RimWorld

RimWorld

Mines
246 Comments
WexMan  [author] 1 hour ago 
@[1st MCRB] Silemm
This may be caused by a conflict with another mod. This mod is very simple and should not normally cause conflicts.
[1st MCRB] Silemm 9 hours ago 
My pawns are working on the mines yet it gives no yield
SadPlastic 4 Jul @ 12:46am 
It would be cool if those buildings could be someone retextured into modern mines or futuristic
WexMan  [author] 2 Jul @ 9:30am 
@Zomtime
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Anny 22 Jun @ 2:27am 
Noice, subbed
WexMan  [author] 21 Jun @ 2:03pm 
@Anny
Yes, bug is fixed.
Anny 20 Jun @ 1:29pm 
Does this bug fix yet?? I dont want my bot to forever screw
paulrdunstan 12 May @ 2:28am 
To fix the problem of mechs not recharging and pawns not eating when they are mining, the following line needs to be inserted before line 17 in Defs\WorkGiverDefs\Work.xml:

<prioritizeSustains>true</prioritizeSustains>
SAMUKETTO 12 Mar @ 4:45pm 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda 26 Jan @ 12:56am 
@ShinUon.
Thank you.
Zomtime 18 Jan @ 10:56pm 
can make new one with less OP?
ShinUon 17 Jan @ 2:20am 
Bug Report: The MiningSpeed stat is affecting mining yield instead of work speed.

This can be fixed by changing line14 of Recipes_Mining.xml from:

<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
J. brain 26 Oct, 2024 @ 6:27pm 
i cant find te research
WexMan  [author] 23 Oct, 2024 @ 9:37am 
@Pasaway
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
WexMan  [author] 23 Oct, 2024 @ 9:35am 
@vreemdevince
Everything is exactly as Pasaway said.
Pasaway 30 Sep, 2024 @ 1:53am 
Does "added support mod 'jewelry' " mean that mines can produce gems? I added this mod and mines to an existing game and don't see any gems added. I am wondering if I need to start a new game.
Pasaway 30 Sep, 2024 @ 1:48am 
@Vreemdevince: Mining. Quick Tip: The mining operation seems to take the same amount of time per action, but faster mining speed seems to increase the amount of material produced per action.
vreemdevince 14 Sep, 2024 @ 7:56am 
Does the mine use the mining or drilling skill subcategory?
WexMan  [author] 24 Jun, 2024 @ 9:44am 
@Order Prerogative; @Sorta Nutty
Yes it is. The skill increases productivity, but the production speed does not change
Sorta Nutty 23 Jun, 2024 @ 8:01pm 
@Order Perogative Speed seems to be always the same. Skill increases yield.
Cosmoros 8 May, 2024 @ 1:33pm 
Or is mining speed converted into yield?
Cosmoros 8 May, 2024 @ 1:32pm 
What type of job is mining in the mine? My miner mines stuff around the same time as someone with no skill. Yield is lower, but speed is similar.
TealDragonGaming 28 Apr, 2024 @ 1:37pm 
@Wexman Thanks for the reply
WexMan  [author] 28 Apr, 2024 @ 1:55am 
@Naymy
For now, I'm in no hurry to update the "hardcore" version, due to lack of time and low popularity of the mod. If there is more time, I will add more development to the mod, and compatibility with other mods.
WexMan  [author] 28 Apr, 2024 @ 1:52am 
@Zadkhiel_TV
I don't play with Medieval Overhaul myself, so I haven't tested them for compatibility. But as far as I know, Medieval Overhaul changes the process of obtaining steel, hence the compatibility problems.
WexMan  [author] 28 Apr, 2024 @ 1:48am 
@TealDragonGaming
Now I understand what you meant.) If you say so, then it’s probably true. But this is already a feature of the game. Since the mine essentially acts as a resource generator. To answer your question, I don't think there's anything I can do about it.
Naymy 19 Apr, 2024 @ 10:43am 
Do you have plans of adding the "Hardcore" version of this?

Alternatively, could you make the research slightly different. You start off with the "Hardcore" mine, then you can research a better one which costs lots more research / end-game material. Love the mod btw.
Zadkhiel_TV 17 Apr, 2024 @ 8:55am 
I think your mine has issues meshing with Medieval Overhaul. It doesn't add the iron ore in at all, it does see the gold ore and plasteel ore. It doesn't see the silver ore, but it does let you just straight up mine the silver ingots.
TealDragonGaming 14 Apr, 2024 @ 9:04pm 
@WexMan Thanks for the reply. I was noticing some wealth bloat in my colonies and tracked it down to this mod. (Unless my testing was wrong but this was the errant mod I found.) I was getting wealth value on the graph from items and no clue what it was from. After testing I found that slate/limestone/granite etc. chunks were adding it to my item value. I fired up a vanilla colony and they didn't. So I wonder if because you generate chunks now it tracks them as colony owned items. Or something. I'm not entirely sure. It's not a deal breaker but a nuisance I wanted to get to the bottom of.
WexMan  [author] 14 Apr, 2024 @ 11:52am 
@red10ish
I hope I can add resources from other mods sometime in the future...
WexMan  [author] 14 Apr, 2024 @ 11:52am 
@TealDragonGaming
Not sure I understood what you meant.
WexMan  [author] 14 Apr, 2024 @ 11:51am 
@lpseudonyml
I'm glad that the mod is useful and it's not just me who's happy.
red10ish 14 Apr, 2024 @ 9:20am 
Is there a way for mining resources from other mods such as the star trek & Xcom mods?? or can that be in future updates??
TealDragonGaming 12 Apr, 2024 @ 9:54pm 
This mod seems to generate wealth from landscape chunks. Is this intentional or a side effect? It's only like 2 or 3 per chunk but it adds up after 1000s of chunks. My maps regularly start with 800+ scattered about.
lpseudonyml 11 Apr, 2024 @ 7:32pm 
Thanks so much for the 1.5 update, one of the oldest and bestest mods out there.
DartMada 6 Apr, 2024 @ 2:08pm 
its 1.5 now
ed155 19 Mar, 2024 @ 9:16am 
1.5 when?
bonesieboy 11 Aug, 2023 @ 2:11pm 
hmmm my pawns r kinda ignoring this and i cant force them to work the (mine)shaft
Darth Tiredlass 20 Jul, 2023 @ 6:48pm 
Just a heads up, the efficiency stat used to calculate output / yield of a mining bill is currently "mining speed", not "mining yield"

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457&searchtext=rimmsqol for anyone who is not the author, it is easy to alter this yourself by editing the recipes with this mod
Morcalvin 30 Jun, 2023 @ 8:11pm 
Does this allow ming of gemstones from Rimfantasy? I use Rimfantasy Medieval Overhaul version
Cactus Juic 18 Jun, 2023 @ 6:42am 
Mine random option? Preferably with the option to change what things you might get, but I don't know how easy that would be. Just want to be able to mine whatever when I don't need anything else.
冷面狂怒 22 Apr, 2023 @ 8:55am 
如果你的殖民者无法为此MOD工作,问题可能是同时订阅了mines和mines2.0,尝试取消订阅其中的一个MOD
If your colonist is unable to work for this MOD, the problem may be that he is subscribed to both mines and mines2.0, try unsubscribing to one of these mods
Manaroth 24 Feb, 2023 @ 3:32pm 
make it so i can use mechs to mine!
Triel 16 Feb, 2023 @ 2:22pm 
@Zapp Sounds like a work tab time
Doomchibi 9 Feb, 2023 @ 3:10am 
Is there any chance that the texture for this could be available as a separate mod so it could be applied to the hardcore version mines? This looks great and fits in so naturally with vanilla art.
Goose 25 Jan, 2023 @ 12:19pm 
Is there a mod that lets you gather wood the same way as this?
or a way to configure allowable mineable items thru the mod config?
RivenShahktor 15 Jan, 2023 @ 5:55pm 
Is this compatible with Medieval Overhaul?
Zapp Brannigan 25 Dec, 2022 @ 6:20am 
I noticed that the work type "Do bill at mine" is at a higher priority than the work type "Mine" and "Drill at deep drill", meaning by default, miners will work at any mines rather than actually mine out locations for buildings or ore or work at set deep drills. Is there any chance you could lower the priority below the work types "Mine" and "Drill at deep drill" it makes more sense to have miners mining out limited resources before working on infinite sources in my opinion, it is also causing an issue with trying to build into mountains.
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IHateTheIRS 22 Dec, 2022 @ 12:51pm 
goated mod