Divinity: Original Sin 2

Divinity: Original Sin 2

No Psychic Enemies (Definitive Edition)
61 Comments
Dear doc 29 May, 2024 @ 6:57pm 
调整敌人的学识,以免个个对着费恩用治疗,每个人似乎都知道他是不死族,即使他戴着一个皮肤面具(bushi
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
Feline Pawtism 19 Dec, 2022 @ 1:00pm 
A potential replacement for this could be iRodent-Undead-Tweaks .

It combines changes similar to No Psychic Enemies with the spell/ability changes that Undead Savior applies (which Big Uncle linked below).
ForgottenAmnesia  [author] 5 Aug, 2020 @ 10:07am 
I don’t play the game anymore. Someone else can update if they want. Setting all enemy loremaster skills to essentially zero should solve any problems but they are very likely to act pretty dumb as a result
Neuromancer 4 Aug, 2020 @ 2:05am 
You going to update this? The psychic enemies aspect is most probably the worst flaw in the game.
Ordis(Jace) 31 Mar, 2020 @ 4:24am 
dangit... can someone update this ?
Caaros 28 Feb, 2020 @ 7:33pm 
Yeah, I don't think this works anymore. Still constantly getting healed as an undead by run of the mill enemies.
Neuromancer 4 Feb, 2020 @ 3:04pm 
wow, someone noticed all enemies have Loremaster at 10. Is anyone picking this up? Is it stable at the moment?
alexinnendo 13 Dec, 2019 @ 12:11pm 
Does it work now? Or is there any analogiacal mods?
Mr.Hmm 21 Nov, 2019 @ 2:22pm 
This mod actually worked back when it come out, also the mod author said that people can take up the mantle for the mod and fix it if they want.
Cpt. RT 20 Oct, 2019 @ 7:15pm 
ahahaha too all people complaining that this mod doesnt work.... it used to back when it was created.
Harbor the Zorgoia 9 Oct, 2019 @ 8:34am 
Wish this still worked, could have been really good for the playthrough me and a friend are doing, lone wolf and he has the power to swap between magic and physical damage for slam enemies with what they're weak too.
MrMadakey 26 Aug, 2019 @ 10:52am 
Can confirm this mod no longer works. Sadly. Was great when it did thank you mod creator
Nito 27 Jul, 2019 @ 9:21pm 
mod is broken don't bother downloading
Olympian 27 Jul, 2019 @ 8:34am 
Yup can confirm Does not work. Why is this mod so highly rated if its broken ?
Khorne Flakes 23 Jul, 2019 @ 10:25pm 
Yup, this mod is broken and doesn't work in the slightest.
MAH BOI 11 Jul, 2019 @ 7:55am 
Not sure if broken

or just... no wait it's actually broken
Armalight 9 Jul, 2019 @ 8:53pm 
Yeah, this ain't working anymore. nearly every single enemy I've come across with access to healing spells, uses them against my veiled Fane.
MuchGamerWow 1 Jul, 2019 @ 12:42pm 
This mod doesn't work, biggest lie on the workshop.
Barry Blueberry 2 Jun, 2019 @ 2:17am 
Yeah this mod ain't working properly
People still use heals on my undead even though they shouldn't be able to tell hes an undead
Drej 30 May, 2019 @ 3:40pm 
Definitely doesn't work anymore. Enemies are using first aid/healing spells on Fane.
Reyson Fox 28 May, 2019 @ 9:18pm 
needs fixed
Gunbro 7 May, 2019 @ 10:06am 
Can confirm that the mod is still not working properly. My undead characters are veiled and still immediately healed by enemies at the beginning of combat.
Why Bother 23 Apr, 2019 @ 7:40pm 
Same as the below. Mod seems to be broken.
Shampefy 15 Apr, 2019 @ 7:56am 
Enemies are still using first aid and other healing spells on my undead at the beginning of combat
Iamnuff 22 Mar, 2019 @ 3:10am 
Hmm. I've had poison frogs refuse to attack me even though I'm veiled.
Them not attacking my summoned undead is fine, since they're obviously undead, but I'm wearing bandages.
Laidback 23 Feb, 2019 @ 8:17am 
they still hammer your glass cannon character first thing in combat. doesn't work for glass cannon but they no longer use heal on my undead
Commander Leddy 15 Feb, 2019 @ 9:17pm 
I've noticed when playing a co-op campaign, I am Fane, other player is a Custom Dwarf, all the npcs still First Aid/Restoration me, even when wearing full plate armor and the like. We both have the mod installed and turned on.
Seraguith 14 Nov, 2018 @ 7:45am 
very useful for Fane
ForgottenAmnesia  [author] 18 Oct, 2018 @ 5:24pm 
I dont think enemies ever took glass cannon into account. It just lowers the loremaster of most enemies
TheFoolishWitch 17 Oct, 2018 @ 7:02pm 
so i can finally use glass cannon without enemies trying to focus on me hard with CC Spam?
ForgottenAmnesia  [author] 17 Oct, 2018 @ 5:47pm 
It does
TheFoolishWitch 16 Oct, 2018 @ 9:45pm 
do this actuallly work?
B4skerV1lle 15 Oct, 2018 @ 1:53pm 
okay. But given how low the amount of poison spammers is this shouldnt be too bad
ForgottenAmnesia  [author] 15 Oct, 2018 @ 1:24pm 
No they are not, This mod just adjusts the loremaster skill for enemies so they can either see if you are undead or they cant
B4skerV1lle 15 Oct, 2018 @ 12:40pm 
Okay, I have a question.
Are characters able to "learn?"
Aka not spamming poison on an undead for example?
S I L E N C E R 14 Oct, 2018 @ 3:57am 
Hi, ForgottenAmnesia! I have RATED UP & Added this mod (and others) to both:

1. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Definitive D:OS2 Mod List (2018) " :2017meatball:

Congrats & Thanks for your awesome mods! (sorry for the spam)
LeDoux 6 Oct, 2018 @ 2:15am 
You are a god sir
ForgottenAmnesia  [author] 29 Sep, 2018 @ 3:34pm 
Thank you for the complement
ForgottenAmnesia  [author] 25 Sep, 2018 @ 5:50pm 
would depend on what base she uses since many characters run off bases for their baseline stats
Grave 25 Sep, 2018 @ 4:45pm 
Just had Ailsa in the Fort Joy arena target Fane with restoration, intended? Does she count as having high enough loremaster?
Digan 25 Sep, 2018 @ 6:00am 
yea a few mods attribute insanity the rest is skills and changes in talents nothing with lore and i even have this mod at bottom of the load order :/
ForgottenAmnesia  [author] 25 Sep, 2018 @ 12:15am 
Ive not had any issues with this mod. Some higher tier mages may still be able to see that you are undead. Are you using anything else in your load order?
Digan 24 Sep, 2018 @ 4:40pm 
Aaaaaaaaaand i dont think this works anymore XD welp :P heals still target undead :P
DimensionalWizard 15 Sep, 2018 @ 7:56pm 
Would you be willing to port Monster Madness? It fills up empty areas with monsters. Thank you.
ForgottenAmnesia  [author] 15 Sep, 2018 @ 5:35am 
@dimensional wizard. Most have already been converted in one way or another. enemy randomization is a good one to use if you want increased spawns.
Headbanger 15 Sep, 2018 @ 4:21am 
@ForgottenAmnesia This would be very great.
Sinceim soon going to maybe lead a small group of adventurers around this one would be totally make it easier for Game masters to bring especially the undead part to a "realistic level" without always paying the enemies yourself. Awesome! Thank you :)
DimensionalWizard 14 Sep, 2018 @ 6:20pm 
Would you be willing to convert (*)' other mods, including the ones that added spawns and that add clones? Thank you.
ForgottenAmnesia  [author] 14 Sep, 2018 @ 5:16pm 
I had never used gm mode. I assumed someone just played all the enemies. ill look into the possibilities of releasing this for gm
Headbanger 14 Sep, 2018 @ 11:25am 
This would be totally great for GM mode. Of course you could just play every enemy yourself as Game master but this would be a mess. May it be possible to make this possible as well? :)
Thank you for your awesome mod :)