Space Engineers

Space Engineers

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[AGI] Vehicle R&D Facility
   
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Type: Blueprint
File Size
Posted
Updated
3.573 MB
14 May, 2018 @ 10:13am
14 May, 2018 @ 4:37pm
2 Change Notes ( view )

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[AGI] Vehicle R&D Facility

Description
////// SLIGHTLY BROKEN AT THE MOMENT //////

[No Mods]
[Partly Survival Ready]
(Printing has been adjusted for creative mode welding speeds, but the facility itself is airtight, powered and has a functional conveyor system, etc. stuff for survival use.)

Blueprint of a vehicle & module printing facility, where you can easily manufacture my vehicles as well as large grid modules used by my vehicles. Printing is automated and controlled by few buttons found in the control rooms, where you can select what to print and start the process. Instructions are also found in the control rooms. Hope you enjoy exploring the facility and using the printers as much as I enjoyed making this :)

As it is quite large blueprint, I recommend finding flat terrain and using the voxel hands to dig a hole so the basement fits in. Using the voxel box with following settings should work well: Width: 90, Height: 15, Depth: 90. Dig a hole by right clicking and then place the blueprint so that it covers the hole. The facility and it's airlocks are set to operate in planets without oxygen, if you want to use this in a planet with oxygen, I recommend the following: -find group "VAF - Atmosphere Setup - OFF" and turn it off to disable airlocks -find group "VAF - Atmosphere Setup - ON" and turn it on to unlock airlock doors

Scipts used:
MMaster's Automatic LCDs 2

Image to LCD converter by Whiplash141:
https://forum.keenswh.com/threads/tool-whips-image-to-lcd-converter.7393443/
81 Comments
nickforgie 20 Sep, 2022 @ 2:53pm 
Just replace the conveyors with tires and it will work
Smokki  [author] 13 May, 2020 @ 7:10am 
@Craig Thank you :) It is more of a roleplay purpose than functional, but it is relatively easy to make simple module switch station (like the landing gears in the facility) so you can use same truck to carry for example large grid ore detector to scout ores, and then switch the module to cargo container module.
Fat Thor 13 May, 2020 @ 6:12am 
This is an amazing build. I love it. I am fairly new to SE but I'm wondering how to practically use this in survival...specifically the modular cargo truck. Or is this more for a roleplay purpose?
Smokki  [author] 16 Jan, 2020 @ 12:45am 
@Remedy Sorry, no ETA :/ I have been quite busy with work recently. However, updated version of it can be found in this world: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1802590598 So you can make a blueprint of it and put it in your own world if you like :)
Remedy 15 Jan, 2020 @ 3:56pm 
Man I can't wait for the update to this! Any ETA?
Smokki  [author] 20 Jun, 2019 @ 7:20am 
@Noorthia Thank you and it's going to get a proper update soon :)
Noorthia 19 Jun, 2019 @ 5:15am 
This is so incredibly cool
AdorableSparrow 14 Mar, 2019 @ 4:52pm 
thankx Smokki
Smokki  [author] 10 Mar, 2019 @ 4:12pm 
Cool! It fit's really nicely there. Oh you meant generally shaping the ground in Carcosa Valley? It's all just done using the voxel hands. It takes some time getting used to, but all it really takes is some practice and experimentation :)