RimWorld

RimWorld

1,462 ratings
Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.095 MB
22 Oct, 2018 @ 12:27pm
13 Jun @ 3:15am
18 Change Notes ( view )

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Mines

Description
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
Popular Discussions View All (7)
16
19 May @ 11:02am
PINNED: Resources from other mods
WexMan
17
1 Nov, 2024 @ 1:35am
Adding components to the mining menu?
WexMan
4
4 Nov, 2021 @ 11:20pm
How to add other materials to extract
Voin
245 Comments
[1st MCRB] Silemm 1 hour ago 
My pawns are working on the mines yet it gives no yield
SadPlastic 4 Jul @ 12:46am 
It would be cool if those buildings could be someone retextured into modern mines or futuristic
WexMan  [author] 2 Jul @ 9:30am 
@Zomtime
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Anny 22 Jun @ 2:27am 
Noice, subbed
WexMan  [author] 21 Jun @ 2:03pm 
@Anny
Yes, bug is fixed.
Anny 20 Jun @ 1:29pm 
Does this bug fix yet?? I dont want my bot to forever screw
paulrdunstan 12 May @ 2:28am 
To fix the problem of mechs not recharging and pawns not eating when they are mining, the following line needs to be inserted before line 17 in Defs\WorkGiverDefs\Work.xml:

<prioritizeSustains>true</prioritizeSustains>
SAMUKETTO 12 Mar @ 4:45pm 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda 26 Jan @ 12:56am 
@ShinUon.
Thank you.
Zomtime 18 Jan @ 10:56pm 
can make new one with less OP?