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The one time i did, i got a buncha people say "this already exists, you're copying them" :v
The Waterwheel assembly had horrible uvmaps, inverted normals, and a badly fitted collisionmesh. the belt on the entire had such a crappy uvmap that parts of it was "moving" the wrong way and used a bad texture that did not tile to begin with. Which is funny, because they used a whole separate texture for the belt. While the texture that the body had, had a perfectly fine, tileable, high quality belt texture.
The TLS gang took more effort to make it bad. Which is hilarious.
Oh and i also added a vscript to precache the van in c10m1. They added it via vscripts, but it was not precached, so they had a funny little lag spike every time you load the map.
Which is probably masked by the already laggy L4D1 CI on the map. But since i fixed that part already, the van caused more lags of its own. Lol.
If you want to make a pack, just make a collection.
I'll add that to my to do list. But i'll probably release it as a separate addon, just like the police car. cause some mods out there do modify vehicles too.
https://imgur.com/kGfkrAq
Yes, these props work on all maps, no matter how you got them into the game.
Yea the maps have a LOT of props that are set to just not render at all on "low DX settings".
that was one of the spots I showed to one of the guys who would be capable of updating the game. there's still a lot more though. if i remember correctly, there's thousands of them across all maps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946118907
I don't remember there being a railing that I had fixed.
You could check the list of all modified files and see if that rail is in there.
The last few were all from this thread
i'll check up on the lightbar fix and see if i did the antenna too
I don't really want to recompile a large model like that to fix a small spot. cause it will mess up the lighting on lots of maps.
But i'll add it to my to do list to loot at later.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984607397
It's used on the beggining of The Parish. The bus-driver's window has bad mesh (I think) so the cubemap reflections look bad compared to the other windows.
I guess you can fix/improve that for a mod/add-on idea if you want, and I hope I'm not wasting your time for giving notice of something you already knew.
Thanks 4 Reading and Have a nice day!
That stupid diesel can has two models with two separate textures that are not compatible with eachother because the UVmap is different.
One is the gascan you only see on the player's back, the other is the gascan you can pick up and carry since TLS.
What i did was edit the "on back only" model to load the new texture TLS has added. So that the new diesel can texture affects both diesel can models now.
No, this mod does not touch those textures.
But that's a good idea. Unfortunately there's a bunch of models where this happens.