Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Procedural Skyways (Versus)
   
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Content: Maps
Game Mode: Versus, CTF
File Size
Posted
Updated
60.638 MB
17 Nov, 2018 @ 1:27am
1 Oct, 2021 @ 7:34am
11 Change Notes ( view )
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Procedural Skyways (Versus)

Description
This is a set of Versus maps that take place in the sky on a randomly-generated web of pathways. The layout is different every time, and the size roughly scales to the number of players at the start of the match. This makes heavy use of the network scripting capabilies Fusion has.

At the moment, there are five maps included:
-Procedural Desert Skywalk: The base map. Primarily uses Sam weapons, including some from SS2 and SSNE, with the one non-Sam gun being the Quake 4 Railgun.
-Procedural Kronor Skybase: Based on the design of planet Kronor (primarily the frozen side) from Serious Sam 2. Uses SS2 weapons and items, as well as the SSNE Gas Gun, and a custom Railgun-type weapon based off of the beta Beam Gun.
-Procedural Edge of Oblivion: Based heavily upon the design of The Edge of Oblivion from Quake Mission Pack 1: Scourge of Armagon. Uses pretty much all of the Quake weapons and items, with alternate ammo for some of the guns spawning rarely.
-Procedural Stroggos Installation: Based on the design of Sandstorm from Quake 4's deathmatch mode, featuring a ground layer that generates around the platforms. Uses Quake 4 weapons and items.
-Procedural Longest Yard: Based on the design of The Longest Yard from Quake 3 Arena, featuring jump pads instead of ramps. Uses the custom Quake 3 gtitle, weapons, and items.

There's a good chance I'll add more versions of the map to this pack, so do note that the mod requirements may change as time goes on.

Currently, these gamemodes are supported:
-Deathmatch
-Team Deathmatch
-My Burden
-Instant Kill
-Capture the Flag
-Virus
-nano's gamemodes

You can manually adjust the size of the next generated map by having the host type "!level X" in chat, where X is a number between 1 and 7, while you can disable the override if its set by using 0. This can be used to access some generation levels that don't come up naturally (for good reason). The Levels are as follows:
-Level 1: "Fun-sized"
-Level 2: Duel (1-2 Players)
-Level 3: 3-4 Players
-Level 4: 5-8 Players
-Level 5: 9-12 Players
-Level 6: 13-16 Players
-Level 7: Absurd Generation

Do note that Absurd generation can take a long time to generate and sync, generally between 1 and 3 minutes (and possibly even longer on the Quake map). It isn't recommended for regular playing, but feel free to try it once or twice.


Thanks to anomalouslymandatory, nano, and noam 2000 for helping me test this.
9 Comments
BuIlDaLiBlE 18 Jan, 2020 @ 6:53am 
Wow this is great stuff! The next step is to procedurally generate cooperative maps xD
Ryason55  [author] 26 Dec, 2019 @ 1:04am 
Updated this with a bunch of quality-of-life changes, general housekeeping, and fixes. Main things being the inclusion of Soft-Falling (you take damage when falling off instead of instant death), the ability to score Ring Outs on players you knock off the map, and a general overhaul of how the script generates the paths. Check the Change Notes for details.
Ryason55  [author] 2 May, 2019 @ 11:28pm 
Update: Added a new version themed after Quake 4, featuring a ground layer that generates around platforms, as well as Quake 4 weapons and items. Should be no new requirements. I also previously made a number of changes and additions to the existing maps, which can be seen in the change notes.
Ryason55  [author] 19 Dec, 2018 @ 3:58pm 
Update: Added a new version based off of the frozen side of planet Kronor from SS2, featuring interior areas and SS2 weapons/items. I don't think there should be any new requirements, but do let me know if there's any problems. Also added support for Instant Kill (and theorhetically nano's gamemodes), and changed the implementation for CTF a bit.
Ryason55  [author] 28 Nov, 2018 @ 10:37pm 
Update: Added support for Capture the Flag, and added a version based off of the design of Quake 3's The Longest Yard, using the custom Quake 3 gtitle and weapons. Requirements have been updated.
Warmonger 18 Nov, 2018 @ 9:09am 
Impressive! Didn't expect Sam to have such capabilities.
Ryason55  [author] 17 Nov, 2018 @ 12:56pm 
That isn't a file; That's an entity in the engine that comes standard with every level, and cannot be deleted. Make sure your game is up-to-date with the patch that released recently (build 404079).
Kristof 17 Nov, 2018 @ 6:41am 
Unable to load level. "CWorldInfoEntity" not found. I think this maps deleted this file and now 80% maps doesn't work
PootisMayo 17 Nov, 2018 @ 5:38am 
Reminds me of a Marble Blast map.