Total War: WARHAMMER II

Total War: WARHAMMER II

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Wraiths for Vampire Coast
   
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Tags: mod, Units
File Size
Posted
Updated
1.192 MB
1 Jan, 2019 @ 9:10am
27 Apr, 2019 @ 10:49am
9 Change Notes ( view )
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Wraiths for Vampire Coast

Description
*Update* The spectre hero will be worked on and fixed in the future, atm we will just have to live without it. I've been very busy now that im off break. I work full-time and also am a part-time student so the time i have for myself is very limited. Once i get time to work on modding again i'll be sure to fix any know bugs.

New units for the Vampire Coast. This mod was originally made for the Vampire Counts but I brought them over to now be recruitable by the Vampire Coast. This mod is completly redone so there will probably be bugs i need to fix, if you run into any, please let me know. This mods idea originated with Selian as he was the one who made the original mod for the vampire counts. I, along with many others, thought the vampire coast would benefit from this mode, expecially cylostra's army.

With my love for etheral units i believe my next mod will be making the damned paladin a recruitable hero along with making the damned knight errants, questing knights, and knights of the realm recruitable as well. I'm thinking of also making the mourngul haunter ethereal aswell, beacuse honestly, it looks like it should.

The new units can be recruited from the monsters building chain and aswell from the hold in ship building.

Lords & Heroes

Wraith Lord - new lord, can choose between Lore of Shadow or Death.

Spectre - new hero, available as both Shadow & Death variant.


Monsters & Hold Buildings:

Wraith Knights - based on Black Knight stats
Wraith Knights (Lances) - based on Black Knight stats
Wraith Guard - based on Grave Guard stats
Spirit Host - ethereal meat shields
Drachenfels Militia - based on Skeleton Spearmen stats
Drachenfels Guard - RoR, Halberds & Shield, based on Tomb Guard stats

As stated before, this mod is a moddified version of Selian's "Wraiths for Vampire Counts." Go check it out at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1571774382
If you would like ^ without unit caps you can check out my version at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1606073610
51 Comments
DoubleU_BroP 29 Sep, 2022 @ 6:34pm 
Were you going to bring this over to WH3, or do I have your permission to do it myself?
Mabus 28 Sep, 2022 @ 12:51pm 
Please bring this to WH3
GrimRose0w0[TTV] 7 Sep, 2022 @ 6:59am 
Can we please get this for W3? This mod was amazing.
[ iNex ] ~ N!gh†MarE'` 6 Oct, 2020 @ 4:24am 
pls update for sfo too pls :P
--- 29 Sep, 2020 @ 4:35am 
Please update
ChrisRColasurdo 1 Jun, 2020 @ 11:47pm 
This does not work rn because Lords got moved from one pool to sub categories while hiring. So new lord types like wraiths break the game when trying to get a new lord.
Nighthawk 26 May, 2020 @ 9:27pm 
Does this still work?
Coach Awesome 6 Nov, 2019 @ 9:28am 
So, perhaps I'm just an idiot (Don't answer that :steammocking:), but when installed, the Spectre Hero, regardless of which lore used, looks like a weird distorted jumble of a body. It also uses the Lore of Beasts Wizard for the unit card too.

Did I screw up the install in some way? Do I need the "Wraiths for Vampire Counts" for it to work?
Chomp 4 Nov, 2019 @ 3:23am 
mod seem to work fine for me? no clue why everybdoy wants a update XD
DutchmanX 22 Oct, 2019 @ 12:44am 
any chance of an update and also maybe adding these things to arkhan?