Stellaris

Stellaris

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[MOD DEAD] Guaranteed Spawn - Reign of Mankind (3.0)
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28 Jan, 2018 @ 11:43am
22 Apr, 2021 @ 4:39pm
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[MOD DEAD] Guaranteed Spawn - Reign of Mankind (3.0)

Description
This mod forced the UNE and CoM to spawn by setting their spawn condition to always from no. As of Patch 3.0.2 this no longer works.

Mod is declared dead until further notice. Should a future patch bring this method back I will gladly revive the mod.



Original description below
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Reign of Mankind for Stellaris 3.0
A mod to guarantee that the Commonwealth of Man and the United nations of Earth spawns every game.


Have you ever thought to yourself, "Gosh, I sure wish there were more genocidal humans in a dysfunctional relationship with hippie humans in my galaxy"? Well you're in luck!

This mod ensures a galaxy with humans by editing the spawn lines for Earth and CoM and forces them to spawn every game. There will never be duplicates of these empires. Meaning that if you decide to play as either of them yourself only the other human nation will spawn as an AI.

So whenever you feel like playing as humans and you must have your bros in space with you, or perhaps simply feel an urge to kill them all. Then this is for you.

I've also made a mod that removes the non-human prescripted empires:
No more prescripted Xenos

Notable other mods:
No Forced CoM (Essentially the antithesis of my mod)


Vanilla Files overwritten:
00_top_countries.txt
123 Comments
Microwaved Banana 1 Feb @ 4:27pm 
dang
Exodus 5 Mar, 2023 @ 6:08pm 
Haha, I know lol

Just wanted to give some useful info for people who struggle with empire spawning. Info they were most likely not aware of since they were using this mod to solve the issue.
Peanutcat  [author] 5 Mar, 2023 @ 5:08pm 
It's just a matter of preferences. I did not want duplicates cluttering my empire list so this mod was preferable. Some people prefered this, let them have it.

You don't need to go dunking on a mod 2 years dead and labeled as such just because you don't want to use it :p
Exodus 5 Mar, 2023 @ 4:59pm 
You can just click edit and then immediately save them. This gives you the option to force spawn them by clicking the bird icon. The fact that a mod like this ever existed is astonishing. If you are having trouble with spawning certain empires, sometimes their origin can cause them not to spawn, or if they share a home system type. For example, you cannot have two (or more) Sol system empires or Deneb system empires. The game will only pick one empire with those preset systems to spawn if multiple are forced. And yes, this is how I have done it for years. Never even found this mod until today.
Zackpewe 23 Nov, 2021 @ 3:44pm 
bro i can't uninstall the mod even i have unsubs you
Willem 23 Aug, 2021 @ 2:48pm 
@Field Marshal Zhukov No problem.
SouthboundSoul 23 Aug, 2021 @ 5:39am 
@Willem thanks man, so simple yet I never thought of it!
Worheda 6 Jun, 2021 @ 12:47pm 
They changed the files so that there is actually two sets of UNE and COM. One for if you have the humanoids DLC and one for if you don't. The new set is humans1_1 and humans2_1 in the 88_humanoids_prescripted_countries.txt file.
Willem 27 May, 2021 @ 12:30pm 
@redragons Just use the UNE, the Commonwealth will always spawn, making a Custom Empire Copy of the UNE just lets you spawn them in any game guaranteed if you're not playing as them.
redragons 27 May, 2021 @ 10:41am 
@Willem
What if I want to play as the UNE, what should I do? will the COM still appear if I do it, if they are set as 'lost' world will there be another UNE that shows up.

I just want to play as the UNE, and have the COM be my lost colony as the plot intended without the other species that don't seem very realistic to me.