Stellaris

Stellaris

More Trait Points
24 Comments
Sovoeon  [author] 22 Jun @ 11:15am 
Missing Pop Upkeep should be fixed now.
Hiztaar 24 May @ 1:36pm 
Given that the vanilla code includes upkeep among other things, I think you may want to copy the current vanilla code and replace the @values. Otherwise it breaks 4.x
Hiztaar 24 May @ 1:32pm 
Hello!

For some reason, the mod removes all food consumption from all species.
Sovoeon  [author] 26 Mar, 2020 @ 10:42am 
Thanks for the input :)
Already tried some changes to the files. As soon as I find the time, I'll test it and hopefully that works.
candiru 25 Mar, 2020 @ 8:53pm 
It may be because the logic you used is to change the original variable into a new variable. If you replace the original variable with an increased amount, you can solve the problem, such as changing a = b to a + = b
Sovoeon  [author] 25 Mar, 2020 @ 9:29am 
Yes, that's a known issue of this mod (as you can read above). I unfortunaly don't know how to fix it.
candiru 24 Mar, 2020 @ 9:16pm 
There is a bug that the robot has no trait points, the maximum number of choices has increased, but the trait points have always been 0, whether I have studied the technology of robot points
Sovoeon  [author] 18 Mar, 2020 @ 11:15am 
It should work for lithoids now.
Unfortunaly I was unable to find a way to fix the main issue though...
Vaelrisian 24 Jan, 2020 @ 10:41am 
Does this work for Lithoids?
vandiris 18 Oct, 2019 @ 5:49pm 
I love you
Sovoeon  [author] 11 Oct, 2019 @ 7:20am 
Info on 2.4 update:
Due to the new launcher, I'm unable to upload the new version of the mod like I used to, I will have to investigate this issue further. I will upload the update as soon as I know more.
Nothing has changed ragarding the data though, so the 2.3 version can be used without any problems.
Sovoeon  [author] 9 Oct, 2019 @ 12:44pm 
planing to update it the coming weekend.. if I find the time^^
DeathKnight117 9 Oct, 2019 @ 12:32pm 
Version for 2.4?
SomeGoodSWEDE 26 Sep, 2019 @ 1:54am 
Your mod have the same name as: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1848976806&searchtext=more+traits+points+picks
They are overwriting each other in the modlist. Please fix so its possible to know which mod is enabled.
Simple solution: change the name which is shown...
Sovoeon  [author] 8 May, 2019 @ 1:45pm 
Yeah, I can see this problem and if this feature is very important for you, using this mod might interfere with your game experience.
Though, I made all my mods for my personal gameplay alteration in the first place and I tend to use mods that add expensive additional traits, so in order to be able to choose some of those at game start I had to increase the number of available points, in addition I don't really mind the KI having the same options here.
Mstyaka 7 May, 2019 @ 11:37pm 
I think your mod makes gene modification and robomodding totally useless. All techs and ascension perks with this mod being active never add new points. And further it doesn't give any advantage over AI (except custom civilizations) because random AI picks same amount of traits.
Sovoeon  [author] 5 May, 2019 @ 1:06pm 
it's my pleasure ;)
cm8809 5 May, 2019 @ 12:55pm 
thanks for all your mods!
emperour thomas 5 May, 2019 @ 8:44am 
thanks
emperour thomas 5 May, 2019 @ 4:17am 
can you make a version with 6 points instead of 12 it feels a bit op
RCD300 21 Apr, 2019 @ 8:47am 
okay awesome
Sovoeon  [author] 21 Apr, 2019 @ 4:33am 
yeah, will do, next week
RCD300 20 Apr, 2019 @ 2:24am 
could you update it?