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key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.07"
You can adjust the number to scale the weapons in comparison to spells. The higher the number the less damage weapons do. .07 is what I'm using alongside this mod and it's scaled the spells approx to match unmodded. Hope this helps someone.
TLDR: magic scaling is off, if you want to fix it follow the guide linked and add the line above to the text file.
I seem to have found a way to fix it. If you follow the instructions in the guide below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1505037546
...
Also does this version address the issue 2 handed weapons feeling underpowered?
" The Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1505037546
Potions seem to automatically update. Small health potions are 1120 hp, for instance.
And XP is still gained properly (there was a bug about that in an older version of this mod, or an older version of the game, really.)
You need this to unpackage and repackage the mod: https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-latest.zip