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That has a runaway race condition when a person without your mod loads a save with this mod originally in it.
Please add a conditional check to your on startup threads so that if the thread does not find it, like a local non-persistent variable, the thread exits.
The race condition bricks the game if you try and load that save otherwise.
Hit me up on the discord to discuss.
And it's very easy to forget you have a mod like this while playing, so an automated cut-off for that research would be very useful. Should be nothing more than nesting everything inside an IF checking if the research has been done or not.