XCOM 2
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[TLP] Custom Resistance Operations
   
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10 Nov, 2018 @ 12:03pm
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[TLP] Custom Resistance Operations

Description
[TLP] Custom Resistance Operations

This mod lets you further customize the randomly generated Resistance Operations that were added in the Tactical Legacy Pack, including letting you use custom soldier classes. The new interface is controller compatible.

The New Settings

Enable Custom Settings
This setting must be on in order for any of this mod's custom settings to take effect.

Number of Missions
The number of missions in the Resistance Operation.

Squad Size
The number of soldiers in the player's squad at the start of the Resistance Operation.

Set Squad Size Upgrades
Each entry in this menu will increase the squad's size by one at the start of the entered mission number.

Set Allowed Progression
Choose what types of soldiers may appear in your squad. A progression is the combination of a class and its abilities and equipment at each mission in the Resistance Operation. For example, the Stealth Ranger, Hacker Specialist, and Medic Specialist are each different progressions. Note that for display, this menu will show the names of the progressions for the first mission. Your squad will be randomized based on which progressions are selected.

Allow Duplicate Classes
If enabled, you may end up with multiple soldiers with the same class (e.g. a Medic Specialist and a Hacker Specialist).

Allow Duplicate Progressions
If enabled, you may end up with multiple soldiers with the same progression (e.g. two Medic Specialists). Allow Duplicate Classes must be enabled for this setting to take effect.

Starting and Ending Force Levels
Force level on the first and last missions, respectively. Higher force level means fighting tougher enemies. Force level will increase linearly from the start of the Resistance Operation to the end based on the entered values.

Starting and Ending Alert Levels
Alert level on the first and last missions, respectively. Higher alert level means fighting more enemies. Alert level will increase linearly from the start of the Resistance Operation to the end based on the entered values.

Set Advanced Options
Lets you set Advanced Options (e.g. Beta Strike) for the Resistance Operation. Can work with Advanced Options added by mods, but it depends specifically on how they are implemented in those mods.

Save and Load Configurations
Save and Load a set of custom settings. Note that these are written to XComResistanceOps.ini in Documents\My Games\XCOM2 War of the Chosen\XComGame\Config so if that file is deleted, then your saved configurations will be deleted.

Custom Classes
Unfortunately, some work is required for a custom class to be usable by this mod. On the bright side, this can all be done through .ini files. Taking it look at the XComTQL.ini, XComLadder.ini, and XComNoBaseGameClasses.ini files in this mod's config files to see what I did to get my class mods working. Following the same process will let you add support for any other class mod (except special cases, like RPGO). By default, this mod supports the base game classes, the LW2 classes, the Shadow Ops classes, and my Pharmacist class.

Compatibility
This mod overrides the UITLE_LadderModeMenu and XComGameState_LadderProgress classes and will be incompatibile with any other mod that does the same.
23 Comments
ScriptGenius12 6 Mar, 2023 @ 7:57pm 
Game crashed when selecting a new difficulty for the resistance op
Soda Funk Citizen 27 Feb, 2021 @ 9:56am 
How do you get this working? I haven't seen any one be answered on this plus i check and there is no custom settings unless I am missing a mod or something
steven777 1 Jan, 2021 @ 1:27am 
NightNinja54 is there a way to get modded weapons to show up in the Custom Resistance Archives?
Enemy mods show up fine; including the Advent to Galactic Empire total conversion.
But the weapons are vanilla not the Star Wars blasters.
Anyway great work. Plus now using the Character Pool is amazing. Thanks.
The Pontiac Bandit 11 Dec, 2020 @ 9:41am 
How does one go about getting this mod working in the first place? it does not show up in the mod settings. I did my best in skimming through the files but could find nothing for enable custom settings...
Search 24 Nov, 2020 @ 10:42am 
Are the custom classes also available in Central's Archives? Also can they be used either the Central Archive or Resistance operations if they are disabled in the main campaign?
NightNinja54 18 Nov, 2020 @ 6:03pm 
Hi Folks, in case people who were asking about using character pool soldiers are subscribed to this comment thread:

Newly released Resistance Operations: User Character Pool will add this feature and is fully compatible with 'Custom Resistance Operations'.

Huge thanks to Favid for the OG Resistance Operation mod
steven777 19 Oct, 2020 @ 8:24am 
Best mod ever. I start all my TLP runs on Force level 9.
With every extra enemy Alien mod installed this makes the game perfect.
Online Addict 13 Mar, 2020 @ 10:38pm 
Where/How do you enable to the settings? It's not under the Mod Settings and I can't find it in any INI.
Shavy 9 Mar, 2020 @ 6:41pm 
LWOTC?
Helium 27 Feb, 2020 @ 4:39pm 
I know its been asked before but would it be possible to add the ability to have the soldiers be pulled from the character pool.? If you wont add it or will be working on it is there any chance you could point me to the relevant files? I'd like to look into it.