Left 4 Dead 2

Left 4 Dead 2

PAY4Dead 2 - The Weapon Sounds of PAYDAY 2
52 Comments
K 25 Mar @ 6:01am 
such a great mod
NARR\Wolf 28 Jul, 2021 @ 5:28am 
@Ivanderbar! You can use AMCAR or CAR-4 release last round bolt hold open sound . Hmmm......The structures of these guns are basically the same .
Ivanderbar!  [author] 28 Jul, 2021 @ 4:58am 
Hello, Texas_H27 !

This was an intentional change that I made for version 2.0. Prior versions had 'rifle_fullautobutton_1' share the same sound as 'rifle_slideforward_1'. The reloading animation of the AMR-16 in PAYDAY 2 does not involve hitting anything at the side of the rifle which presented a problem: I had no substitute for that action in Left 4 Dead 2 . Therefore, out of possibly bad judgment (because I have zero knowledge of firearms in real life), I just based it off the sound file's name - "fullautobutton" - which I assumed meant that it was switching to fully automatic mode. That's why I used the sound of switching from single fire to auto fire in PAYDAY 2 .

However, after doing some light reading about reloading an M-16, I've realized that this change was a mistake and it had been correct since version 1.0! I will be reverting this change in the next update - whenever that is. Thank you for your feedback!
NARR\Wolf 28 Jul, 2021 @ 2:42am 
Why 'rifle_fullautobutton_1.wav' is PAYDAY2's change shooting mode sound ? L4D2 can't change shooting mode , that is M16 release last round bolt hold open sound . I hope you can fix the error .
:)
💜Tikal The Echidna💜 8 Jun, 2021 @ 8:17pm 
can't wait for the video
алехмерцер 26 Mar, 2021 @ 11:22pm 
nice
Soigneur-Tireur 75 5 Oct, 2020 @ 9:43pm 
Cool the Ivanderbar Update !
Ivanderbar!  [author] 17 Sep, 2020 @ 9:01am 
The Dark Knight , there is sadly no new guns in the upcoming major update apart from the officialization of the International/ Counter-Strike: Source weapons and two new melee weapons. You can read all of the definite changes in that link on my previous comment. The update will also be unavailable for the Xbox 360 due to technical reasons.

(I believe this is not the appropriate place to discuss the major update, but thank you for the thoughts. I, too, am pretty excited about it)
Soigneur-Tireur 75 17 Sep, 2020 @ 6:16am 
The update launch on Xbox 360 ?
Soigneur-Tireur 75 17 Sep, 2020 @ 6:16am 
I WANT A NEW SHOTGUN IN THE NEW UPDATE !!!!
Ivanderbar!  [author] 17 Sep, 2020 @ 5:00am 
The Dark Knight , 'The Last Stand Update' [bloody-disgusting.com] is a community-made (with approval from Valve) major update coming to the game on September 24. It not only contains a new official campaign (based on the first game's 'The Last Stand' survival campaign), but it also introduces additional content such as new achievements, two new melee weapons, bug fixes, quality-of-life changes, and more.

It's the first major update the game has received in years, so I'm quite excited. It has actually encouraged me to consider updating this add-on. More news on that to come.
Soigneur-Tireur 75 16 Sep, 2020 @ 11:32am 
The Last Stand Is a new campaign or a new survival map ?
Ivanderbar!  [author] 16 Sep, 2020 @ 10:02am 
I still have to buy the DLC that contains the M60, though, and that I have to check the optimized animations that will come with the update so I don't expect to update this one any time soon (I'm also still busy with college). I have a week-long break next week so by then I might start planning for the next version. I've already found alternatives for the Scout and .50 cal, but the AWP is irreplaceable with its iconic firing sound.

To everyone, thank you and I hope I get to work on my add-on soon. It's been a while.
Ivanderbar!  [author] 16 Sep, 2020 @ 10:01am 
It's my pleasure, The Dark Knight !

Hello again, Cursed Hawkins ! I've recently been in-and-out with regards to releasing v2.0 (not v1.4) of this add-on (especially with the upcoming 'The Last Stand' update) where I either try sourcing the game files directly (I doubt it) or re-recording the sounds in a better environment, and all I can say for now is that I'm starting to plan for it (but I'm not making any promises). It's just been a few minutes since the release of the official trailer of the update, and I'm pumped!
Cursed Hawkins 6 Sep, 2020 @ 2:18pm 
Just a suggestion for an M60 sound is the one from the game... unless the spark for the project got re-lost which if that's the case then I guess just ignore this suggestion.
Soigneur-Tireur 75 15 Jul, 2020 @ 5:38am 
Thanks Mate !!! Good and Realistic Sound of Weapons !!!
Ivanderbar!  [author] 23 Jan, 2020 @ 7:28pm 
...

If you've read my recent discussion , this add-on is pretty much past its prime and I've lost a fair amount of interest in maintaining it. But, never say never, as I might just return and "remaster" the add-on (as version 2.0) when I have enough time and feel like doing so, but no one should expect it to happen anytime soon. Thank you for understanding and subscribing to the add-on, please enjoy! :steamhappy:
Ivanderbar!  [author] 23 Jan, 2020 @ 7:27pm 
Greetings, Faith4Dead ! I am completely aware of the "impurities" of this add-on and I'm afraid it's here to stay. I was originally planning on digging through the game files in order to source the sounds directly, but I found it complicated for an add-on that I never expected to attract this much attention. For transparency, I've recorded the sounds in the safe house by the entrance of the killhouse (quietest spot I can find, for the non-firing ones like reloading) and by John Wick's shooting range (gives off good reverb, for the firing ones) using Audacity. I was hoping most of these "impurities" are quiet enough to be ignored in a chaotic game like Left 4 Dead 2 .

I haven't thought about looking for a custom map and recording it through there, but I'll keep that in mind. Although I think that "fan like sound" (buzzing) is a normal occurrence when recording through Audacity, but I may be wrong.

...
Ivanderbar!  [author] 4 Oct, 2019 @ 1:34am 
Hey, Rudy The Fox™ ! I have and I absolutely love it (I have it rated up and added to my favorites since last year).

Funny you should mention it, because I have been planning to recommend that add-on to go with mine once I release the next version since it fixes some bugs (like the Dual Pistols firing sounds being flipped) and improves weapon sound utilization (such as letting the Deagle use its own reload sounds).

Heck, I'll do it right now: I highly recommend everyone to use Overhauling the Originals over the vanilla weapons, especially users of my add-on!
Rudy The Fox 3 Oct, 2019 @ 6:40pm 
Have you try Lt. Rocky's Left 4 Dead 2 Overhaul Animation?
Ivanderbar!  [author] 30 Sep, 2019 @ 10:15pm 
Thank you for your concerns, Cursed Hawkins ! As I've noted about a month ago, I have made some progress for the next version of the add-on that should include the complete set. However, I am not actively maintaining it for the meantime and just work on it on my spare time when I want to. I am hoping for a release within this year.

I currently have problems finding a counterpart for the AWP because of how distinct the weapon and its firing sounds are. The Scout, however, I've already chosen a counterpart for.
Cursed Hawkins 27 Sep, 2019 @ 11:43am 
Curious if there were additions to the Scout and AWP?
Ivanderbar!  [author] 25 Jan, 2019 @ 5:43am 
Hello there, Overmind! The PAY4Dead 2 sound add-on does not contain any melee weapon sound replacements. There were never any plans of including it in this add-on.
Vergil 24 Jan, 2019 @ 6:47am 
change melee sounds?
The Law 8 Dec, 2018 @ 6:28am 
Well, I can't thank you enought. Will definitely be trying that. Maybe the snipers have something different in terms of sound design than the Mp5, or it could be that the sound files I'm using are just not that good of quality.. Anyway, Thank you :)
Ivanderbar!  [author] 7 Dec, 2018 @ 10:19pm 
The Law, that's odd. I solved the problem just by doing that and everything was hunky-dory (except, in my case, I only modified the MP5 one - be wary).

I'm going to take a guess here (since I'm no sound expert) and say it may be the sample rate between the two sounds [i.postimg.cc] that has something to do with it. You may want to consult somewhere else for that problem. Good luck!
The Law 7 Dec, 2018 @ 8:52am 
Thank you! I've tested a few times and did what you suggested, but now its got a high-pitched distortion.. :steamfacepalm: .I'll keep looking into it, as you gave me a direction to go through. Thanks, again! :steamhappy:
Ivanderbar!  [author] 7 Dec, 2018 @ 1:39am 
Thank you very much, The Law!

The answer to your question is to convert the sounds from stereo to mono (Here's how in Audacity ) [manual.audacityteam.org]. I did experience the same problem as you when I was first making this add-on, it had me puzzled as well (especially since the original sound files packaged are on stereo , and that it worked well). Good luck!
The Law 6 Dec, 2018 @ 5:36pm 
Finally some decent attention to detail on sounds! Absolutely loved it. We need more of these!
Btw, I have a little question.. how did you manage not to distort the Css Mp5 Sounds (they are the best quality for the weapon in this workshop)? I'm trying to add Awp and Scout sounds but they don't sound like in the file (Yes is .wav and they last the same as the originals).. Would you mind telling me?
Ivanderbar!  [author] 29 Sep, 2018 @ 1:02am 
Hello there, gunsandpugs18! . To repeat, i have no intention of using a different weapon for the leftover unmodified weapon sounds. You will have to wait for the right PAYDAY 2 update that introduces it.

Thank you for the compliment, Rudy The Fox™! Enjoy!
Rudy The Fox 26 Sep, 2018 @ 4:03pm 
nice pal, i'm going to enjoy this sounds for what you made
Train11450 26 Sep, 2018 @ 10:09am 
@Ivanderbar! Can you make the the M60, AWP and the Scout, use the KSP, Thanatos .50 cal and R93 sounds ?
Ivanderbar!  [author] 22 Jul, 2018 @ 10:49pm 
Hey there, mister tisha! I just found "PAY4Dead 2" to sound better than that (which, fun fact, was inspired by the name of this add-on . Besides, "pay4mod2" can remind people of that controversy [www.polygon.com] back in 2015.
man. 21 Jul, 2018 @ 12:15pm 
why not pay4mod2 ?
Ivanderbar!  [author] 21 Jul, 2018 @ 7:49am 
I'm glad you like what i've worked on, Jack Baker! :steamhappy: I'll be sure to keep an eye out for any upcoming PAYDAY 2 updates that may include the remaining weapons. Cheers!
Krychur 21 Jul, 2018 @ 6:22am 
being a fan of Payday 2, I gotta say, I really like this mod. I hope Overkill does release the weapons not included. they did make WWII weapons for crying out loud! I know they were promo items for Raid: WWII, but still! anyway, I like the mod, hope you have a good day, Jack.
Ivanderbar!  [author] 17 Jul, 2018 @ 10:35am 
Hello there, RWBY! Before this add-on came into fruition, i carefully looked through each and every firearm there is in PAYDAY 2 and chose only the closest and/or most accurate counterparts. Believing that "Quality is better than quantity" for this add-on, i outright rejected any ideas of using replacement sounds for Left 4 Dead 2 weapons that aren't in PD2. Considering there are only 5 (barely used in normal gameplay) weapons that are not covered by this add-on, i do not find it such a big problem.

I have no intentions of using replacement sounds for the five remaining weapons in the long run, only if its PD2 counterpart is released - then i will include it. I hope you understand, thank you.
Mundfish 17 Jul, 2018 @ 4:44am 
@ivantheclassicsman in case you haven't played attention, there actually are LMGs in Payad 2. 5 of them to be exact. Also there probably are replacements for AWP and Scout.
Ivanderbar!  [author] 4 Jul, 2018 @ 2:21am 
Thank you for your simple yet meaningful reception, Sally Acorn™ . :steamhappy:
💜Tikal The Echidna💜 24 Jun, 2018 @ 5:11pm 
nice
Ivanderbar!  [author] 19 Jun, 2018 @ 10:35pm 
Hey, VolterMed . I am fully aware of the problem - experienced it multiple times myself - but my schedule seems to be pulling me down. I might push out a fix for both the Pump Shotgun and Hunting Rifle today, tomorrow, or soon.

Oh, and i think it's best i create a Discussion thread dedicated to these matters so as the comments section is spared from technicals.
VolterMed 19 Jun, 2018 @ 11:09am 
i think i found a bug with the firing sound of hunting rifle. sometimes i get the screech sound after firing that gun. can you look into it if you got some time? i think it doesnt have the exact same sound length as the original one.
Ivanderbar!  [author] 10 Jun, 2018 @ 11:00pm 
Hey, VolterMed ! I'm glad i was able to address your concern over this submission.

I experimented with Audacity's features which allowed me to tweak each gunshot's reverb. Yes, i am fully aware of the gunshot problem of the Pump Shotgun and i am doing the best i can to get it replaced. Despite my soon-busy schedule, i will try to allocate some time to get it done. Thank you for the feedback! :steamhappy:
VolterMed 10 Jun, 2018 @ 12:43pm 
nice update. everything sounds great now, except the pump shotgun(the wooden one). it sounds kinda off without the reverb like the other guns. still after all the updates, this mod is really enjoyable from the beginning. thanks alot.
Pseudoname 2 May, 2018 @ 9:52am 
hi
VolterMed 29 Apr, 2018 @ 2:48am 
about the reverb, yea its actually the major point for me to use your mod, since i prefer a more realistic firing sound and not those action movie-like trash where a 9mm pistol shot sounds like an c4 explosion. a few years ago, a friend of mine even once said "wow, the awp sound from cs1.6 is great!". i mean wth, not even a tank cannon sounds like that....
VolterMed 29 Apr, 2018 @ 2:32am 
thanks for the reply, glad to see that you'll be working further on it. i'm pretty sure it'll be as great as the game allows it and yea, unfortunately sound replacement doesnt work like other games where you could just take any sound files with their own length to replace them.

i'm not sure, but maybe directly replacing the original files and rebuilding the sound cache could work, since survivor voice mods needs to use this method to work, but then it kind of destroys the purpose of "just subscribe and play".
Ivanderbar!  [author] 28 Apr, 2018 @ 8:07pm 
...

I initially chose John Wick's underground shooting range as the recording spot because i thought it provided me the right amount of reverb for the gunshots (because even sounds reflect outside, against walls). By now, i'm starting to shuffle through different locations in-game (within the Safe House or even job locations) that would be as quiet as the underground safe house and provide me the suitable reverb for both indoors and outdoors (which may seem impossible? Nonetheless, i'll work on it.)

You'll be happy to know that i will continue to refine this mod in my spare time, and i try my best to get users' concerns unnoticed. I will see if i can do something about it.
Ivanderbar!  [author] 28 Apr, 2018 @ 8:07pm 
Thank you for your feedback, VolterMed :steamhappy:. After personally using it through normal gameplay and reading your concern did i start reconsidering the quality of the gunfires.

I cannot silence out background noise completely since this was recorded, but i ensured that there would be no background noise with sufficient volume that would intervene with the actual gunfire shots. The noises you may be hearing after the shots could be the spent cartridges bouncing off the shooting booths (notable in the silenced SMG) or my poor attempt at cutting out the sudden pump of the Reinfeld 880 (Chrome Shotgun counterpart) - but i let those be because i believe people would not really pay attention to those minor "mistakes". I had to cut the gunfire at the exact length of the original Left 4 Dead 2 gunfire because i think it's required.

...