Space Engineers

Space Engineers

87 ratings
Shrapnel Damage (Performance Friendly)
   
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Type: Mod
Mod category: Script
File Size
Posted
Updated
56.464 KB
15 Jun, 2018 @ 1:18pm
1 Jul, 2019 @ 9:20pm
6 Change Notes ( view )

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Shrapnel Damage (Performance Friendly)

Description
This mod spreads overkill damage to neighboring blocks.

I have simplified some features to provide roughly the same experience as other shrapnel mods but with improvements to performance.

- Damage does not spread instantly but over several frames. (Basically unnoticeable)
- Damage only spreads to other blocks on the same grid. This still feels natural without massive costs volumetric explosions introduce.
68 Comments
Deapri 10 Mar, 2024 @ 7:08am 
Defense shields requires Weapon Core, any other version is not officially supported and is using very old code.
kinngrimm 21 Jan, 2024 @ 7:38pm 
Also no, for both types of viable shield mods i found?
"Energy Shield"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976604125
and "Defensiv Shields"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365616918
The later being the one usually used with weapon core but also has a vanilla version as far as i am aware.

and then there is the new kid on the block Structural Reinforcement
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029470356
Is that one compatible?
Bodyboarder2528 30 May, 2021 @ 6:42pm 
Ok cheers
Gauge  [author] 30 May, 2021 @ 9:25am 
If you are running vanilla weapons it will work as described.

If shields are present they will take all the damage and spread will never happen. So yes they work with shields?

Weapon core uses its own projectiles so this mod is not needed. If you are mixing weapon core and vanilla weapons this mod will work as intended for vanilla but i have no idea if it will mess with WC damage.

Easy answer is no, you dont need this mod with weapon core.
Bodyboarder2528 30 May, 2021 @ 1:22am 
no for both?
Gauge  [author] 29 May, 2021 @ 11:53pm 
No
Bodyboarder2528 29 May, 2021 @ 10:30pm 
does this work with shields and weaponcore?
Mux 28 Dec, 2020 @ 9:13am 
@Revan your words are like poetry
Revan 28 Oct, 2020 @ 3:57am 
i dont know if anyone pointed this out yet but your cover image looks like a gundams cock
Talik 26 Oct, 2020 @ 12:23pm 
I've been using this mod as part of AQD-Combat Rebalanced, however I recently swapped to his no dependency version to remove Shrapnel. It kept crashing my server with a fatal output listed on Torch's log:
at Shrapnel.Core.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()

I think it's called as part of a render loop which then does a fatal exit. I did notice lots of X-Y-Z graph style square particles in my game after large explosions. Really like your mod so thought I would post to help it out. Also I truncated most of the output since it doesn't fit in the post.