Total War: ATTILA

Total War: ATTILA

62 ratings
Empire
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
112.388 KB
26 Jun, 2018 @ 6:55am
25 Jun, 2021 @ 3:37pm
49 Change Notes ( view )

Subscribe to download
Empire

In 5 collections by Greq7
Sub Modifications of "Very Hard Campaign Overhaul"
31 items
1 click Vanilla "Very hard Campaign Overhaul"
25 items
1 Click ERE Campaign
23 items
1 Click WRE Campaign
25 items
1 Click Vanilla [Other than Rome] "Very Hard Campaign Overhaul"
26 items
Description
Power, Economy, Imperium, Public Order, Family, Loyalty
Compatible with all other mods
Submod and stand alone version of "Radious - Very Hard Campaign Overhaul" (you don't need this if you are subscribed to that overhaul)

Best results are with "Progress" and "Character"

In this mod it is harder to gain imperium levels and to compensate for that you earn your prestige for conquering new regions as well. Whole economy, tax, trade, food system, family and public order is affected by this modification. All tweaks has been done accordingly with the philosophy of "Very Hard Campaign Overhaul". And that is to bring all stats down that was initially casing players to gain power too quickly and unrealistically in the game. Only very experienced players should be able to conquer the whole map and become an Empire!

additional info:
- Starting characters will have lower attributes than in vanilla
- New oldest characters can only be at 25 age max
- Youngest created char. at 16
- Cost of recruiting new char. has been doubled
- Slightly bigger pool of new chars
- Only 1% chance of having illegitimate child. Usually max 1 unless wife has some nasty character
- Triple the chance of generals being married
- Faction leader can be as young as 13 (more realistic)
- Emergent wife maximum age: 25
- Young character mortality slightly decreased
- 60% chance of having son (Vanila is 65%)
- Maximum number of children: 5
- 5% more chance of defection
- 10% more trade value for combined gdp proportion
- Sacking and looting settlements will be more rewarding
- Higher taxes gives more penalties but also more money
- Resources consumption are spread more evenly across all regions to ensure more profits from trade with bigger factions
- Plagues will hit your regions and your people hard if you neglect sanitation
- Edicts has been slightly edited and balanced
- Imperium levels effects has been greatly expanded (see pictures above)
- Imperium(fame) levels has been rebalanced (see pictures above)
- Harsher penalties during civil war (this can now spiral out of control!)
- Political power has been greatly expanded (see pictures above)
- Harsher penalties during famines
- Harsher penalties during plagues
- Added and improved bonuses and penalties for happy/unhappy populace
- Adoption will give character higher loyalty boost sometimes
- Lost battle during civil war will give -2 loyalty penalty!
- Characters greater than their lord has only -1 loyalty penalty instead of -2
- Generals married to ruling family will be more loyal
- Personal starting loyalty: 1-5 (vanilla: 1-10) This is balanced with "Character" mod where new generals has +1 to loyalty anyway.
- Influence cost for political actions are rebalanced. Most importantly, gathering support now is more costly.

15 Comments
GyJIeBeP 4 Dec, 2021 @ 10:13am 
hello. for AI too bonus? RECRUT, ORDER, money. Or only player?
Greq7  [author] 12 Oct, 2020 @ 1:47pm 
@18TEX36 It's definitely not this one.
18TEX36 8 Oct, 2020 @ 11:56pm 
I'm not sure if it's this mod, however, when uprisings take place; no rebel armies appear.
Greq7  [author] 20 Aug, 2019 @ 2:49pm 
update: Cost of growth for recruiting new units is reduced now. This will help especially AI migrating factions in creating more armies and not perishing too quickly.
Greq7  [author] 19 Jun, 2019 @ 6:35am 
update: starting attributes table has been removed from this mod and transferred into "Character" mod
Greq7  [author] 19 Jun, 2019 @ 5:46am 
update: Power levels has been improved with new bonus to embezzlement of money by ruling family on higher levels. and recruitment cost bonuses for hordes.
Greq7  [author] 18 Jun, 2019 @ 7:50am 
update: Power levels has been improved and added new bonus(cost of recruitment will be affected by your power). With this change you now have tools to balance things out with imperium levels affecting cost of recruitment.
Greq7  [author] 18 Jun, 2019 @ 7:22am 
update: "Adulthood - Family Tree - Marriage more historical realistic" modification has inspired me to make some tweaks in family department.
Greq7  [author] 16 Jun, 2019 @ 9:29am 
update: loyalty changes for political power has been reverted back to vanila values. During my testing session I have realised previous system was a little bit too harsh.
Greq7  [author] 27 Apr, 2019 @ 2:46am 
update: Edicts has better bonuses to speed of research now