RimWorld

RimWorld

Numbers
1,163 Comments
numbers mason
Cyber 11 Jul @ 3:34pm 
I have a few suggestions/requests:
When looking at the prisoner's tab, bloodfeed and hemogen farming are still part of the mutually exclusive options for prisoner actions. They were each moved to their own toggles a while back, thus the method Numbers provides to toggle those does not work anymore. The vanilla method is a real chore to check multiple prisoners for that setting. I would love it if Numbers could handle it again.

Also, if possible, a column to see which enemies are Unwaveringly Loyal would be great, too. The column can be added to the prisoner menu, but not for enemies.

Thank you for an excellent mod! I look forward to a 1.6 update. Cheers!
Slicknic9 29 Jun @ 9:09am 
Needing 1.6
Elikabu 26 Jun @ 12:48am 
I'd love 1.6 update. I miss it so much!
m33n 24 Jun @ 11:55pm 
Can we have 1.6 update please? Thank you.
Big Head Zach 19 Jun @ 7:10pm 
Is there a panel / addon mod that allows current Pawn temperature to be added to the display (presumably between Min and Max comfortable, so a display similar to Moody's thermometer can be shown)?
Koester 13 Jun @ 5:30am 
Or Ma'am* Sorry.
Koester 13 Jun @ 5:27am 
Sir, your mod allows players to bypass the unwaveringly loyal prisoner restriction and recruit them anyway. I would hope that this is an unintended feature. If so, then perhaps a deep dive into that would be necessary.
RAAMPEAK 22 May @ 12:00pm 
this is the mod that's breaking for some reason now even though it didn't before the wildlife tab. It wont open at all and it was a old bug before
Bralic 13 May @ 12:44am 
I might be be crazy, but it seems the strip menu doesnt work on enemies corpses. Exp: You cant click check mark or X on the list nor shift click,
tsboyorz 5 May @ 8:37pm 
在游戏界面添加一个高度自定义的数值仪表盘,集中显示殖民者、动物、机械体等各类关键属性。
支持排序、筛选、分组,比原版信息面板更高效。
属性一览:同时查看多个殖民者的技能等级、健康状态、心情值等。
批量操作:快速调整装备、饮食限制、医疗优先级等。
Mod 兼容:自动集成其他 Mod 添加的属性(如"Psychology"的性格特质)。
管理大规模殖民地时,快速对比殖民者能力。
精准分配工作或医疗资源时减少频繁点击。
CheezbouL 5 May @ 4:23pm 
Hey,
I may be stupid, but I can't find the auto-slaughter option when I use numbers for animals.
How do I enable it?
thesoupiest 2 May @ 12:25pm 
I accidentally right-clicked and deleted the name/pawn field in my prisoners view and now the whole window is broken. I can add stats to sort by, but it doesn't show the pawn's name, I have to click on the row and find the highlighted prisoner. Help!
Eddy63 26 Apr @ 5:05am 
For some reason the column melee DPS drains like 20 fps even on a smal list of pawns
Eddy63 26 Apr @ 4:04am 
Can the update ticks for the number window be reduced? I am getting like 5 fps with 30 colonists, just for having the window open. This doesn't need to be realtime, or close to realtime
DondarfSnowbonk 23 Apr @ 1:46am 
@KaosityReign it looks like Mehni might not be maintaining his mods anymore, his only other one updated to 1.5 seems to be maintained by uuugggg.
CtrlAltFunk 3 Apr @ 7:42pm 
Does anyone know why Ghouls don't show up on the Colonist tab for this mod?
Minstaer 27 Mar @ 11:04am 
I can't find how to re-add the Title and Name columns after removing them by mistake...
KaosityReign 15 Mar @ 12:56pm 
Is this mod still being supported by the creator? I only ask because I see that the missing auto-slaughter button was first reported in 2022 and it's still missing today. I had to stop using the mod for the animals tab because it essentially removed auto-slaughter.

Also, I would love a way to remove the presets. Not just the ones I save, but the ones that came with the mod. If there's a way to do that now, someone please let me know because I don't use those presets and they just clog up the drop down.
Alien Xenomorph 8 Mar @ 4:46am 
I have same bug (numbers and wild life windows do not opens, red errors in log). In my case it was a problem with Kyulen - NinetailFox mod. Kyulens are very specific pawns, they are "humans" and "animals" simultaneously and Numbers mod probably "confuse" with them (first error "Error while generating pawn"). Author of Kyulens regularly make some changes in this mod, one of the last was about conflict with VPE and changes probably were "too big" (before this mods were working together perfectly). Then I removed kyuylen from my mod list I have had bunch of errors but Numbers mod start to work.Placing Numbers before Kyulens in mod list didn't help.
True_Gritt 8 Mar @ 3:41am 
First: fantastic, essential mod. Can't play without it! Thank you!

Second, questions: Are there stats for 1) a pawn's Certainty in their ideoligion and 2) the pawn's daily change in certainty due to mood?

I see the stat for Conversion Power and Global Certainty Loss Factor, but not other Ideoligion stats.
SaMaHaJoGu 4 Mar @ 8:02am 
I'm seeing a bug where the mod breaks the "jump-to" function. Instead of actually jumping to this individual (human or animal), whatever tab you're on stays up. Might be a load issue, but I'm using RimSort to sort my mods. If anyone has seen this before, please let me know how I should rule the mod's setting. TY!
stk2008 25 Feb @ 12:14pm 
I cant seem to open the numbers window when I click it and also the wild life tab.
I am running a stupid amount of mods though so it must be a conflict.
Here is my log files any way in case you can take a look :)

https://gist.github.com/HugsLibRecordKeeper/6b1bcd6b4f78d2796df2541bd296b239

Thanks
RockTB 21 Feb @ 1:27pm 
Is it possible to add things to the listing myself? I ask because, for example, I cannot find Diet as something to look at in my listing of colonists.
Hypersapien 8 Feb @ 10:08am 
There's a small bug when removing columns. When you right-click on a column, it's identifying the column by id or header name or something like that, rather than index number. So if you accidentally add two of the same column and delete one, they both get deleted.
Felios 6 Feb @ 10:40am 
Pawn Ideology and current job are available, and queued job as well!

Whose got the best Trade Price Improvement today? Which one of my pawns has Waterskip? Hell, who has their genes regrowing and how long will they take? How about checking the inventory of all animals in a list and being able to reassign zones in the same screen? This mod is amazing and I use it every 10 minutes, really.
Hypersapien 30 Jan @ 9:26pm 
Is there a way to show a pawn's ideology and current job shift (sleep, work, recreation, any)?

If not, I think that would be a good thing to add.
FelipeGames2000 30 Jan @ 4:40am 
How do I change the hotkey? It conflicts with the vanilla search option
一个龟龟 18 Jan @ 11:29pm 
Anyone know how to filter *pregnant pawns* in Numbers tab? I always pick pregnant pirates after the raid, then heal and release them (sometimes I would take care of them until they give birth, and adopt their baby then.)
Dallas Dog 12 Jan @ 2:45pm 
Am I able to filter via honor total or title? I found honor which is actually the honor sell value of the colonist but that's all.
SEX 17 Dec, 2024 @ 1:00am 
I want to identify the race not only in "colonist," but also in "enemies, guests." It's easy to kidnap when you can tell a rare race at a glance. I hope you can update me.
UnrealAidan 15 Dec, 2024 @ 9:32pm 
THE NUMBERS MASON, WHAT DO THEY MEAN?!
LordQarlyn 30 Nov, 2024 @ 8:16am 
This mod was a life saver! I was stuck on invading an enemy base, couldn't reform the caravan. Killed every foe I could find, including those from the ruins mod. Thought I was going to be stuck. I installed this mod, turned out under enemies it showed a cleaner bot as "hostile" lol, destroyed it and was able to reform the caravan afterwards.
DawnOfBalthier 11 Nov, 2024 @ 1:50pm 
Got a really weird one, that seems to be directly related to the Numbers mod in some way

If I set manual priorities on the Work Tab, open the Numbers tab, then go back to the Work tab, all the priorities have been reset....

Anyone else experience this? Is one of the settings to blame? Perhaps a mod conflict?

Disabling Numbers mod stops this from happening...
Samnosam 9 Nov, 2024 @ 6:06pm 
I reaaaaaally would love if you added the ability to sort and filter on a more advanced level. Like Sorting by age first and then gender for example. Or filtering - like "only show thrumbos". That would be amazing. :)
element 23 Oct, 2024 @ 6:49am 
Harmony.log file on Desktop. v1.4
ColossalFossil 12 Oct, 2024 @ 10:50am 
@Burugushiwa - I think you will find the "UI Not Included: Customizable UI Overhaul" mod pairs very well with Numbers and will allow you to remove unwanted tabs ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588873455 ) . There is an addon specifically for Numbers that allows you to patch in multiple new tabs based on a saved Numbers profile ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2641289639 ) .
Buru 12 Oct, 2024 @ 10:09am 
ANOMALY SPOILERS


I absolutely love this mod, but there are a couple things that bother me after using it for maybe 1500 hours :
- Animals tab take over : you lose the auto slaughter functionnality, and the wildlife tab just becomes redundant, maybe adding an option to remove the wildlife tab ? I do not know what that entails, these are just suggestions
- With anomaly, some entities are invisible, not clickable (revenant and sightstealers), but they indeed show up in the ennemies tab added by numbers. I feel like an option to hide hidden entities would make this mod absolutely perfect !
Rokuni 10 Oct, 2024 @ 1:52pm 
Could you add corpses as well to the lists of pawns you can sort through? its useful for mods that make use of them like rimworld of magic
Caelid-19 5 Oct, 2024 @ 7:26pm 
Excellent mod, but there seems to be no way to unbind the Z key from within the game. I had to delete a line of code with notepad++ to get rid of the keybind. The Z keybind isn't very useful for this mod, so it should really be editable in-game.
Samnosam 25 Sep, 2024 @ 5:48pm 
Hello, thank you for this mod - very useful. I'd love to be able to sort and filter on a more advanced level.. For example, I'd love to be able to sort first by animal type, then by gender, and then by age. OR - is there a way to save a preset that only shows my dromedaries? It seems like the animals tab pre-populates every animal you own.. But I would love separate presets that only show one type of animal for each preset. Any help with this stuff? I'd greatly appreciate it.

Also, I love the setting for "Animals is everything I ever wanted..." (clever wording btw - that made me chuckle).. I love the idea of clicking the animals tab and the "numbers" version of it pops up - but the problem is that you lose the "manage auto-slaughter" button when you do that. I don't know any other way to get to the manage auto-slaughter menu except through the animals tab. Any help or suggestions there would be great too. Thanks!
Sudo Modding 10 Sep, 2024 @ 3:49pm 
This mod is insane, so useful. Thanks a lot
FriendShape 3 Sep, 2024 @ 12:14am 
Hi, could you add a 'Psyfocus' category to Enemies like how Colonists have in the Misc tab? It would be easier to identify enemy psycasters that need to be... taken out.
[RISKO] demawi 30 Aug, 2024 @ 8:15am 
Great mod! thx!

I only missing:
- A way to easily update/delete a view. Currently we have to save a new view and then delete the old one via mod-settings.
- Values for relationship-status and armor
Church.exe 9 Aug, 2024 @ 7:48am 
There is a (very) minor incompatibility with the resizable columns mod. (id=2913964553)
It works how you'd expect for the most part, but on larger presets the handles become unreachable. I think (though I'm not certain) that whenever a label is forced to split across several lines the handle for resizing the columns can shift around to places it shouldn't be. This means that once you get a moderately complex preset going you can't reliably grab on the handles to resize the columns anymore since they're buried under the column headers they're supposed to be bordering. (it's practically impossible. I've managed to do it once or twice, but that's about it) The medical preset should be a good reproducible example, but different resolutions, UI scales, etc. may affect things as well.

Depending on how much of a pain it is to fix it might not be worth the effort since it's so minor but if it's an easy enough fix then the extra option for tweaking the layout wouldn't hurt.
gRaveyard 8 Aug, 2024 @ 3:26am 
so...I accidentally rightlicked on the tab with the colonist's names when I meant to drag it.

I can't for the life of me find what category they're in. Help? XD
Valdrax 26 Jul, 2024 @ 7:54pm 
Is there a way to tell if Colonists or Prisoners are pregnant, like you can for the Animals and Wildlife tabs?
GERächt 21 Jul, 2024 @ 5:17am 
Hi. just wanted to mention, that this mod can somewhat spoil Anomaly content. You can see invisible creatures on the map through it, e.g. sighstealers are all listed in the tab. You can even select them there and can then see the exact position of said invisible creature.
Mumei 15 Jul, 2024 @ 3:47am 
why do some stats column not showing anything? Like heat and mental state