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The one time i did, i got a buncha people say "this already exists, you're copying them" :v
The Waterwheel assembly had horrible uvmaps, inverted normals, and a badly fitted collisionmesh. the belt on the entire had such a crappy uvmap that parts of it was "moving" the wrong way and used a bad texture that did not tile to begin with. Which is funny, because they used a whole separate texture for the belt. While the texture that the body had, had a perfectly fine, tileable, high quality belt texture.
The TLS gang took more effort to make it bad. Which is hilarious.
Oh and i also added a vscript to precache the van in c10m1. They added it via vscripts, but it was not precached, so they had a funny little lag spike every time you load the map.
Which is probably masked by the already laggy L4D1 CI on the map. But since i fixed that part already, the van caused more lags of its own. Lol.