RimWorld

RimWorld

61 ratings
Craftable Synthetics (no steels)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
113.904 KB
22 Oct, 2018 @ 9:07am
7 Jun, 2024 @ 2:48am
7 Change Notes ( view )

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Craftable Synthetics (no steels)

Description
The original mod is there
The modification was made on this conversation by тетеря, блин. Attention was on the "lore way" and the price balance.
The modification was originally allowed by the author. Will remove it if asked. I just updated it to A17 (was broken) and clear a little bit the research tab (less messy with vanilla research).
The A17 version is saved on my PC. Just ask for it.


This is a mod that adds craftable:

75 Synthread: 50 cloth, 25 wool, 25 chemfuel. min craft skill : 8
75 Hyperweave: 75 synthread and 38 devilstrand. min craft skill : 12

1. Does /not/ require any type of steels to make cloth, that makes it more realistic.
2. SynthreadTechCrafting requires one more technology to be discovered � Cotton Processing - to make it reasonable and better to use with [T] ExpandedCloth (recommended for more immersion, but not necessary).


HOW TO REMOVE :
1- remove any bill linked to this mod (producting synth or hyperweave) and then save
2- open your save file (\\USERNAME\AppData\LocalLow\LudeonStudios\RimWorld by Ludeon Studios\Saves)
savename.rws
use any program which can open a .txt file. Like notepad or Wordpad
3- search this two lines
<li>SynthreadTechCrafting</li>
<li>HyperweaveTechCrafting</li>
(not always one after the other. it's depend of the order in when you searched this tech)
4- verify that before all this <li>XX</li> line, you have something like that :
<researchManager>
<currentProj>XX</currentProj>
<progress>
<keys>
5- you can safty remove the two lines you search at the step3
6- save
7- remove the mod in the mod tab in rimworld.
8- Enjoy :p

warning : the savename.rws is a really big file, with THOUSANDS of lines. So it can take time to save it or to found something in it. scrolling is also a bit hard. Just be patient.

B 19 link : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=945484092
26 Comments
тетеря, блин 30 Jul @ 4:12am 
1.6? 👍
diex40 15 Aug, 2021 @ 11:46am 
ModManager.ModButton:get_RelevantIssues ()
ModManager.ModButton:DoModIssuesIcon (UnityEngine.Rect)
ModManager.ModButton_Installed:DoModButton (UnityEngine.Rect,bool,System.Action,System.Action,bool,string)
ModManager.Page_BetterModConfig:DoAvailableMods (UnityEngine.Rect)
ModManager.Page_BetterModConfig:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
diex40 15 Aug, 2021 @ 11:46am 
im getting XML error: <packageId>Ten.CraftableSynthetics</packageId> doesn't correspond to any field in type Manifest. Context: <Manifest><packageId>Ten.CraftableSynthetics</packageId><version>1.1.0</version></Manifest>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<ModManager.Manifest> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:ItemFromXmlString<ModManager.Manifest> (string,string,bool)
Verse.DirectXmlLoader:ItemFromXmlFile<ModManager.Manifest> (string,bool)
ModManager.Manifest:For (Verse.ModMetaData)
ModManager.ModButton_Installed:get_Manifest ()
ModManager.ModButton_Installed:get_Requirements ()
れPURE い.億KiotheCloud四 4 Aug, 2021 @ 11:37am 
the 25 wool really is the bottle neck of this mod cause not only do u have to find an animal but u also have to w8 for 2.5 days for it to produce wool and on a map without muffalo its not viable I would have honesly preferred it was devilstrand cause atleast u can plant it alot of times cause having 20 muffalo its not only gonna be annoying to keep up in maintenance but also gonna lag the game alot
PremierVader 4 Aug, 2021 @ 8:56am 
Is it safe to add mid game?
Teneombre  [author] 31 Jul, 2021 @ 12:30am 
Mod updated. Without save, I can't test in game but the game console don't throw any error to me. report any bug please.
Teneombre  [author] 30 Jul, 2021 @ 12:34am 
@Moon:G Don't understand your question.
@Six I didn't test yet. I will this weekend. But it's a really basic mod and I don't think they change anything I use so it should work.
Six 28 Jul, 2021 @ 2:28pm 
Does this work with 1.3?
Morale -10 28 Jul, 2021 @ 9:02am 
so like are there another mod that do the same thing?
Teneombre  [author] 13 May, 2020 @ 12:14pm 
No problem. I was thinking about a way to go around the "ingredient" called but I don't have the coding knowledge + it will probably greatly increase the weight of the mod so I will let it go.

Come back if you run into a problem :)