Stellaris

Stellaris

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Updated
211.340 KB
9 Jun, 2018 @ 12:34pm
22 Jun @ 11:10am
10 Change Notes ( view )

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Description
[Supports Version 4.*]

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Changes: (vanilla >>> mod)

Biological: 2 >>> 12 points | 5 >>> 9 picks
Mashine: 1 >>> 3 points | 5 >>> 7 picks
Robot: 0 >>> 0 points | 4 >>> 7 picks
Lithoid: 2 >>> 12 points | 5 >>> 9 picks
Presapient: 2 >>> 6 points | 5 >>> 9 picks

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Disclaimer: Gaining more points ingame (e.g. through research) might not work!

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Other Version -More Trait Points-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1733090829 (less)

Other Mod -More Civic Points-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1707957948 (+2)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1775876684 (+1)

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Directory: Stellaris\common\species_archetypes

Edited File: 00_species_archetypes.txt >>> sn00_species_archetypes.txt

Mod Data:

@robot_trait_points = 0
@robot_max_traits = 7
@machine_trait_points = 3
@machine_max_traits = 7
@species_trait_points = 12
@species_max_traits = 9
@presapient_trait_points = 9
@presapient_max_traits = 6

BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits

resources = {
category = planet_pops
# Regular food, mineral and energy upkeep.
inline_script = "pop_resources/regular_upkeep"
# Resource production from other sources
inline_script = "pop_resources/pop_misc_production"
produces = {
trigger = {
exists = planet
planet = {
has_modifier = astralnomical_interest_modifier
}
is_enslaved = no
}
physics_research = 1
}
}
}
ROBOT = { # Localized as "Mechanical" but kept as ROBOT for script compatibility
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
resources = {
category = planet_pops
# Regular food, mineral and energy upkeep.
inline_script = "pop_resources/regular_upkeep"
# Resource production from other sources
inline_script = "pop_resources/pop_misc_production"
}
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
resources = {
category = planet_pops
# Regular food, mineral and energy upkeep.
inline_script = "pop_resources/regular_upkeep"
# Resource production from other sources
inline_script = "pop_resources/pop_misc_production"
}
}
PRESAPIENT = {
species_trait_points = @presapient_trait_points
species_max_traits = @presapient_max_traits
uses_modifiers = no
resources = {
category = planet_pops
# Regular food, mineral and energy upkeep.
inline_script = "pop_resources/regular_upkeep"
# Resource production from other sources
inline_script = "pop_resources/pop_misc_production"
}
}
LITHOID = {
inherit_trait_points_from = BIOLOGICAL
resources = {
category = planet_pops
# Regular food, mineral and energy upkeep.
inline_script = "pop_resources/regular_upkeep"
# Resource production from other sources
inline_script = "pop_resources/pop_misc_production"
produces = {
trigger = {
exists = planet
planet = {
has_modifier = astralnomical_interest_modifier
}
is_enslaved = no
}
physics_research = 1
}
}
}
OTHER = {
uses_modifiers = no
resources = {
category = planet_pops
# Regular food, mineral and energy upkeep.
inline_script = "pop_resources/regular_upkeep"
# Resource production from other sources
inline_script = "pop_resources/pop_misc_production"
produces = {
trigger = {
exists = planet
planet = {
has_modifier = astralnomical_interest_modifier
}
is_enslaved = no
}
physics_research = 1
}
}
}
24 Comments
Sovoeon  [author] 22 Jun @ 11:15am 
Missing Pop Upkeep should be fixed now.
Hiztaar 24 May @ 1:36pm 
Given that the vanilla code includes upkeep among other things, I think you may want to copy the current vanilla code and replace the @values. Otherwise it breaks 4.x
Hiztaar 24 May @ 1:32pm 
Hello!

For some reason, the mod removes all food consumption from all species.
Sovoeon  [author] 26 Mar, 2020 @ 10:42am 
Thanks for the input :)
Already tried some changes to the files. As soon as I find the time, I'll test it and hopefully that works.
candiru 25 Mar, 2020 @ 8:53pm 
It may be because the logic you used is to change the original variable into a new variable. If you replace the original variable with an increased amount, you can solve the problem, such as changing a = b to a + = b
Sovoeon  [author] 25 Mar, 2020 @ 9:29am 
Yes, that's a known issue of this mod (as you can read above). I unfortunaly don't know how to fix it.
candiru 24 Mar, 2020 @ 9:16pm 
There is a bug that the robot has no trait points, the maximum number of choices has increased, but the trait points have always been 0, whether I have studied the technology of robot points
Sovoeon  [author] 18 Mar, 2020 @ 11:15am 
It should work for lithoids now.
Unfortunaly I was unable to find a way to fix the main issue though...
Vaelrisian 24 Jan, 2020 @ 10:41am 
Does this work for Lithoids?
vandiris 18 Oct, 2019 @ 5:49pm 
I love you