Tabletop Simulator

Tabletop Simulator

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Anachrony on GRID
   
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Game Category: Board Games, Strategy Games
Number of Players: 1, 2, 3, 4
Assets: Backgrounds
File Size
Posted
Updated
458.479 KB
8 Jun, 2018 @ 2:42pm
10 May, 2019 @ 10:44am
26 Change Notes ( view )

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Anachrony on GRID

Description
If interested in the custom titanium cubes for real life use please visit: https://www.etsy.com/listing/703361601/steel-titanium-metal-board-game-resource?ref=listings_manager_grid


Credit NETes for the original mod. All resources not mentioned were made by them. This is an overhaul of other mods to improve the layout, functionality, and aesthetic of them. Expect improved visuals, more efficient loading, and therefore better performance with this mod.

Custom water tokens, water reservoir, and exosuit faction holders models and textures made by me.

-Update log-

May 10th: Fixed breakthrough tiles, time travel snap points, auto shuffle impact tiles on load. Replaced 3tamatulg's cube models (except for neutronium) with custom made ones by me.

Feb 28th: Fixed snap points for paradox tokens and cleaned up some unnecessary snap points.

Feb 11th: Removed a few randomize zones and replaced with auto shuffle on load.

Feb 8th 2019: Remade the base game end game objective cards and added missing end game super project card.

January 7th 2019: Updated dice and paradox token textures with sharp high-res images.

January 6th 2019: Added 3tamatulg's custom cube models to replace the originals.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615073517 Replaced original reservoir model with an infintie bag using the water custom model.

September 24: Moved point token locations. Added custom model with collider for power cores.

September 15: Completely overhauled the game board itself to allow for yet the largest overhaul of the layout yet. Finally all players can share the same viewing perspective! The layout is now incredibly organized with all components being right where they need to be. Worker tiles converted to proper meshes and made into infinite bags using said mesh. Object load at 207. Future plans are to make power cores their own 3D model.

September 12: Replaced several tiles with proper meshes. Fixed paradox snap points and sizing. Made VP tokens use their model as infinite bags. Reorganized the layout significantly and freed up space to allow for future enhancement and optimization. Things are now even more organized and more information is available without having to flick through state changes.

The ultimate plan is to make more infinite bags with the models themselves rather than boring bags, increase the size of the board, and get all factions aligned on the same viewing perspective. Object count down to 204 too.

September 8th: Object load brought down to 210 from 214. Time track, morale tracker, and every faction exosuit was replaced with a proper efficient mesh. Faction exosuits use bags now.

September 2: Massively cut down on inital object load and replaced a lot of tokens with custom and efficient meshes (allowing for infinite bags and perhaps improved performance over the jaggy tokens). Object load went from 248 to 214 thus far. Plan to cut it down even further.

September 1: Updated water token model and texture, removed fog (wasn't made by me and the model was broken sadly and I never downloaded the asset before it broke).

Credit:
GRID table by CHRY.
23 Comments
ElOhTeeBee 11 Dec, 2022 @ 8:20pm 
Found the issue - Anachrony (Dark Edition), which you took resources cubes from, has a lot of pastebin import errors, including the same one.
ElOhTeeBee 11 Dec, 2022 @ 8:15pm 
Well, everything on the original mod loads fine, and the pastebin is still up, so... I dunno!
Cleril  [author] 11 Dec, 2022 @ 6:20pm 
Must be something from the original mod. Anything I did model was done using steamcloud which wouldn't ever have an issue.
ElOhTeeBee 11 Dec, 2022 @ 4:25pm 
Getting a failed to load model (.obj) error - pastebin rzrxsYVR.
Cleril  [author] 18 May, 2020 @ 4:01am 
Yes, in the bags.
paulyd83 18 May, 2020 @ 1:05am 
Does this have the solo mode, chronobot or whatever it's called?
Knaughx 11 May, 2020 @ 6:16pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Cleril  [author] 15 Apr, 2020 @ 3:24am 
It is the original board just broken up for organization purposes.
Genne 15 Apr, 2020 @ 3:20am 
Why cant a play with the original board?