Total War: ATTILA

Total War: ATTILA

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Tags: mod, Campaign
File Size
Posted
Updated
296.144 KB
27 Jun, 2018 @ 5:02pm
4 Oct, 2020 @ 3:57am
35 Change Notes ( view )

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Progress

In 5 collections by Greq7
Sub Modifications of "Very Hard Campaign Overhaul"
31 items
1 click Vanilla "Very hard Campaign Overhaul"
25 items
1 Click ERE Campaign
23 items
1 Click WRE Campaign
25 items
1 Click Vanilla [Other than Rome] "Very Hard Campaign Overhaul"
26 items
Description
Buildings, Technologies, Experience
Compatible with most mods and overhauls
Submod and standalone version of "Radious - Very Hard Campaign Overhaul"

Best results are with "Empire" and "Character"

In this modification technologies, experience and buildings will take longer in their progression and development. It feels much more realistic and the game will become more strategic where you can plan and make decisions instead of clicking next button. I think original game is a clickfest and it looks like it is designed as 1 turn per year. This mod is optimised around 4 turns per year.
When it comes to generals and armies you will no longer be able to gain 6 to 9 stars in first few years of the game. Only older generals who won many battles will get that far. Buildings especially main buildings are more expensive. Note that Technologies in this mod gives prestige bonuses. This is a perfectly balanced with "Empire" mod because it gives AI and player chance to progress quicker in the imperium levels ladder ("Empire" mod fame levels are different than in vanilla so this was needed).

Technology mod is a part of this one and you don't need to subscribe to it if you are already subscribed to "Progress".

15 Comments
Greq7  [author] 3 Mar, 2021 @ 1:53am 
@Polemachos thx for feedback. Once I'm back to Attila I'll definitely look at it.
Polemarchos 28 Feb, 2021 @ 10:07am 
Hey Greq7, recently subscribed for a grand campaign overhaul collection of yours, good work !

One thing that may need an update is this mod, I believe AI just can't keep up with the economical burden of constructing buildings. It gets worse as they can not achieve top-tier units and sticking to levies, while you are fighting against tier-1 units of AI and hence steamrolling all over the map.

Maybe, this mod' shouldn't affect AI, applies to only the player himself. Also, they should have access tier-2 units quickier for a early game challenge, maybe editing their pools or something.

Thanks for modding :)
Greq7  [author] 17 Aug, 2019 @ 8:34am 
improvements to experience progression of generals and whole units
Greq7  [author] 16 Nov, 2018 @ 12:26pm 
at first look I can see that half of my changes are not in effect but some are.
Greq7  [author] 16 Nov, 2018 @ 12:24pm 
ok I just tested this mod and it doesn't crash the game. I have all mods switched on (from 1 click vanilla Very hard..." apart from "Battle", "seasons" and "garrisons" (these mods you don't need if you play FOTE+EP)
Greq7  [author] 16 Nov, 2018 @ 12:06pm 
Ill try but I want to let you know that most of my mods are basically not fully compatible with Europa project and this revised version. This mean that many of my changes would be canceled by that overhaul. Maybe one day I'll create seperate mod for FOTE + EP
Greq7  [author] 16 Nov, 2018 @ 11:54am 
Pingu 16 Nov, 2018 @ 10:32am 
Yeah i would personaly love to, and it would definetly help the players who use huge overhauls like europa perdita.:D, ima test it out and see if it works !
Greq7  [author] 16 Nov, 2018 @ 7:28am 
I just briefly checked. Europa Perdita is huge overhaul and they have stated that it's not going to work with many mods. I think its buildings levels table so nothing I can do. Unless you want to try second version (I could quickly create) without buildings levels changed? Let me know
Greq7  [author] 15 Nov, 2018 @ 2:27pm 
thanks CenzQr.
It might actually conflict with those overhauls. When I have time I'll create a patch. Very little free time I have recently :(