Medieval Engineers

Medieval Engineers

101 ratings
Hidden Stashes [0.7]
   
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Type: Mod
Mod category: other
Version: 0.7
File Size
Posted
Updated
9.114 MB
3 Apr, 2018 @ 1:34pm
15 Feb, 2019 @ 11:59am
9 Change Notes ( view )

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Hidden Stashes [0.7]

Description
Mod adds hidden stashes in the world. They are pretty rare and usually located in some points of interest, like forests, dense bushes, etc.

When gathered, they provide some basica loot and - most importantly - map pieces. The main point of them is to give reliable source of map pieces, so more people could hunt treasure chests.

Note: treasure chests and it's loot remain unaffected by this mod.

There's 4 types of "hidden stash":
- Broken barrel: source of various random crafting resources
- "Ambush victim": source of rare items and sometimes some small blocks
- Deadman: reliable source of skulls and some basic gear, if lucky
- Hollow stump: source of ore pieces and basic crafting resources

This is first iteration and probably more balancing required, please don't hesitate to leave your feedback, especially if something feels too OP or not rewarding enough, also how rare or how frequent those stashes are!

Models and textures by Stori3D_Past
49 Comments
Vinu 27 Dec, 2022 @ 4:14am 
The mod is great, tell me about spawning? it need to wait some days to spawn all forms of stash-es? can it be set-uped to spawn even in Desert_dunes biomes?
Steinaar 8 Jul, 2019 @ 9:50pm 
well done, great mod
☠ OnlyChud ☠ TTV/KTV 21 Feb, 2019 @ 9:46am 
Who cares if they are underwater
Dive Scubba Steve DIVE!!!
LeonserGT  [author] 19 Feb, 2019 @ 2:56pm 
Well, treasures are vanilla and not part of that mod, so it's something water mod might try to resolve - at least spawn it on surface :D
dischord 19 Feb, 2019 @ 2:17pm 
Have to say great job with this mod, I would prefer the map rate to be significantly less, and FYI alot of the treasure is under water if you have the water mod active ;p (so far I've not come across any treasure that wasn't underwater) otherwise LOVE IT
Betsy7 1 Jan, 2019 @ 3:05pm 
Love this mod! I don't think it's too rare or not rare enough. It's just perfect. Sometimes if my inventory is getting full, I'll just make a note of it and go back later to pick them up. Sometimes I don't make a note of them and just leave them there. No reason to change the frequency of finding them when you can just decide not to pick them up, lol
☠ OnlyChud ☠ TTV/KTV 26 Dec, 2018 @ 3:04pm 
I got ya bro...ill do my best
LeonserGT  [author] 26 Dec, 2018 @ 2:47pm 
That's what I wish for, too. Like instead of trying to spread wild life randomly, create a POI-like spawner that assure presense of certain animals around, like wolf dens, deer feeding grounds, barb camps
☠ OnlyChud ☠ TTV/KTV 26 Dec, 2018 @ 2:32pm 
Yeah we tried a few Values and it seem to spawn them per a biome for some reason..im still tinkering..but i will let you know if anything changes....
If we can control that part we can use the same system for POIS/Bandits/Animals...anything
LeonserGT  [author] 26 Dec, 2018 @ 12:35pm 
So you also tried to play with numbers and noticed that? I guess env system is not ready for such scarse densities and tries to put more of them =/