RimWorld

RimWorld

Craftable Synthetics (no steels)
26 Comments
тетеря, блин 30 Jul @ 4:12am 
1.6? 👍
diex40 15 Aug, 2021 @ 11:46am 
ModManager.ModButton:get_RelevantIssues ()
ModManager.ModButton:DoModIssuesIcon (UnityEngine.Rect)
ModManager.ModButton_Installed:DoModButton (UnityEngine.Rect,bool,System.Action,System.Action,bool,string)
ModManager.Page_BetterModConfig:DoAvailableMods (UnityEngine.Rect)
ModManager.Page_BetterModConfig:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
diex40 15 Aug, 2021 @ 11:46am 
im getting XML error: <packageId>Ten.CraftableSynthetics</packageId> doesn't correspond to any field in type Manifest. Context: <Manifest><packageId>Ten.CraftableSynthetics</packageId><version>1.1.0</version></Manifest>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<ModManager.Manifest> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:ItemFromXmlString<ModManager.Manifest> (string,string,bool)
Verse.DirectXmlLoader:ItemFromXmlFile<ModManager.Manifest> (string,bool)
ModManager.Manifest:For (Verse.ModMetaData)
ModManager.ModButton_Installed:get_Manifest ()
ModManager.ModButton_Installed:get_Requirements ()
れPURE い.億KiotheCloud四 4 Aug, 2021 @ 11:37am 
the 25 wool really is the bottle neck of this mod cause not only do u have to find an animal but u also have to w8 for 2.5 days for it to produce wool and on a map without muffalo its not viable I would have honesly preferred it was devilstrand cause atleast u can plant it alot of times cause having 20 muffalo its not only gonna be annoying to keep up in maintenance but also gonna lag the game alot
PremierVader 4 Aug, 2021 @ 8:56am 
Is it safe to add mid game?
Teneombre  [author] 31 Jul, 2021 @ 12:30am 
Mod updated. Without save, I can't test in game but the game console don't throw any error to me. report any bug please.
Teneombre  [author] 30 Jul, 2021 @ 12:34am 
@Moon:G Don't understand your question.
@Six I didn't test yet. I will this weekend. But it's a really basic mod and I don't think they change anything I use so it should work.
Six 28 Jul, 2021 @ 2:28pm 
Does this work with 1.3?
Morale -10 28 Jul, 2021 @ 9:02am 
so like are there another mod that do the same thing?
Teneombre  [author] 13 May, 2020 @ 12:14pm 
No problem. I was thinking about a way to go around the "ingredient" called but I don't have the coding knowledge + it will probably greatly increase the weight of the mod so I will let it go.

Come back if you run into a problem :)
PKPenguin 11 May, 2020 @ 4:14pm 
You know what, I don't think I had any wool last time I tried it. I was confused by it saying it needed "ingredient," I didn't realize it needed wool. I think you are right, it works fine. My mistake!
Teneombre  [author] 11 May, 2020 @ 7:37am 
Hi. I run a test today since I was unable to found an error in my code. The recipe works fine. The "ingredient" specified is because it allow multiple wool so the game take a short cut and display ingredien but when you go inside the actual recipe filter you can see the wool selected. I was abble to craft synthread without any problem. I was also said I can't craft it at the begining but it was because I didn't have enough chemfuel.

Are you sure you have all ingredient needed ? Do you have any mod that might interfer ? (mainly changing animal wool definition I guess)
Teneombre  [author] 7 May, 2020 @ 2:14am 
It's probably a problem with the wool then. It changes on the release I think. Will look at it saturday.
PKPenguin 6 May, 2020 @ 1:38pm 
To clarify, the hyperweave bill works, but not synthread
Teneombre  [author] 6 May, 2020 @ 3:59am 
I will look to it this week end. Thanks for the report
PKPenguin 30 Apr, 2020 @ 3:03am 
I don't think this works, bill is marked as "Need material" despite me having the needed materials. The recipe asks for 50 cloth, 25 chemfuel, and 25 "ingredients" which is unspecified, which seems to be the error.
Teneombre  [author] 15 Mar, 2020 @ 9:29am 
I didn't actually play it (just tested for code error) so report if you encounter a bug.
Deagroth 15 Mar, 2020 @ 8:49am 
Thank you!
CapBimor 15 Mar, 2020 @ 7:45am 
nice ty^^
Teneombre  [author] 15 Mar, 2020 @ 5:55am 
Updated :)
Deagroth 8 Mar, 2020 @ 2:56pm 
No worries, real life work comes first. Thank you for getting to it when you can.
Teneombre  [author] 8 Mar, 2020 @ 12:59am 
I plan an update before the 15th of this month. My work kept me busy until today. Sorry
Teneombre  [author] 26 Feb, 2020 @ 7:41am 
Edit : didn't see there was an update. I will have a busy week end but will try to update next week.
Teneombre  [author] 26 Feb, 2020 @ 7:37am 
Is it no more working ?
烽燧煜明 24 Feb, 2020 @ 8:46pm 
I beg you to update it to 1.1.
Teneombre  [author] 16 Feb, 2019 @ 1:27pm 
I have no idea. The cotton thing is for those who use the expanded cloth. I mainly maintain the mod, I didn't made the first draw. If you are not using expanded cloth, then you can ignore cotton since it's not needed and not implemented