Call to Arms

Call to Arms

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168.056 MB
28 Sep, 2018 @ 7:34pm
25 Jul, 2019 @ 11:31pm
13 Change Notes ( view )

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Work In Progress ManHunt

In 1 collection by Tjdagger
Tjdaggers SP & Co-op Experimental Maps & Mission Concepts
22 items
Description
I've decided to do something different and share my current work in progress. Give some of my followers a chance to have some imput on how this one comes together.

THIS is A WORK IN PROGRESS....
But what you download is a playable working version. It will be updated as progess is made. Maps will also be added along the way.

SINGLE Player
Basicaly you are a lone wolf, taking on an increasing amount of badguys in a wave type scenario.

You get to choose your "Badass" and the weapon they start with.

You can increase your health and stamina using mp generated by doing in the bad guys.

CO-OP
I have scripted some co-op specific content. You should expect to get one unit each. I havn't had the chance to test it myself. So If anybody has the time to play it with a friend, I'd love to get some feedback on how that goes.

CURRENT STAGE:
5 maps
Trenches2 is a concept test map I put together to design the enemy movement. (features in the first video showing core gameplay feature)
2x2 market, vanilla map, using it as a base model to futher develope concept. (The second video shows some of the features I'm developing to help you deal with the bad guys.)
2v2_village
2v2_monastery
2v2_crash_site

Any and all feedback is welcome.

FEATURES:
As there are many features, I've Added a bunch of discussions to explain and field any questions and suggestions.
See the discussions Tab for more detailed information.

RUN - HIDE - EVADE - SURVIVE
Popular Discussions View All (10)
13
21 Oct, 2018 @ 5:34am
Capture Enemy
Tjdagger
5
4 Oct, 2018 @ 6:40am
Bug Reports.
Tjdagger
0
7 Oct, 2018 @ 12:58am
Exploding Barrels
Tjdagger
12 Comments
seanroarke 10 Dec, 2020 @ 8:31pm 
if I get the cheapest version of the game will mods work still some seame not to work or I just am dimb
Shelshocker 11 Feb, 2019 @ 12:03am 
really like your work so far tjdagger... since idk how to mod stuff but i do like playing the game with sme other mod...but its kinda sad since not much ppl playing the game nor makin much mods like in men of assault 2~
jay stack 21 Oct, 2018 @ 1:39pm 
thanks
Tjdagger  [author] 15 Oct, 2018 @ 2:38pm 
@Peanut NL, I really appreciate the feedback mate, thank you. I think with these last changes it's sitting pretty solid.
Next, I want to find the time to make a little tutorial video on how to add this mission to any map. It's suprisingly easy and there are a lot of mappers on the workshop. I'd like to offer this as a little mission they can easily put in place to enjoy and share the maps they create.
Peanut 15 Oct, 2018 @ 10:37am 
@Tjdagger I like it. I was experiencing the same issue, where my people would just mow down someone who i was sneaking up on with my badass.
Tjdagger  [author] 13 Oct, 2018 @ 1:12am 
I'm thinking about adding a couple of buttons that will only be availble when you have a couple of captured enemy. These would only appear during rounds. They would include a "hold fire", "fire at will" and "return fire".
I would make it to effect all units captured but not your "badass" character.
My logic for this is that I am finding my captured guys gunning down the guy I'm trying to capture. I think it would be useful to just be able to make them all cease fire with the press of a button as opposed to having to select them.
What do you guys think?
Tjdagger  [author] 12 Oct, 2018 @ 12:38am 
Played with the capture script, see "Change notes" or "Capture enemy " discussion for more details.
Also added a new sculpted terrain map called "concrete castle.
Tjdagger  [author] 7 Oct, 2018 @ 1:01am 
Hi Guys, I've updated the maps with some new features. I've also created some discussions to highlight the features. As some may not be so obvious just by playing.
Tjdagger  [author] 5 Oct, 2018 @ 4:59am 
Updated with 3 more maps and added a few extra game features. I will create some discussions to explain the new and existing features over the weekend.
Peanut 4 Oct, 2018 @ 4:09am 
Can you make a section for bug reporting? I'll help test out the mod since it looks like a great addition!