Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Pyrokinetic: Reignited - Class Overhaul (CLASSIC EDITION)
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
15.333 MB
22 Jul, 2018 @ 11:09am
10 Aug, 2018 @ 12:46pm
8 Change Notes ( view )

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Odinblade's Pyrokinetic: Reignited - Class Overhaul (CLASSIC EDITION)

In 2 collections by Odinblade
Odinblade's Essential D:OS2 Classic Mods
42 items
Odinblade's D:OS2 Classes and Overrides
6 items
Description
Desperate to burn the battlefield to a crisp? Enjoy watching enemies melt? Dying to abolish Fire Resistances? This mod overhauls all existing Pyrokinetic skills, as well as adding plenty of new ones, to deliver a truly fiery Pyrokinetic skill tree!

"Revolution begins with an ember..."

Also available on Nexus Mods![www.nexusmods.com]



Version 1.1.5 (Read the Patch Notes here!)

Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; Pyrokinetic: Reignited is no exception. With the improvements made to all Pyrokinetic skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Scorcher
    A fire mage specialising in unavoidable damage-over-time (DoT) effects.
  • Flameblade
    A bulky close-quarters knight who utilises flames to deal extra damage.
  • Arsonist
    A pyromaniac hell-bent on smothering the battlefield in flames.
  • Phoenix
    A versatile team-player who buffs allies and debuffs enemies with the same skills.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Scorcher, a play-style reminiscent of my Spectre class.


There are many skills in this class, and I'm not able to fit them all on this workshop page in the format I would like. To remedy this, I have made an online document containing all of the skill descriptions, so please click the link below to access it.


You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Burning Touch and Purifying Fire. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Pyrokinetic spells, and I have compiled these changes into a doc:



Sol’Lithe the Pyromancer is an expert in fire magic, and she is able to sell the party skillbooks. Sol’Lithe also sells crafted skillbooks at levels 5 and 13. She can be found throughout the game in various locations:
  • Fort Joy:
    • Next to a tent east of the Fort’s initial entrance, on the way to Beast (shipwreck).
    • At an entrance to Armadia's Sanctuary, next to Exeter.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is on the top deck of the ship, next to a ballista.
    • In Driftwood Square, underneath a tree leading towards the fishing docks.
  • Nameless Isle: Aboard the Vengeance in the same place as Reaper's Coast.
  • Arx: In the city square next to a market stall, east-side opposite the platform in Arx Square.

There is not a skill chest in this mod as the skills are easily available via the new vendor, as well as the reworked skills being sold by normal Pyro vendors. However, all of the skills are usable in Game Master mode for you to have a go with.


Workshop artwork: Wizards of the Coast, Eric Deschamps, SimonPape, Jameszapata, Applibot Inc., Verehin, Mihairadu, Dream Reactor LLC
Spell icons: Larian Studios, BlueRogueVyse, Genzoman, Wizards of the Coast, ClintCearley, Game-Icons(net), Drytil, Daniel Clasquin, Manzanedo, Adam Paquette, Steve Argyle, Benlo, WindSwirl
Skill showcase video: oguztr
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Special shoutout to everyone who took my Pyrokinetic survey in preparation for this mod - this wouldn’t have been successful without each of you!


Looking to take the class to another level? Here are some recommended mods and add-ons!
Popular Discussions View All (2)
22
7 Sep, 2018 @ 5:03pm
PINNED: Suggestions and Balance Improvements
Odinblade
18
18 Sep, 2018 @ 1:25am
PINNED: Bug Reports and Known Issues
Odinblade
97 Comments
BlazerSparta 25 Mar, 2024 @ 7:46pm 
why do i start whit a full party whit i pick one of the classes??
Willy Wanker 18 Sep, 2018 @ 4:35pm 
As if there isn't enough fire in DOS 2...
Screw it, burn them all
Leslie 12 Sep, 2018 @ 11:48am 
aaaaaaa
Crim 9 Sep, 2018 @ 12:05am 
Really the only thing you havent done yet is make a warfare class mod . This must be next! Swordman!
阳光彩虹小白马 8 Sep, 2018 @ 7:58pm 
not bad
Trigger 8 Sep, 2018 @ 4:32pm 
This is missing dependacies according to my game when i try to play with a friend.
Jakkah 7 Sep, 2018 @ 11:57pm 
Are you only gonna overhaul the magic skills or are you going into warfare and scoundrel ect?
King Dickus 4 Sep, 2018 @ 4:32pm 
this looks like a good mod. might try it out after my playthrough
Arthel 4 Sep, 2018 @ 7:40am 
Damn Odin, imma worship you for your mods guy
DarkAngel2582 2 Sep, 2018 @ 8:55am 
nice wok . can you mak a hunter /beastmaster ?? it vil be so cool