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Its not happening to me when I test it so I don't know what to tell you. I can't fix a problem if it doesn't exist.
Lets see, you had this problem with previous mod, have this problem with this mod, and you seem to be the only person reporting this problem, but its everyone elses issue for not having the problem and not yours.
Have you looked at the code? Could you even understand it? Maybe if you did you would see how ludicrous it is to assert the logic between politics and the sally out chance is linked. There is utterly no connection between the two whatsoever. Oh lets educate a child, lets see what the percentage chance is that the AI will sally out to see if we will apply the education bonus! That sounds completely logical!
It's all academic now. I deleted your mod and will not be using it again. It clearly caused the bug and I'm going to believe "my lying eyes" over you. My guess it's something on your end causing your not seeing any problems.
1. No it doesn't. For the sake of being thorough I started a new game with the mod enabled to test this. I educated a child, came of age and properly had the bonuses from education applied.
2. There is no link between between the two features. Sallying out is simply a global flag with a percentage number. There would be utterly no reason for CA to tie that flag to politics in any way shape or form.
My guess is its something on your end causing the issue because I am not seeing any problems.
The new political action system and "sally-out" mods don't seem to be fully compatible. One of the older sally-out mods caused all sorts of issues with the political system. With this mod, I only noticed the above issue as to "Educate." Ttere is clearly a link between the AI's sally-out behavior and the political system.