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This was an intentional change that I made for version 2.0. Prior versions had 'rifle_fullautobutton_1' share the same sound as 'rifle_slideforward_1'. The reloading animation of the AMR-16 in PAYDAY 2 does not involve hitting anything at the side of the rifle which presented a problem: I had no substitute for that action in Left 4 Dead 2 . Therefore, out of possibly bad judgment (because I have zero knowledge of firearms in real life), I just based it off the sound file's name - "fullautobutton" - which I assumed meant that it was switching to fully automatic mode. That's why I used the sound of switching from single fire to auto fire in PAYDAY 2 .
However, after doing some light reading about reloading an M-16, I've realized that this change was a mistake and it had been correct since version 1.0! I will be reverting this change in the next update - whenever that is. Thank you for your feedback!
:)
(I believe this is not the appropriate place to discuss the major update, but thank you for the thoughts. I, too, am pretty excited about it)