added Nightmare advanced tiltrotor gunship.

  • Missile Bunker:
    'An extremely powerful defence solution. Capable of wiping out entire assault groups but takes long to reload.'
  • Stalker Mech: Tier-I
    'Good for flooding areas with units or tanking damage from defences for larger units.'
  • Raptor Mech: Tier-II
    'An extremely expensive seige mech able to rip a tank in half. It's armor regenerates slowly over time.'
  • Scarab:
    'Its rapid firing quad-autocannon turret can deal with light tanks and aircraft with ease..'
  • Nightmare:
    'The Nightmare is armed with two heavy chainguns and a small missile launcher capable of surface and air fire.'

Update: 2 Mar, 2018 @ 5:14pm

Fortified Update:

Additions:
Added Artillary Turret Bunker for heavy base defence.
Added Paladin Mech multi-purpose heavy assault mech.

  • Turret Bunker:
    'A larger artillary gun mounted inside of a fortified pillbox for the ultimate in base-defence!'
  • Paladin Mech: Tier-II
    'Bigger and more shielded than the Skirmisher, the Paladin Mech is a more general assault mech armed with two medium autocannons and a back-mounted missile launcher capable of firing on land and air targets.'

Balance:
Reduced cost of Skirmisher and Radar Truck
Increased range of Radar Truck slightly.

Update: 25 Feb, 2018 @ 2:02pm

Wall Update:

Additions:
Added vertical and horizontal walls for base/defence building.
Price and HP might be subject to change, might make them upgrade-able?

  • 2x5 Wall Section:
    'Vertical and horizontal vartiants, they can tank about as much damage as 2 turret blocks but are relatively cheap. I've noticed a quirk in the AI so if you place the wall line in front of the turret line the enemies will sometimes attack the wall.'

Update: 17 Feb, 2018 @ 11:40am

INITIAL RELEASE:

Update:
  • Hound APC: Teir-I
    'Weaker but much faster than the tank, the Hound makes a good vanguard force for probing
    enemy defences and destroying light scout vehicles. A small surface to air launcher provides
    a moderate amount of anti-air cover for protection early-game.'


  • Radar Truck: Teir-II
    'A more robust but expensive alternative to the scout, the radar truck can be used
    in large convoys to reveal incoming enemies and reveal enemy turrets from a safe distance.'


  • Skirmisher Mech: Teir-II
    'Expensive but extremely robust, the Skirmisher is well suited to fast close-ranged
    combat and a light shield systemallows it to excel at hit-and-run strategies. Armed with
    twin autocannons effective at short range against tanks and buildings.'


  • Swallowtail Gunship: Teir-II
    'The Swallowtail is an exeedingly expensive air unit with almost limitless air
    combat potential. Carrying twin heavy cannon pods and a newly upgraded shield
    system at the cost of a few less missiles.'