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RimWorld

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Laser Guns
   
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
631.609 KB
11 Jun, 2018 @ 7:03pm
15 Jul @ 2:07pm
21 Change Notes ( view )

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Laser Guns

Description
Adds laser weapons. After researching Laser Weapons, you can create the laser pistol, laser SMG, laser rifle, laser sniper, laser LMG, and laser minigun. Each made at the fabrication bench and require expensive parts. All laser guns give burn damage, meaning targets don't bleed out. Shots also happen to glow.

Guns and Costs:
Laser Pistol
  • Damage - 11
  • Projectile Speed - 200
  • Accuracy - T:84%, S:74%, M:44%, L:34%
  • Cost - 13 Steel, 23 Plasteel, 1 Components, and 2 Advanced Components
  • Cool Down and Warm Up - 0.8 and 0.3 sec
  • Range - 28.9
  • Burst Count - 1
  • Craft Skill Level Requirement - 7
Laser SMG
  • Damage - 13
  • Projectile Speed - 200
  • Accuracy - T:89%, S:69%, M:39%, L:24%
  • Cost - 34 Steel, 56 Plasteel, 3 Components, and 2 Advanced Components
  • Cool Down and Warm Up - 1.55 and 0.8 sec
  • Range - 25.9
  • Burst Count - 3
  • Craft Skill Level Requirement - 8
Laser Rifle
  • Damage - 12
  • Projectile Speed - 200
  • Accuracy - T:64%, S:74%, M:69%, L:59%
  • Cost - 27 Steel, 45 Plasteel, 6 Components, and 3 Advanced Components
  • Cool Down and Warm Up - 1.6 and 0.9 sec
  • Range - 34.9
  • Burst Count - 3
  • Craft Skill Level Requirement - 8
Laser Sniper
  • Damage - 28
  • Stopping Power - 1.5
  • Projectile Speed - 200
  • Accuracy - T:52%, S:72%, M:88%, L:90%
  • Cost - 27 Steel, 45 Plasteel, 6 Components, and 3 Advanced Components
  • Cool Down and Warm Up - 2.1 and 3.3 sec
  • Range - 47.9
  • Burst Count - 2
  • Craft Skill Level Requirement - 9
Laser LMG
  • Damage - 12
  • Stopping Power - 1
  • Projectile Speed - 200
  • Accuracy - T:44%, S:52%, M:39%, L:30%
  • Cost - 34 Steel, 56 Plasteel, 3 Components, and 2 Advanced Components
  • Cool Down and Warm Up - 1.7 and 1.7 sec
  • Range - 28.9
  • Burst Count - 6
  • Craft Skill Level Requirement - 9
Laser Minigun
  • Damage - 11
  • Projectile Speed - 200
  • Accuracy - T:17%, S:27%, M:27%, L:20%
  • Cost - 72 Steel, 120 Plasteel, 15 Components, and 7 Advanced Components
  • Cool Down and Warm Up - 2.2 and 2.4 sec
  • Range - 33.9
  • Burst Count - 25
  • Craft Skill Level Requirement - 10

Turrets and Costs: (1.1-1.3)
Laser Mini-Turret
  • Health - 125
  • Barrel Durability - 60
  • Explosive Radius - 3.9
  • Power Consumption - 100
  • Costs - 90 Steel, 40 Stuff, 2 Components, and 2 Advanced Components
  • Range - 28.9
  • Bullet Damage - 12 (1.1-1.2), 13 (1.3 and up)
  • Burst Cool Down and Warm Up - 4.4 sec and 0 sec
  • Burst Count - 2
  • Accuracy - T:72%, S:66%, M:43%, L:24% (1.1-1.2), T:79%, S:72%, M:47%, L:26% (1.3 and up)
  • Craft Skill Level Requirement - 7
Laser Turret
  • Health - 150
  • Barrel Durability - 120
  • Explosive Radius - 3.9
  • Power Consumption - 150
  • Costs - 135 Steel, 60 Stuff, 3 Components, and 3 Advanced Components
  • Range - 28.9
  • Bullet Damage - 12 (1.1-1.2), 13 (1.3 and up)
  • Burst Cool Down and Warm Up - 6.6 sec and 0 sec
  • Burst Count - 4
  • Accuracy - T:72%, S:66%, M:43%, L:24% (1.1-1.2), T:79%, S:72%, M:47%, L:26% (1.3 and up)
  • Craft Skill Level Requirement - 8
Other Information:
Note:
Lasers are great against organics, but don't do very well against Mechanoids.

Credits:
The sounds for the laser shot come from soundslikewillem on Freesound.org
https://freesound.org/people/soundslikewillem/sounds/190707/

Change Notes:
Check the change notes to see the most recent changes.

Direct Link:
For those of you that can't get it to work through the workshop, here's this.
https://drive.proton.me/urls/0QNVA6YPWM#EOpS2xDIoRFk

Older Versions:
For those of you that play the older versions, 0.18 and 0.19 are now directly supported.

Leion247 Modding Discord:
If you get the direct link, I recommend joining my discord. I post an announcement for every update I make to any of my mods. Also you can keep up with any progress I make.
https://discord.gg/FHBSWak5vW

Donation:
For those that feel inclined to donate, you can do so here.
[www.buymeacoffee.com]
57 Comments
PineappleOfDoom 26 Jul @ 2:02am 
God damn, talk about an OG mod lol
sindri42 11 Jul @ 1:32am 
The in-game descriptions say that the pistol and minigun have 16% pen (compared to 15% for the bullet versions), the laser rifle and LMG have 18% pen (industrial versions have 16%), the laser SMG has 20% pen (industrial has 18%) and the laser sniper has 42% pen (industrial version has 38%). So that seems like approximately a 10% increase across the board?

Damage per bullet is also roughly 10% increased, so if you applied a multiplier to the base weapon instead of adding a new value manually, maybe it applied to both at the same time? I know the quality modifiers to damage also get applied to penetration value.

Anyway, without some penetration value, lasers would do zero damage 100% of the time to mechanoids, since they all have 200% heat armor. Having a penetration score gives you a (small) chance to deal half damage.
leion247  [author] 11 Jan @ 2:08pm 
There's probably just some calculation involving a defaultArmorPenetration value in relation to damage and damage type I'm not familiar with to equate to penetration in some way. Just means I need to read up more if that's the case. Much love. ❤
DocHolliday 11 Jan @ 12:53pm 
I suppose it doesn't really matter lol, they work and look awesome so thank you!
DocHolliday 11 Jan @ 12:52pm 
That's really weird, for me it says the rifle has 18% armor penetration in the info tab for the gun. Not to mention in my experience guns with incredibly low or no AP simply fail to do meaningful damage to spacer tech armor wearing individuals, and while these may be great, 12 damage is not enough to simply shrug off most good spacer tech armor. I am not saying you are lying or anything, perhaps it was automatically calculated somehow? I am confused I guess, like I said these perform really well, I love your mod, but every other weapon I have used with vanilla'ish stats, modded or not, has been relatively useless against factions like the empire without armor pen over 15%.
leion247  [author] 10 Jan @ 8:44pm 
No for real, none have a armorPenetrationBase stat. They're just that good without it. Only seven weapons in the entire game with all DLC (excluding Anomaly) even have it. 😛
DocHolliday 10 Jan @ 3:14pm 
Every gun has armor penetration in RimWorld what do you mean???? These would be virtually useless without armor penetration lol. I am using them right now they are pretty great!
leion247  [author] 7 Jan @ 1:43pm 
There is no armor penetration for any laser weapon within this mod that I'm aware of. Hopefully that's helpful.
DocHolliday 7 Jan @ 12:24pm 
Wish the armor pen stats were listed, no gun mods list armor penetration for some odd reason despite it being one of the most important stats... Regardless these look good so thank you! I needed generic looking grey laser guns and just about every other mod regarding laser weapons has some weird theme that makes them unusable for my playthrough!
Gauchitooo 5 Nov, 2024 @ 4:08am 
noooooooooooo ;-;