Tabletop Simulator

Tabletop Simulator

Anachrony on GRID
23 Comments
ElOhTeeBee 11 Dec, 2022 @ 8:20pm 
Found the issue - Anachrony (Dark Edition), which you took resources cubes from, has a lot of pastebin import errors, including the same one.
ElOhTeeBee 11 Dec, 2022 @ 8:15pm 
Well, everything on the original mod loads fine, and the pastebin is still up, so... I dunno!
Cleril  [author] 11 Dec, 2022 @ 6:20pm 
Must be something from the original mod. Anything I did model was done using steamcloud which wouldn't ever have an issue.
ElOhTeeBee 11 Dec, 2022 @ 4:25pm 
Getting a failed to load model (.obj) error - pastebin rzrxsYVR.
Cleril  [author] 18 May, 2020 @ 4:01am 
Yes, in the bags.
paulyd83 18 May, 2020 @ 1:05am 
Does this have the solo mode, chronobot or whatever it's called?
Knaughx 11 May, 2020 @ 6:16pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Cleril  [author] 15 Apr, 2020 @ 3:24am 
It is the original board just broken up for organization purposes.
Genne 15 Apr, 2020 @ 3:20am 
Why cant a play with the original board?
Cleril  [author] 10 May, 2019 @ 10:20am 
Time travel marker was a snap point issue and I've fixed it. It may have the correct shape but neither my model nor the token perfectly match the board shape. I don't see it as that big of a deal.

Breakthroughs fixed. Impact tiles do shuffle if you do it manually (press R on the bags) but I've added the script to make them shuffle on load. I'm not a programmer so I can't script anything nor am I interested in learning (just being honest).

I may eventually create a custom table for Anachrony so it looks neater. But that may entail other overhauls. Its a possibility.
Cleril  [author] 10 May, 2019 @ 10:20am 
Thanks for the feedback. Second state fixed - you could argue either way for A or B side but my preference is B side. I never had issues with things falling into the suit or token bags. You can easily stack models up just like tokens if you prefer - tokens are grossly inefficient in poly count and overall appearance.

Reference cards would be nice for leaders; I'll eventually get to it. As for the evacuation reference cards that's just what other mods had; I didn't make them. and there's no way to clean way to add their descriptions to the evacuation card itself without just adding white space.
Samantha Prezombie 8 May, 2019 @ 3:35pm 
The time travel marker token has an upside down image compared to the board, and the shape is off. Use the morale token's from "anachrony - improved setup" for the dimensions as a reference, that one has the right shape.

Breakthroughs are explicitly limited to three of each of the 15 types, and shouldn't be infinite bags.

The impact tiles are in the wrong order, and don't shuffle. also if you move them up onto the top player tray you can make the main board closer to being nicely neat, and you could script a bit of moving the bags down when flipping the impact board.
Samantha Prezombie 8 May, 2019 @ 3:35pm 
Instead of having those little reference cards for the mini faction board, add the meaning to the description space of the tiles. You can also do the same for the leader cards, since there's no reference card for them on your table. A reference card for the phases would help a lot too, since leader abilities are activated on a specific phase.

The first player figurines could be merged statewise and shrunk a bit, and simply placed in the spot next to the 2 water governor spot.


Samantha Prezombie 8 May, 2019 @ 3:35pm 
The second state of the player board needs to be locked too, changing state on it right now makes the board jump into the token/suit bag. also, probably best to start on the A side on load, since the B side has the moral token in different places for two colors and new players could easily miss that when switching to the beginner side, while it's clear to an expierienced player that orange and green start in a different spot.

The token and suit bags do kind of make it easy to lose things into those bags, and it makes snap points behave wierdly when you drop down a full exosuit. better to use custom tokens rather than custom models. This way you can just stack the suits and circular tokens without needing a bag. "Anachrony - improved setup" has better suits and also a more accurate crew token shape.


Cleril  [author] 25 Jan, 2019 @ 12:56pm 
@Icicles You're not mistaken! I checked some of the other mods and couldn't find it either so it seems nobody scanned it. I should be able to photoshop such a card from the player aid. I'll get on it once I finish up models for my Everdell mod.
Icicles 25 Jan, 2019 @ 11:30am 
i might be mistaken, but is the "The player(s) with the most Superprojects
at the end of the game receive(s) 3 VPs." card missing?
Cleril  [author] 5 Jan, 2019 @ 6:15am 
Will take a look, thanks!
3tamatulg 4 Jan, 2019 @ 11:32pm 
I made resource cubes specially for this game, feel free to incorporate them into your upload: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615073517
Cleril  [author] 26 Jul, 2018 @ 4:05pm 
I only just learned modelling a few weeks ago, they'll be done within a few weeks I hope, textured too (I didn't know texturing yet when I made the water reservior). I plan to make bits and bobs for all my favorite games to make them more visually interesting and improve functionality. Dunno if I'll ever be a good enough modeler to make those exosuit holders (the states are easy to make actually its just modelling them would be hard). I also try to keep performance in mind cause modeling can get crazy expensive if you're silly.
Devouringrossus 26 Jul, 2018 @ 3:16pm 
Oh yeah, of course! I was just reading the player count at the top of the board without noticing the extra hexes were already blocked.
Holders are a great plan. The expansion exosuits are amazing but they do seem like they'd be a bit much effort to get in. 5 models all with multiple states would be a PITA.
Cleril  [author] 26 Jul, 2018 @ 5:07am 
The two-three player board is already setup. Only with 4 players do you remove the blocked spaces. And look forward to more custom models I have in the works to improve atmosphere (actually made by me this time). Exosuit holders are up next (just to hold the hexagons not the actual 3D exosuit "expansion").
Devouringrossus 26 Jul, 2018 @ 5:03am 
Looks great! Is the two player board there somewhere? If so, how do I change it to it?