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I'll give it a try during this week, but if I have to redo the whole mod, I'll probably give up.
https://www.reddit.com/r/DivinityOriginalSin/comments/9c3tg7/how_to_upgrade_classic_mods_to_the_definitive
But since it's not guarantee to work, I didn't try it.. yet
I'm tending towards the wait approach, since I didn't start a campaing in DE yet.
I think Staves are fine now... Staff Of Magus are on the overpowered side already.
Wands: Offensive option for mages, you can use single handed or dual wield for more bonuses
+1 elemental skill of the right type, +5 crit chance
Staves: Utility option for mages, gives you a wieder range of abilities or utilities
+staff of magus, +3 memory
Obviously this is your mod and you can do what you think it's right. I just really like what you did with it and want to chime in on the finishing touch. Thanks for taking time to read all of this btw.
Everything is additional. So +5% Crit Chance is addional, and it can still roll an extra +10% Crit Chance. A total of +15% (each). So if you dual wield you could get +30% Crit Chance.
The same goes to the + Elemental Skill, if I do +1 Elemental Skill, it still can roll a +2, total of +3 and +6 if you dual wield.
Thats why I say it scales really quick, the Elemental Skills are multiplicative.
Having a +1 to the right skill tied to the element not only would lessen the blow of keeping my old aero wand for the last 5 levels. It would also make new aero wand drops by default slightly more appealing even if all the other rng stats are really bad.
With a +1 on wands, dual wielding them would be only a total +2 skill which sounds very reasonable, maybe a little strong early on but very much in line with the rest of the gear by cap. Besides dual wielding is all about casting spells offensively so seems good.
The problem with adding the specialist skills is that they are multiplicative, so it scales really quick.
On the change element mod, I think it's possible, but this goes beyond my knowledge in the tool.
Speaking of witch... is it possible to make it so you can right click any wand/staff and just change it element with a mod? That would be awesome.
I want to encorage dual wielding wands, but the modding tool is very limited (at least my knowledge in it) . I'll drop the +2 to the skill in the next release and try to find a way to detect when the char wield the second wand.