Invisible, Inc.

Invisible, Inc.

104 ratings
Red (from Transistor)
   
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1.463 MB
21 Dec, 2018 @ 1:41pm
29 Jan, 2023 @ 11:35am
42 Change Notes ( view )

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Red (from Transistor)

Description
Adds the character Red from the game Transistor by SuperGiantGames as a playable agent.

Not much is known about her past, save that when a massive Plastech cyberconsciousness experiment collapsed into shambles, Red was the only subject to escape unscathed... more or less. The incident has left the former singer mute, and though she can communicate through the Operator interface, she mostly chooses not to. Her augment is a source of some mystery and unease. In its native setting, it was used to integrate trace data from pre-deceased individuals to generate usable functions. Now that Red is working for the Agency, the Transistor is still passively scanning... waiting for the opportunity to absorb a new trace.

Gameplay
Red starts with a Neural Disrupter in her inventory and her Transistor augment, which affects the whole team. Any agent who is shot (or manually... "disabled" by the Transistor) will manifest on the mainframe as a beneficial daemon with powerful effects for as long as they're unconscious. Each agent from the basegame and the DLC has their own unique algorithm to match their skills and personality. Experiment with new and exciting ways to turn the tide as you put your agents into harm's way!

Coming in future updates
It's a surprise! :D

Credits
Designed by Hekateras and Mobbstar. Coding by Mobbstar (and Hekateras, especially the Permadeath mod compatibility). Artwork, anims and icons by Hekateras.

No seriously, guys, Hekateras worked a lot on this mod. Please acknowledge that.

Installation
1) Click "+Subscribe".
2) Start the game.
3) Go to "Options" -> "Gameplay" -> "Refresh Mods".
4) Confirm ("Continue") and close the game again.
5) Start the game. This time, it will take a while to update all your Workshop mods.
6) Done. You should see your new Workshop mods in the campaign settings, and in the "DLC + Mods" Selection menu next to the campaign settings.
Popular Discussions View All (2)
2
18 Aug, 2020 @ 8:57am
[SPOILER] All Agent Algorithms
Mobbstar
0
7 Mar, 2019 @ 5:18am
Permadeath Synergy Guide
Hekateras
36 Comments
Submaachiene 17 May, 2021 @ 3:43am 
I really like the attention to detail here - making cloudbank a cybermedical experiment is a really cool way of tying the two games together, while also sneakily avoiding plot holes. A good mod just for that alone
Hekateras  [author] 26 Feb, 2021 @ 2:52am 
@Tikotitok: I mean, it's never spelled out, but with names like Cloudbank (cough cough THE CLOUD) it's strongly implied. So I think it's either literally a virtual reality or at least heavily symbolic of one
Tikotitok 26 Feb, 2021 @ 1:51am 
I can't believe I didn't realize Transistor takes place inside a virtual reality before I saw this. It's so damn obvious in hindsight!
Hekateras  [author] 2 Feb, 2021 @ 8:27pm 
@Deserter17 My mistake. There used to be separate options for that, but they were removed to streamline the mod a little on the assumption that if people don't want the agent, they'll just disable the mod (since the mod has no other features apart from the agent). She appears in Detention Centers by default if the mod is enabled, though.
Deserter17 2 Feb, 2021 @ 4:00pm 
Sorry if this is the wrong place to ask, but where in the generation options is it? In the generation settings for the Transistor - Red section, the only toggle-able boxes are for spawn functions when KO and Permadeath Randomization.
Hekateras  [author] 2 Feb, 2021 @ 12:24am 
@Deserter17 She can be rescued, yes. This can be enabled or disabled in generation options.
Deserter17 1 Feb, 2021 @ 4:54pm 
Is Red able to be rescued from detention centers or is choosing her as a starting agent the only way to get her?
Hekateras  [author] 10 Apr, 2020 @ 4:14am 
Attention: We've updated the mod to add Agent 47's algorithm as well as completely redesigned Derek and Xu's algorithms! Please refer to the update notes and be sure to finish any ongoing missions before updating the mod.
Hekateras  [author] 29 Nov, 2019 @ 8:06am 
@Mandrill
Thanks for letting us know. I think I've recreated the issue, although generally it's best to submit a log (found in My Documents/Klei/Invisible Inc/logs, and overwritten at each launch, so you should back it up after you exit the game where you encountered a bug). It looks to be a compatibility issue with Age of Lever, assuming you have that mod. Did the guard perchance get "stuck" while moving earlier?
We'll get it fixed, stay tuned. Either on wodzu's end (who made Age of Lever) or ours or both.
AWBwasHere 28 Nov, 2019 @ 9:34pm 
I think this mod caused a bug that made the enemy turn never ended or started. It was after gaining control of a guard using Myst's ability.

I have a lot of mod's so maybe it wasn't this.