Left 4 Dead 2

Left 4 Dead 2

🩹Prop Fix Pack (70+ models)
Showing 1-10 of 41 entries
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Update: 20 Dec, 2024 @ 7:41am

Fixed Whaterwheel and its engine. Many Uv-map issues and inverted normals all over.

Included vscript to precache the armored van in map 1 of death toll.
(TLS added the van, without precaching it. Causing a minor lag spike on every map load.)

Update: 4 Jul, 2024 @ 12:40pm

  1. fixed uvmap of:
    models/props_downtown/railing_brace01.mdl
    models/props_downtown/railing_brace02.mdl
    models/props_downtown/railing_brace03.mdl
  2. fixed missing texture in railings of the atrium.
  3. fixed white outline on overlays:
    overlays/plaster_side_01
    overlays/plaster_side_02
    overlays/plaster_side_03
    overlays/plaster_side_04
    overlays/plaster_side_05
    overlays/plaster_side_07
    overlays/plaster_side_03

Update: 27 Mar, 2024 @ 1:48am

fixed normals of props_mill\PipeSet08d_64_001a.mdl

Update: 18 Dec, 2023 @ 7:49am

fixed props_interiors\ChairLobby01.mdl

Update: 23 Aug, 2023 @ 5:59am

Added UVmap fix for props_interiors\patio_chair2_White.mdl

Update: 3 May, 2023 @ 5:16am

-Fixed LOD of "models\props_exteriors\Concrete_Plant01_Dust_Catcher.mdl"
-Added "materials\models\props_waterfront\greygrid.vmt"a texture that should be on the bridge models in The Passing

Update: 4 Apr, 2023 @ 3:24am

Fixed missing texture on "props_waterfront\bridge_deck.mdl"

Update: 26 Aug, 2022 @ 7:59am

Fixed dieselcan.mdl using the wrong texture. It's only seen on some custom campaigns though.

Update: 14 Apr, 2022 @ 7:12pm

fixed uv on static prop doorframe

Update: 27 Mar, 2022 @ 4:09pm

Removed doors, since they're now part of a whole new separate addon which would have caused conflicts