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I'll give it a try during this week, but if I have to redo the whole mod, I'll probably give up.
https://www.reddit.com/r/DivinityOriginalSin/comments/9c3tg7/how_to_upgrade_classic_mods_to_the_definitive
But since it's not guarantee to work, I didn't try it.. yet
I'm tending towards the wait approach, since I didn't start a campaing in DE yet.
I think Staves are fine now... Staff Of Magus are on the overpowered side already.
Wands: Offensive option for mages, you can use single handed or dual wield for more bonuses
+1 elemental skill of the right type, +5 crit chance
Staves: Utility option for mages, gives you a wieder range of abilities or utilities
+staff of magus, +3 memory
Obviously this is your mod and you can do what you think it's right. I just really like what you did with it and want to chime in on the finishing touch. Thanks for taking time to read all of this btw.