Stellaris

Stellaris

Machines and Hiveminds Coexist
94 Comments
Nitron 29 May @ 3:13am 
when uninstalling a game from steam it can leave stuff behind sometimes. i recommend uninstalling again, then manually deleting any stellaris files still left in both the installation directory and places like documents. sorta overkill but i dont know what specific files are getting left behind so best scrub everything
jobeans 28 May @ 3:38pm 
hey uh. downloaded the mod (probably should've checked how old it was beforehand, my bad). and it permanently broke the Refugees and Debris Policies options. like, I uninstalled the mod, uninstalled and reinstalled the game and its still broken. any ideas?
Nitron 22 Jul, 2023 @ 4:54am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2476662876

seems to be doing similar, but there are a lot more changes on top. up to date at least
Morgundul 2 Jun, 2023 @ 10:44pm 
Is there a working or updated version of this mod?
i really like the idea, but can't find an actual version :-/
Archivist Grim 27 Aug, 2022 @ 10:46pm 
Personally love idea for this mod. It opens far more options for lore of an empire, giving far more variety to play. Plus, not every machine super intellgence wants to murder/assimilate all biologicals. Hell, the AI intergration orgins sounds right up my alley, with there creators embracing machine, and with super intellgence becomeing the leader of the collective. Do hope you return to update it or someone else does.
Grum 1 Dec, 2021 @ 10:48pm 
Too bad there's no good "gestalt coexistence" mods that are up-to-date and aren't abandoned. Gestalts are one of my favorite empire types to play, but I don't always want to kill, eat, assimilate, or displace all the non-gestalt pops I conquer while also not treating them like pampered pets (Rogue servitor). If I knew how to mod, that would be one of the first mods i'd make.
Raccoon General 11 Sep, 2021 @ 10:01pm 
Someone's gotta update this, it sounds amazing
♥Mighty Suzuran♥ 25 Apr, 2021 @ 3:49pm 
Sadly, while the game does not crash and you can start an play game, the diplomatic options such as improve relations are missing. Probably due to some of the core files .txt missing newer content
JenkoRun 17 Nov, 2020 @ 4:34am 
Anyone willing to update this?
greenche 18 Aug, 2020 @ 12:39pm 
can I give utopian abundance to my biological pops with this? I'd like to have that living standard available, that's the thing I've been looking for and your mod is the only one I've seen that allows machine intelligence to use living standards.
Doktah (Liberty Company) 10 Aug, 2020 @ 10:32pm 
Hey, this mod needs an update as it removes some of the features from the federation update such as "improve Relations"
Grum 10 Aug, 2020 @ 3:16am 
Does this mod still work?
MikeLayne 8 Oct, 2019 @ 10:23am 
This mod should be implemented. Because ... the description is exactly what I thought.
James Stone 8 Aug, 2019 @ 3:15pm 
Can you update this mod please?
RecreationalNukes 2 Aug, 2019 @ 2:24pm 
I believe most of this mod still works, however, organic empires dont have defense armies...
Oops, all kobolds! 29 Apr, 2019 @ 6:06pm 
Seconed Heckin' Trash Childs request.
Daisy 29 Apr, 2019 @ 4:59am 
This is literally the one feature that bothers me the most in this game for rp reasons. Is there an updated version or equivalent?
KilledJoy 1 Jan, 2019 @ 11:22am 
Is there a 1.9 or similar mod out there anywhere
NLHolic 31 Dec, 2018 @ 5:01pm 
no update?
Oops, all kobolds! 12 Dec, 2018 @ 5:18pm 
2.2 update?
Enlonwhite 4 Dec, 2018 @ 4:27pm 
I love the mod, but the only way i see this working normall for machine empires that is, is to just vassalize them, that way they do there own thing but you still run the show.

at least this is my way of dealing with it vanilla. its not perfect but it does work. I just find it funny that the base game doesnt allow you to have living pops from other empires work in yours even if they cant have leaders or political rights. ( I agree with no factions thing you have)
James Stone 14 Sep, 2018 @ 11:06am 
Could you update this, and remove the "Non-hive pops can be leaders"? I don't think it makes much sense since they can't spawn factions, and the hive has no reason to let anyone else run the show, even if they fancy giving the pops living under it rights.
The Void 14 Jul, 2018 @ 8:04pm 
Can you please update this? Thanks
Daisy 8 Jul, 2018 @ 1:11am 
Can you make it so that Hiveminds no longer have the -100 acceptance? It makes it hard for hiveminds to exist together.
mazrados 29 Jun, 2018 @ 9:46pm 
This solves my issue with game mechanics not allowing to implement my idea of friendly machines. Unfortunatelly it also disables notifications spam mod.
Common 30 Apr, 2018 @ 1:02am 
@Jayken,

No, that will break the balance of the universe.
Jayken 21 Apr, 2018 @ 4:51am 
this should be a feature of the game, not a mod! anyways great work on this, im looking forward to playing this.
Strachi 14 Apr, 2018 @ 12:45pm 
Fervid Dragon  [author] 13 Apr, 2018 @ 4:26pm 
No. If you conquer a machine intelligence you'll disassemble any pops of theirs. You can integrate a hivemind species in vanilla by taking the evolution ascension path.
Sendo 13 Apr, 2018 @ 3:27pm 
is this mod also working on a reserved way?? if i play as an organic species and conquer a machine/hivemind species, am i able to integrate/assimilate them??
Solar™ 12 Apr, 2018 @ 3:17pm 
@Terran can you enter migration treaties with normal empires because of this mod?
OOTN 11 Apr, 2018 @ 3:38pm 
Anyone tried this mod with Glavious's Ultimate AI megamod?
S.P.Q.R 9 Apr, 2018 @ 12:09pm 
Since Syncretic Evolution isn't available for Hive Minds, could you add in a fleshy version of AI Integration? Probably wouldn't make sense to add the Serviles trait.
Fervid Dragon  [author] 7 Apr, 2018 @ 10:39am 
Just fixed the issue that caused it. It seems there was a small change to assimilation that I didn't catch. It should be fixed now!

I also fixed the issue with vassalization, so you should be good to go there!
Byeforever 6 Apr, 2018 @ 11:58pm 
Just ran into an issue with not being able to assimilate pops to psionic, and it appears this mod did it. It appears to have taken out the species rights menu option for assimilation while playing as an organic species .
Cimbri 4 Apr, 2018 @ 9:18am 
This mod is incompatible with Cultural Overhaul, though I can't tell you what's causing the problem.
LeaderEnemyBoss 30 Mar, 2018 @ 2:40pm 
When starting as a hivemind no living standard is selected. Also: there is an empty living standard category with missing tooltip
Rendarg 29 Mar, 2018 @ 10:08am 
btw, I actually like the fact, that organic pops can't form factions. Makes sense in my opinion. The AI consciousness or Hive mind is still the central government after all. You just allow them to live and work in a safe environment, in exchange for not having any political power. If they want to live in your empire, they have to deal with it.
Rendarg 29 Mar, 2018 @ 9:52am 
Will this mod also allow me to build happiness buildings for the meatbags in my empire, like the Zoo, Leisure District on Habitats, or the Paradise Dome?
jtexasboyz 23 Mar, 2018 @ 10:12pm 
have you found a way to create vassals
Countdown216 19 Mar, 2018 @ 10:29pm 
For some reason this mod appears to disable the ability to demand vassalization, even though I have domination traditions adopted. It has an X saying domination traditions are not adopted, even though they are, and it makes it to where I can not use the demand vassalization function.
Unknwn Prson 11 Mar, 2018 @ 12:22pm 
I don't know if this has been reported before, but machine pops start out with no living standard, which means they have no maintenance.
Stone Cold Jane Austen 3 Mar, 2018 @ 6:39pm 
Actually, I can't get the genetic modification techs to drop at all for an AI Integration empire.
BlackCat 28 Feb, 2018 @ 11:23am 
Really like the idea below, if it's possible. - Also, would you mind creating a starting Civic for Hiveminds to start out with 'Pets' (Non-Hivemind servants/pets) much like the AI Integration one you set up? :D
Words and Philosophy 28 Feb, 2018 @ 9:49am 
I personally would love some kind of "harboring organic filth" negative opinion modifier for exterminators, if it's not too much to ask.
Fervid Dragon  [author] 26 Feb, 2018 @ 9:01pm 
Determined exterminators and devouring swarms don't get any new opinion modifiers through this mod.
PalmettoJedi4 26 Feb, 2018 @ 5:50pm 
Will coexisting with organics cause Eradicators to hate you? The same for Devouring Swarms?
Fervid Dragon  [author] 25 Feb, 2018 @ 10:01pm 
Alright, I got migration treaties fixed. If you see anything else that's broken, let me know!
Wolven™ 25 Feb, 2018 @ 8:14pm 
For some reson, this mod disables migration treaties because the game thinks im a gestalt consciousness when in reality im a fleshy, free-mided organic
Aether42 25 Feb, 2018 @ 8:55am 
@Dax Dupont

If you're playing 2.0, you now have to have the Domination tradition to demand vassals or tributaries.