Arma 3
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OPTRE Liberation - Jungle Fever
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.922 MB
4 Aug, 2018 @ 5:48pm
28 Feb, 2020 @ 8:16pm
4 Change Notes ( view )

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OPTRE Liberation - Jungle Fever

In 1 collection by Atrocittus
OPTRE KP - LIBERATION MISSIONS
12 items
Description
I just transport the mission for DUALA Island map and made some changes for extra immersion:

Zombies - Big robots - Sci-fy scenario

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226882826

(OPTRE FORCES)

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-> KP mission it's not my work. I made minor modifications.


I hope you have fun with this mission.

#Suggestion of mods for a greater immersion. Do not interfere with the mission:

-> Blastcore Edited (standalone version)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767380317
-> BloodLust
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667953829
-> Cartridge Cases
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198749494
-> DZN Vehicle on Fire
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1352522482
-> Project Human 1.2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1188797395
-> Splendid Smoke
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770418577
-> Incon Effects Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=793892440
-> NO MORE WALK WITH OVERLOAD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=711378019
-> Advanced AI Command
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=685037021
-> Enhanced Soundscape
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=825179978
-> Enhanced Movement
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333310405
-> Advanced Sling Loading
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=615007497
-> Advanced Rappelling
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713709341
-> Advanced Towing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=639837898
-> Advanced Urban Rappelling
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730310357
19 Comments
Quake 8 May, 2023 @ 9:41pm 
Warning Message: Script AL_ambient_SFX\firefly.sqf not found
Atrocittus  [author] 3 May, 2020 @ 3:48pm 
Host a MP mission, at Lobby go to parameters and desable it!:chug::fearsomeaura:
actionbastardkick 3 May, 2020 @ 3:01pm 
How do I disable the permissions thing to get into vehicles, it says in missions options, but I can't find that anywhere
Rystan 6 Mar, 2020 @ 8:25am 
Mission seems broken for me. Loaded on a dedicated server, spawning causes death, and firefly sound effect is missing, which causes a loop in loading the mission file directly on start
Six 1 Mar, 2020 @ 12:34pm 
Good work decorating the Starting base by the way.
Also, there isn't a way to get the tanks out of base aside from very delicate slingloading (haven't tried, I have very basic piloting skills).
Six 1 Mar, 2020 @ 12:31pm 
Halo jump respawns player where frigate used to be, without a parachute.
Six 1 Mar, 2020 @ 11:01am 
Also, I just noticed that the build 'placement preview' is absent. (Alignment is a complete mystery).
Aside from that, I look forward to exploring the scenario.
Its too bad a member of the Article 2 studios team left and took the frigate & longsword models with them.
Six 1 Mar, 2020 @ 10:22am 
Thanks!
Atrocittus  [author] 28 Feb, 2020 @ 8:17pm 
UPDATED BROTHER! :chug::fearsomeaura:
Six 28 Feb, 2020 @ 7:00pm 
Placement of warthogs in first (starting) FOB need to be shifted away from fence by at least one meter, with a separation between each of 1 meter.

Basically, they perma-splode due to clipping upon spawn with the fence.
If ammo cookoff is enabled, it becomes a disaster that blows up a portion of the FOB.