Total War: ATTILA

Total War: ATTILA

64 ratings
Diplomacy Pack - Tata Horse Whisperer edition
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
593.524 KB
3 Oct, 2018 @ 6:19pm
8 Mar, 2020 @ 6:05pm
5 Change Notes ( view )

Subscribe to download
Diplomacy Pack - Tata Horse Whisperer edition

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Contains many features to make the diplomatic aspect of Attila/Bel/Cha more engaging and slightly easier.
--State gifts are 70% cheaper to rescue you from bad situations. Don't overuse it, but once war breaks out it is too late to use this feature. It is useful to foster alliances with non-hostile parties and to keep your vassals from rebelling.
--All diplomatic treaties are about 10% easier to obtain, but still scaled relative to the ai personality.
Focus was on trade agreements, non-aggression packs, military access, alliances, etc. However, vassalships are harder to obtain than in vanilla.
--Hostilities fade more quickly.
--Treason from allies and vassals no longer results in war. For offensive actions, both sides need to invite the other. For defensive conflicts, treachery only results in a break in the alliance.
--Some personalities of the AI are more likely to engage longer in diplomacy and consider better deals.
--Merged Client-States into Vassalships for the time being. Client states from the startpos act in the same way as vassalships.

Meant to accompany the Apocalypse mod for players who want things a little easier:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526012774

Compatibility: Any Attila/Bel/Cha mod except the major era overhauls like AE and Medieval.
Yes, Radious and FOTE compatible.
Recent thanks to Minos and Greq, for their passion for a real, workable Attila AI.

Help those improving Attila

LS Moddingcollection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420203491
31 Comments
Casper 24 Mar @ 8:36am 
This mod is big solution to the chaos of vassalships. Now I can keep my puppet states without dragging them to war or rebelling. Gifts are more accessible now. Though, it overlaps with some other mods and removes some diplomacy options... but no worries, I disable it and do my stuff and re-enable it again.

Great Work Man!
Sheph  [author] 25 Dec, 2022 @ 11:48pm 
100% yes. I use them both. You can tell for yourself by just looking at the lack of table overlap via a pack file manager.
Riekopo 25 Dec, 2022 @ 11:11pm 
Does this work with the large community bugfix mods?
Heartbreak One 21 Dec, 2022 @ 12:08pm 
MK doesn't do that, so no idea how to implement it.
Sheph  [author] 21 Dec, 2022 @ 11:06am 
Check out medieval kingdoms then to see if they have that feature. I think that will improve the game. But do hordes get a diplomatic penalty from trespassing. Again, I believe they move and help out to wherever they please. I am currently working on making it easier for settled factions to obtain military access agreements. That will help the AI game much more.
Heartbreak One 21 Dec, 2022 @ 10:57am 
No, there isn't, really, which is why I'm asking.
Sheph  [author] 20 Dec, 2022 @ 1:57pm 
I didn't look into that. That should be pretty key to coordination of war. From what I see, hordes go wherever they feel like. Do you know a mod where they can be granted access? I do know that vassal states get this access automatically.
Heartbreak One 19 Dec, 2022 @ 11:29am 
Are hordes still barred from getting Military Access deals and thus are unable to cooperate with allies?
MAKORA 15 Nov, 2022 @ 3:50pm 
Thanks for your answer.
Sheph  [author] 7 Nov, 2022 @ 5:57pm 
campaign vars. 1) If you declare war on a faction, the vassal will not join you. 2) If you are attacked in a new war, the vassal will not be at war with the attacker.