RimWorld

RimWorld

Craftable Synthetics (no steels)
Showing 1-7 of 7 entries
Update: 7 Jun, 2024 @ 2:48am

Updated to 1.5

Update: 11 Dec, 2022 @ 9:05am

[Auto-generated text]: Update on 12/11/2022 6:05:37 PM.

Mod updated to work in 1.4 (no change, juste the number in About).
I contemplated rewriting the code to use Patches (implemented in 0.17 or 0.18, I don't remember exactly) but it would not be usefull anyway. (technically: all the modification from this mod are actual creation (recipes, technologies and work) and not modification. Which mean the Id are unique. An other mod may use the same but it would be actual incompatibility: two mods that want to do the same thing. Using patches will not prevent nor solve the issue if it arises)

Update: 31 Jul, 2021 @ 12:29am

[Auto-generated text]: Update on 7/31/2021 9:28:56 AM.

Updated to 1.3 (mainly the correct version displayed to remove the yellow thing in your mod list). I detected no real change for the mod and I don't have any save to bêta test it so if you encounter an error or a bug, report please.

Update: 20 Sep, 2020 @ 12:53am

[Auto-generated text]: Update on 9/20/2020 9:52:59 AM.

Updated to 1.2 (mainly the correct version displayed to remove the yellow thing in your mod list). I detected no real change for the mod and I don't have any save to bêta test it so if you encounter an error or a bug, report please.

Update: 15 Mar, 2020 @ 5:48am

Updated to 1.1.

- Change the TailoringSpeed tag to GeneralWorkSpeed to match the change made in the game code.
- Removed the Camel Wool, no longer supported (It may comes from a mod, since it was my personal files)
- Added support for both sheep and Bison Wool.
- Integrate the last change in multiversion mod, allowing to support multiple version (currently 1.0 and 1.1)


About using the patch fonction : currently, this mod is "old way" using raw code to change the rimworld code on some specific item and add news recipes. The patch fonction was introduced a while now, to allow better handling and avoid mod conflict but I never found a good tutorial. This mod is pretty light (only three files) so it doesn't really matter.

Warning : if the Camel Wool was really a thing in vanilla, and you have a recipe on a workbench before updating to 1.1, it may broke your savegame. A way to avoid it, is to simply remove the recipe all together or to remove this ingredient in the recipe. I didn't run any test tho

Update: 2 Sep, 2019 @ 11:41am

Update "About" file to remove a little error (only visible in dev mode)

Update: 22 Oct, 2018 @ 9:07am

Initial release. Version 1.0