Stellaris

Stellaris

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Machines and Hiveminds Coexist
   
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18 Feb, 2018 @ 8:05am
7 Apr, 2018 @ 10:34am
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Machines and Hiveminds Coexist

In 1 collection by Fervid Dragon
Terran538's Mods
4 items
Description
Does your interstellar machine intelligence appreciate the finer things in life? Do you feel that organics can't fully appreciate your personality when they're hooked up to a chemical processing plant? Do you want to use that conquered planet for more than just inefficient energy generation and unrest? Well, Machines Coexist lets you treat organics as more than just fuel!

Details:

Machines and Hive Minds Coexist allows default Hive Mind and Machine Intelligence empires access to most of the species rights menu for non-gestalt pops. Pops can have either residency or full citizenship, and can be qualified for leadership positions. The normal range of living standards (improverished - decent - social welfare) is available, and all other rights such as military service or population control are available.

Policies, technologies, and even diplomacy relevant to organic life have been enabled for Machine Intelligences as well; default machine empires can now stockpile up to 200 food, research some genetic technologies, and create migration treaties.

Machine Intelligences have access to a new civic: AI Integration. This is similar to Syncretic Evolution, and lets you start with a secondary organic species on your home planet. Note that for some reason I cannot get them to spawn with full citizenship, so if you don't want your creators to be slaves you should go and change their species rights after starting a new game.

Note that factions cannot be formed in a gestalt conciousness, because there's not really any politics in an empire where it's one mind running the rest.


Compatibility:

Machines and Hive Minds Coexist modifies several base files in order to work. The files that have been changed are 00_policies, species_rights, and 00_actions.

Additionally, parts of other files have been overwritten: several genetic engineering techs in 00_soc_tech, the pops_eat_energy game rule in 00_rules, the nutrient paste facility in 00_buildings, and assault and defense armies in 00_armies.

If you find a mod that is incompatible, let me know and I'll see what I can do.
94 Comments
Nitron 29 May @ 3:13am 
when uninstalling a game from steam it can leave stuff behind sometimes. i recommend uninstalling again, then manually deleting any stellaris files still left in both the installation directory and places like documents. sorta overkill but i dont know what specific files are getting left behind so best scrub everything
jobeans 28 May @ 3:38pm 
hey uh. downloaded the mod (probably should've checked how old it was beforehand, my bad). and it permanently broke the Refugees and Debris Policies options. like, I uninstalled the mod, uninstalled and reinstalled the game and its still broken. any ideas?
Nitron 22 Jul, 2023 @ 4:54am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2476662876

seems to be doing similar, but there are a lot more changes on top. up to date at least
Morgundul 2 Jun, 2023 @ 10:44pm 
Is there a working or updated version of this mod?
i really like the idea, but can't find an actual version :-/
Archivist Grim 27 Aug, 2022 @ 10:46pm 
Personally love idea for this mod. It opens far more options for lore of an empire, giving far more variety to play. Plus, not every machine super intellgence wants to murder/assimilate all biologicals. Hell, the AI intergration orgins sounds right up my alley, with there creators embracing machine, and with super intellgence becomeing the leader of the collective. Do hope you return to update it or someone else does.
Grum 1 Dec, 2021 @ 10:48pm 
Too bad there's no good "gestalt coexistence" mods that are up-to-date and aren't abandoned. Gestalts are one of my favorite empire types to play, but I don't always want to kill, eat, assimilate, or displace all the non-gestalt pops I conquer while also not treating them like pampered pets (Rogue servitor). If I knew how to mod, that would be one of the first mods i'd make.
Raccoon General 11 Sep, 2021 @ 10:01pm 
Someone's gotta update this, it sounds amazing
♥Mighty Suzuran♥ 25 Apr, 2021 @ 3:49pm 
Sadly, while the game does not crash and you can start an play game, the diplomatic options such as improve relations are missing. Probably due to some of the core files .txt missing newer content
JenkoRun 17 Nov, 2020 @ 4:34am 
Anyone willing to update this?
greenche 18 Aug, 2020 @ 12:39pm 
can I give utopian abundance to my biological pops with this? I'd like to have that living standard available, that's the thing I've been looking for and your mod is the only one I've seen that allows machine intelligence to use living standards.