Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

@minor_settlement_field_battle.pack
18 Comments
Turow ☦ 28 Apr, 2024 @ 9:03am 
It seems to work in every campaign, including Empire Divided.
Ballardin 29 Jul, 2023 @ 6:58am 
what I'm really tired of is the AI ALWAYS coming out of cities to fight me, it doesn't make any sense. I would like this function to be disabled in my game.
Jibbler 12 Aug, 2021 @ 1:36pm 
so I was looking for a mod that makes town battles 100% of the time, I see there is none :(
big mac da rapper 5 Jul, 2019 @ 6:24am 
work with rise of the republic?
Lucius Verenus 10 Nov, 2018 @ 4:56am 
@phazer - Gladius is still Latin for 'Sword' :)
phazer 28 Sep, 2018 @ 11:06am 
Thank you very much, you are totally right about 99% being dull city battles:) Great work. Btw. do you know if there is a reference for functions to call from the scripts? Can't you write in one of my mods or friend me if you have an idea about the reference?
Taco De Moist  [author] 18 Sep, 2018 @ 7:57pm 
@mkeogh76

Its not happening to me when I test it so I don't know what to tell you. I can't fix a problem if it doesn't exist.

Lets see, you had this problem with previous mod, have this problem with this mod, and you seem to be the only person reporting this problem, but its everyone elses issue for not having the problem and not yours.

Have you looked at the code? Could you even understand it? Maybe if you did you would see how ludicrous it is to assert the logic between politics and the sally out chance is linked. There is utterly no connection between the two whatsoever. Oh lets educate a child, lets see what the percentage chance is that the AI will sally out to see if we will apply the education bonus! That sounds completely logical!
mkeogh76 18 Sep, 2018 @ 3:26pm 
Yes, it does. I use exactly two mods. I disabled both of them. I then tested each one by itself to see which one was causing the problem. And this mod was it. It was clear as day: enabled- +0 / disabled- +2. The other mod both enabled or disabled +2. Hell, I just checked it again and came-up with the exact same results. This mod is causing the bug!

It's all academic now. I deleted your mod and will not be using it again. It clearly caused the bug and I'm going to believe "my lying eyes" over you. My guess it's something on your end causing your not seeing any problems.
Taco De Moist  [author] 18 Sep, 2018 @ 11:19am 
@mkeogh76

1. No it doesn't. For the sake of being thorough I started a new game with the mod enabled to test this. I educated a child, came of age and properly had the bonuses from education applied.
2. There is no link between between the two features. Sallying out is simply a global flag with a percentage number. There would be utterly no reason for CA to tie that flag to politics in any way shape or form.

My guess is its something on your end causing the issue because I am not seeing any problems.
mkeogh76 13 Sep, 2018 @ 7:15pm 
This mod bugs the "Educate" political action. If you have this mod enabled then you won't get any benefit from tutoring your family's children. It will always be +0 attributes rather than +2.

The new political action system and "sally-out" mods don't seem to be fully compatible. One of the older sally-out mods caused all sorts of issues with the political system. With this mod, I only noticed the above issue as to "Educate." Ttere is clearly a link between the AI's sally-out behavior and the political system.
phazer 12 Sep, 2018 @ 2:30pm 
The Romans used something similar to the greek xiphos before ecountering Spanish swordcraft in the 3rd to 2nd century BCE, which is why they called that type Gladius Hispaniensis, but even before that the sword they used was a very romanized version of the xiphos, and gladius in latin just means any sword, or it did back then.
Ragnar 11 Sep, 2018 @ 8:37pm 
Hello Taco great Idea, but may I suggest that if the deffending army is low on troops say that they have 8 units or less would have no choice but to fight the battle in town streets rather then an open field battle, thay way at least they would have a chance to defend successfully
Chrissant 10 Sep, 2018 @ 12:23am 
Are you sure the gladius was necessarily adopted after the conquest of Spain?
Hori 31 Aug, 2018 @ 10:22pm 
Historically pre-Marian legionaries shouldn't be using the sword you're talking about, because it was adopted after the conquest of Spain, and the Marian legionaries in this game are already very powerful. Also, it wasn't really the sword that conquered the world, but the combination of the sword, the shield and Samnite tactical system.
Hadouken 29 Aug, 2018 @ 9:49pm 
its would be awesome if there was a mod that makes it that all romans using galdius have a bonus (vs infantry).

Taco De Moist  [author] 29 Aug, 2018 @ 4:31pm 
@Luna not sure havent tested it with a game saved prior. It wont break anything so you can give it a shot.
jayful 28 Aug, 2018 @ 4:56pm 
Is it save game compatible?
Taco De Moist  [author] 28 Aug, 2018 @ 2:04pm 
@LUCKY DAY

What this mod does is force field battles when you as the player attack a minor settlement.

As you know, when one of your minor settlements gets attacked, you get the options to 1. Fight the battle. 2. Auto-resolve or 3. Sally fourth. This mod essentially forces the AI to choose the sally fourth option when you attack their minor settlements, so you fight the battle in the field instead of in the town.

This mod does not affect port towns or province capitols (walled cities).