Stellaris

Stellaris

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Items (51)
!AlphaMod: Outpost X (2.1)
Created by AlphaAsh
Even more useful Outposts in AlphaMod. Requires AlphaMod 2.1 & Outpost (2.0/2.1). The mod makes some changes and additions to Outpost, including: - Outposts now have one module as well as one building slot available. - The AI gets a random valid module fre...
.SR. Starbase Buildings (2.1)
Created by AlphaAsh
New buildings for Starbases in systems with strategic resources. Seven new buildings for starbases, that leverage a tapped strategic resource in the system. The SR is not consumed. Each building provides a bonus to ships built at the starbase. - Buildings ...
AlphaMod 2.1
Created by AlphaAsh
An unofficial expansion for Stellaris. RE: v2.2 A lot of AlphaMod's features and content looks likely to become redundant (myself and PDX do tend to want a lot of the same stuff for Stellaris), so I'm planning to split the mod up into features and content ...
AlphaMod: Divided Loyalties (2.1)
Created by AlphaAsh
More faction conflict for Stellaris. Requires AlphaMod 2.1. - Take suppressing vanilla factions one step further and ban them! - Several 'extreme' factions can form, that will be difficult to please. - Includes new 'slave' factions, with very low influence...
AlphaMod: The Frontier (2.1)
Created by AlphaAsh
Initial colony development automation. Requires AlphaMod 2.1. Combining the features of Shanty Town and some deprecated buildings originally found in earlier versions of AlphaMod, this supplement automates the initial development of new colonies for both t...
AlphaMod: Traders (2.1)
Created by AlphaAsh
Galactic opportunities for galactic profits. Requires AlphaMod 2.1. Tech: Interplanetary Trade Initiatives To begin building your trade empire, you'll need this tech. It will unlock the Trade Station building. This can be built on any habitat, or any colon...
Alternative Building Names (2.1)
Created by AlphaAsh
Renames and reskins some buildings. That's it. Hydroponics become plain ol' farms. Power plants become urban centers. Mining networks become industrial centers. Only names and icons of buildings are changed. Nothing else is altered. COMPATIBILITY Yes. Curr...
Alternative Tilesets (2.1)
Created by AlphaAsh
Alternative tiles for Gaia, Alpine, Savanna, Tomb & Ringworlds. Includes two tilesets originally released separately, for Alpine and Savanna worlds, two tilesets originally released in AlphaMod, for Gaia and Tomb worlds and a tileset for Ringworlds based o...
Animated Hyena Portraits
Created by silfae
http://i.imgur.com/Oi4ncTS.png Contents Animated Portrait Set Fully animated space hyena portrait set, winner of the second monthly poll. They twitch, and look around, and breathe, just like vanilla portraits. You can easily use this set to create any Cust...
Animated Portraits - The Hidden Eye
Created by silfae
http://i.imgur.com/Oi4ncTS.png Contents Animated Portrait Set Two fully animated portraits. They twitch, and blink, and look around, and breathe, just like vanilla portraits. Both sets have various skins and sexual dimorphism. The humanoid set has custom c...
Animated Raptor Portraits
Created by silfae
http://i.imgur.com/Oi4ncTS.png Contents Animated Portrait Set Fully animated space dromaeosaurid portrait set. Because dinosaurs. They twitch, and blink, and look around, and breathe, just like vanilla portraits. They have different clothes and coloring, a...
Animated Shark Portraits
Created by silfae
http://i.imgur.com/Oi4ncTS.png Contents Animated Portrait Set Fully animated space shark portrait set. They twitch, and blink, and look around, and breathe, just like vanilla portraits. You can easily use this set to create any Custom Empire you like, just...
Animated Synthetics Portraits Expanded: Reborn
Created by jasonpepe
Revive one of the mods Silfae ever made. For Stellaris version 4.0. --- Disclaimer: I DO NOT own "Animated Synthetics Portraits - Expanded". The original author is Silfae, who created many outstanding portraits for Stellaris. All that I did is fixing the p...
Capitals of <Planet Specialism> (2.0/2.1)
Created by AlphaAsh
Empire Unique buildings for specialised planets. Requires Planet Specialising Edicts and Centers of <Planet Specialism>. Four empire unique capitals (please note, these do not upgrade or replace vanilla capitals), requiring a number of specialised centers ...
Centers of <Planet Specialism> (2.0/2.1)
Created by AlphaAsh
Planet Unique buildings for specialised planets. Requires Planet Specialising Edicts. This mod allows you to build an appropriate center of excellence on a planet that is specialised. Once an empire has five of a particular center, it will receive an empir...
CityScapes (2.0/2.1)
Created by AlphaAsh
Additional selectable cityscapes. Adds a new cityscape, Medieval, enables two vanilla cityscapes for use for player empires, Industrial and Pre-industrial (Spiritual), and brings five modded variants based on existing cityscapes, Graphite, Militarist, Elde...
Defence Exhaustion (2.1)
Created by AlphaAsh
Losing Defense Armies causes War Exhaustion. Saw whinging on forums. Threw mod together in 10 minutes. Over-rides 00_defense_armies.txt so biological and synthetic defence (sorry, defense) armies give 0.5 WE when deaded, and robot and machine defence/defen...
Do Want (2.1)
Created by AlphaAsh
Strategic Resources worth fighting for. Associated empire unique buildings worth destroying. You know, strategy stuff. This mod nerfs vanilla strategic resources, and a large chunk of their benefit now comes from an associated empire unique building. These...
Dromaeosauridae Animated Portraits
-Incluted a Clothed Version...
Ethical Habitats (2.1)
Created by AlphaAsh
Habitat variants for each ethic. Requires Utopia DLC and The Utopian Dream. Each fanatic ethic may build a maximum of 2 of their variant. Each non-fanatic ethic may build a maximum of 1 of their variant. Variant habitats may only be built around an existin...
Gods and Guardians (2.0/2.1)
Created by AlphaAsh
New missions for Observation Posts and related events. MISSIONS We Are Your Gods The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used by: fanatic spiritualists, fanatic xenophiles, xenophiles or fa...
Hands of State (2.1)
Created by AlphaAsh
A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output: +10% Pop Happiness: -5% Diplomat This leader knows how to keep everybody working together and how to ...
Homeworld Ethics (2.0/2.1)
Created by AlphaAsh
16 empire unique buildings for an empire's homeworld. Which can be built is based on the ethics of the empire. Each fanatic ethic allows the player and AI to build both the fanatic and non-fanatic empire unique building on their homeworld. Each non-fanatic...
Natural Selection (2.0/2.1)
Created by AlphaAsh
A small selection of traits with a focus on the concept of natural selection. COMPATIBILITY This mod does edit the vanilla file 04_species_traits.txt in order to define appropriate opposites with available vanilla traits. LOCALISATION Russian, by GOD OF HY...
Orbital Riches (2.0/2.1)
Created by AlphaAsh
Rare and rich deposits in orbit. This simple mod adds a small chance of a rare and relatively rich deposit being added in orbit of a star or non-habitable planet, once surveyed. Each system may only ever generate a maximum of one and the more bodies there ...
Outpost (2.0/2.1)
Created by AlphaAsh
More useful Outposts. Spun off from the now redundant mod Spaceport, this mod makes a number of changes and additions to Outposts. All Outposts are now listed in the outliner, in the Starbases category. All Outposts now have an icon displayed in the galaxy...
Planet Specialising Edicts (2.0/2.1)
Created by AlphaAsh
Because I like planet edicts and specialising planets. I've no idea why planet edicts were removed and changed into empire edicts either. So I did some new ones for planets. Each edict has a base cost of 100 influence and base duration of 50 years. Each pr...
Psion (2.1)
Created by AlphaAsh
Next level Psionic Ascension. Requires DLC: Utopia. This mod adds some additional content and features for those who pursue psionic ascendancy. CIVIC: Psionic Awakening Jump start your psionic ascendancy. Take a look at the slideshow to see what it does. Y...
Ringworlder (2.1)
Created by AlphaAsh
Ringworld populations and buildings rescaled. Ringworlder takes a stab at trying to scale up ringworld populations and buildings without utterly annihilating game-balance. THIS MOD DOES NOT RE-SIZE/RE-SCALE RINGWORLD MODELS. MODIFIER: RINGWORLDS ARE REALLY...
Shut Up, We Don't Care! (2.1)
Created by AlphaAsh
No more diplomacy alert spam. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Patch notes continue to suggest the spam has been reduced. It really...
Tech Tier Numbers on Tech Icons (2.1)
Created by mk-fg
For Stellaris 2.1.x only. For newer stellaris versions, see "Tiered numbers for techs" mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024528246 Adds tech tier number to many similar-looking technology icons for linear ship and building u...
The Utopian Dream (2.0/2.1)
Created by AlphaAsh
Tweaking and expanding Utopia. Requires Stellaris: Utopia DLC. *** MEGASTRUCTURES This mod includes specialised habitats and a huge terraforming world-shell. Genesis Initiator World-shapers can construct this around uninhabitable barren and frozen worlds. ...
The Viskal (3.2) (2.1.0) Compatible!
Created by Factory Reset Witch
This mod adds a brand new, biomechanical species into the game! Inspired by numerous sources in fictional entertainment, such as Half life's combine, Warframe's grineer, and many other biomechanical pieces of art. This mod includes. 1) A new species! 2) A ...
Vanilla Buildings Revised (2.0/2.1)
Created by AlphaAsh
Revises the balance of vanilla buildings. The balance-point revisions work best with AlphaMod but you can use the mod standalone. If you don't like the changes, don't use the mod. Practically all build times and costs revised. Specialised research labs pro...
Vassalization Rebalance
Created by Sumrex
Current Supported Game Version: 2.7.* Current Mod Version: 2.1 Basically vassalization is far more difficult than it should be. When I have such an incredibly powerful empire, the tiny empires shouldn't be so stubborn as to accept total destruction rather ...
Viskal:CALVAR 2.0 (Animated) (2.1.1!)
Created by Factory Reset Witch
This mod includes a animated, and voiced biomechanical knight species to your game! Inspired by games such as infinity blade, Half life 2, and Mount and blade:Warband. This is for those who wish to add a sense of nobility and pride to their aliens, Or for ...
Wormhole Generation (2.1)
Created by AlphaAsh
Generate wormholes with a starbase building. To unlock the building requires the Wormhole Stabilization tech, and then either the Voidborn ascension perk or the Gateway Construction tech. A wormhole will be generated at the end of the month between two sys...
Xeno Fauna (2.1)
Created by AlphaAsh
Find and exploit animals on alien worlds. This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit. Here's how you go about doing that: 1 - Research Xeno Fauna Exploitation (a new tier 1 Biology tech). 2...
[DEPRECATED] Yes, I Really Mean It's Outlawed
Created by Lezzistrata
Are you playing a spiritual empire, but getting sick of Robot Workers showing up in your technology choices? Did you research the Sapient Combat Computer but want to get rid of it to prevent a machine uprising? There seem to be some pretty glaring oversigh...
Abandoned Habitats
Created by Violent Beetle
This simple mod adds abandoned habitats to the galaxy. On game start it will go through every system that isn't hostile, containing megastructure or in starting cluster and will add abandoned habitats to about 1% of the systems (That was approximately 6 ha...
Cuelan Species Mod
Created by dogkisser
A new species mod that I wanted to get ready before Banks comes out! Unsatisfied with the limitations of trying to make my own animations (in short: I suck at it!) I tried to make due with pre-existing animations and assets. I think it turned out pretty we...
Droids!
Created by floralrat
Introducing Droids! a mod that brings robotic beings heavily inspired by the creations in STAR WARS into the stellaris universe. v1.0.0 brings: - 8 new techs - 1 new building - 2 new armies v1.0.1 brings: - a typo fix to "Droid Personal Shields" tech which...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 4.0.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much...
Intelligence and Espionage (pre v3.0)
Created by Kiyosan
This is a proof-of-concept espionage system where you can get information, reap benefits, and sabotage another empire via espionage events. The main theme is that your choices and your enemies' choices determine the results of the events, so CHOICE MATTERS...
Plentiful Traditions 2 [deprecated]
Created by [JdG] Pejman
First draft of the 2.0 version of plentiful traditions. Most traditions should be updated and work fine with the 2.0. I will probably tinker with it again soon (probably cut order tree into 2 separate trees, one for ships and one for structures as order is...
Extra Ship Components 2.0
Created by NHunter
!!! This is the Stellaris 2.1 version of this mod !!! You can find 1.9 version here You can find 2.2 version here (public beta) The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, arm...
Gigastructural Engineering & More (4.0)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Shroud Expanded(Legacy)
This is 2.0 version, to gain access to the newest Version, check here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588842850 Please check change notes for recent updates and changes. Have you ever wondered: "Damn, the Shroud is awesome, if only ...
War Name Variety (2.0 - The Invasion Begins)
Created by ArcaneData
Wars feel a lot more serious with a bit of naming variety! Before 2.0, the only options for war names were things like 'conflict', 'fight', and 'brawl'. It's been improved now, with dozens of names for different casus bellis, but they're still a little bor...
Animated Aquilese Portraits
Created by silfae
http://i.imgur.com/Oi4ncTS.png Contents Animated Portrait Set Fully animated space roman eagles portrait set. They twitch, and look around, and breathe, and blink just like vanilla portraits. They come in different colors, have sexual dimorphism and custom...
Warband encounters for human greetings
replaces the male human greeting gibberish with various mount&blade warband encounter dialogue including: "Eh?" "what's this then eh" "away with you vile beggar" "m'lord" "Less talking more raiding" and most importantly "it's almost harvesting season" now ...