Call to Arms

Call to Arms

Work In Progress ManHunt
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Update: 25 Jul, 2019 @ 11:31pm

Update: 28 Jan, 2019 @ 8:04pm

Update: 1 Dec, 2018 @ 2:16pm

Update: 7 Nov, 2018 @ 9:20pm

Update: 18 Oct, 2018 @ 5:15am

Update: 13 Oct, 2018 @ 4:58pm

Added some buttons for commanding your captured units without having to select them all.

Update: 12 Oct, 2018 @ 12:11am

Tinkered with the capture script, in an attempt to make it a lttle easier.
Capture can now be triggered from 10m. Previouse value was 5m.
Enemy are now vulnerable to be caputured if the player has more, or an equal number of units to the enemy.

eg. if you have captured 4 enemy in the previouse rounds and have a total of 5 units under your control. It willl be possible to capture the last 5 enemy of the next round, and so on and so forth.

If you move more than 15m away from an enemy unit that has been catured (standing with thier hands above their heads), but, not "educated"(submited to your control), then they will return to being hostile.

Update: 7 Oct, 2018 @ 12:24am

Update: 5 Oct, 2018 @ 4:57am

Update: 30 Sep, 2018 @ 6:03am