Total War: WARHAMMER II

Total War: WARHAMMER II

Wraiths for Vampire Coast
51 Comments
DoubleU_BroP 29 Sep, 2022 @ 6:34pm 
Were you going to bring this over to WH3, or do I have your permission to do it myself?
Mabus 28 Sep, 2022 @ 12:51pm 
Please bring this to WH3
GrimRose0w0[TTV] 7 Sep, 2022 @ 6:59am 
Can we please get this for W3? This mod was amazing.
[ iNex ] ~ N!gh†MarE'` 6 Oct, 2020 @ 4:24am 
pls update for sfo too pls :P
--- 29 Sep, 2020 @ 4:35am 
Please update
ChrisRColasurdo 1 Jun, 2020 @ 11:47pm 
This does not work rn because Lords got moved from one pool to sub categories while hiring. So new lord types like wraiths break the game when trying to get a new lord.
Nighthawk 26 May, 2020 @ 9:27pm 
Does this still work?
Coach Awesome 6 Nov, 2019 @ 9:28am 
So, perhaps I'm just an idiot (Don't answer that :steammocking:), but when installed, the Spectre Hero, regardless of which lore used, looks like a weird distorted jumble of a body. It also uses the Lore of Beasts Wizard for the unit card too.

Did I screw up the install in some way? Do I need the "Wraiths for Vampire Counts" for it to work?
Chomp 4 Nov, 2019 @ 3:23am 
mod seem to work fine for me? no clue why everybdoy wants a update XD
DutchmanX 22 Oct, 2019 @ 12:44am 
any chance of an update and also maybe adding these things to arkhan?
Rando Commando 4 Oct, 2019 @ 12:28pm 
This is such a good MOD but it needs to be updated please.
Thire™ 12 Sep, 2019 @ 9:46am 
Please update 😘
Chomp 22 Aug, 2019 @ 11:15pm 
great mod so far, but is the specter every getting fixed? or the option to recruit unlimted Drachenfels Guard
Bomjus 12 Jul, 2019 @ 2:04pm 
what campaign abilities will the spectre hero have once he is fixed/added?
Energy Venom  [author] 7 May, 2019 @ 8:48am 
Glad to continue the cycle. Selian's original mod for the vampire counts is what inspired me to start modding as well.
Twitchey 7 May, 2019 @ 12:04am 
Thank's energy venom. And thanks for getting this original mod working and inspiring me to start modding.
Energy Venom  [author] 6 May, 2019 @ 5:09pm 
I'm fine with it.
Twitchey 6 May, 2019 @ 6:53am 
As currently it is hidden of course.
Twitchey 6 May, 2019 @ 6:53am 
Hey there, I have edited a version of this that adds access back to some of the vampire count factions (old one is still crashing), but because I based it on your version I kept and integrated the vampire coast additions in unique ways, I wanted to ask your permission for a public release, but of course I will need Selians too, so I will ask there also, friend me if you want to see it in my workshop.
Chomp 2 Apr, 2019 @ 2:57am 
mmhmh it seems drachfels gaurd dont ahve a cap at all is that intended? in a battle you can only get one but in campaing my would army can be filled
Mechx 31 Mar, 2019 @ 1:14am 
Hey, thanks very much for this mod! the wraiths are brilliant! I only noticed the wizard bug as the others but also the mod sometimes make the game crash. Just to let you know, otherwise it's great job, thanks again!
graham 26 Mar, 2019 @ 5:53pm 
when playing as cylostra and the morngul hero became available when selected he came as a wraith lord not the expected Morngul. Otherwise great idea, please fix soon as your able cheers.
acv55555 26 Feb, 2019 @ 10:44am 
Still hoping for that post festag update!

I know for sure the mod will need a new Main_Units table (CA added in an 'optional UI' element column to the end so it should be amatter of pasting the old main_units table onto a more recent one) but not sure what other values need updating.
acv55555 29 Jan, 2019 @ 7:07am 
Hmm, looks like we'll need an update for festag. Was hoping it'd still work but doesn't for me :C
Exelia Noctalia 18 Jan, 2019 @ 2:06pm 
oki no problem :charm:
Energy Venom  [author] 17 Jan, 2019 @ 5:34pm 
@Exelia Noctalia yes im aware, im sorry im not able to fix this issue at the moment. Im very caught up with work and college and haven't had any free time to do modding.
Exelia Noctalia 16 Jan, 2019 @ 7:54am 
the spectrum bug hero, the wizard of the empire replaces him every time
TheHippoAtYourWindow 13 Jan, 2019 @ 3:54pm 
Darnn, I was really digging the blue! Regardless, cool mod!
Energy Venom  [author] 13 Jan, 2019 @ 2:35pm 
@TheHippoAtYourWindow you would have to use this version instead. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1606073610
TheHippoAtYourWindow 12 Jan, 2019 @ 10:31pm 
Hi, so can I use this mod with the Vampire Counts if I don't have the Vampire Coasts DLC? I have TW WH2, if that makes any difference, but I just want to use this for my Vampire Counts if possible. Thanks, awesome looking units!
dolij5 12 Jan, 2019 @ 1:30pm 
plz balance for sfo!!!
Steve 9 Jan, 2019 @ 3:31pm 
@Energy Venom I am also having problems with spectre hero not being able to do anything but move around.
MJOLNIR041 8 Jan, 2019 @ 11:37am 
@𝔼𝓃𝓮𝓇𝓰𝓎 𝓥𝒆𝓃𝓸𝓂 correct, my hero can only move and transition from land to see. no actions possible when targetting towns, armies of any kind or settlements of any kind. the dig for treasure button is also greyed out for them.
It'sPaperBagMan 6 Jan, 2019 @ 6:06pm 
Any chance of Etheral Skeleton archers
Energy Venom  [author] 5 Jan, 2019 @ 1:49pm 
@acv55555 That would be nice, possibly he would, but he seems like a busy man so i wouldn't know. I know that retexturing does take time though.
acv55555 5 Jan, 2019 @ 1:16pm 
@Energy Venom
Ah. Now if only we could get someone with the right skills to just slap on some ghostly transparent texture onto the vanilla units. You wouldn't even have to do much else but add the ethereal trait.

Perhaps Selian would be willing?
Energy Venom  [author] 5 Jan, 2019 @ 11:15am 
@AgentJG (Ger) I'm not quite sure what you mean. Are you wanting me to change the texture to look less like skeletons and more like the aquatic zombies? If so it correlates to what i mentione to acv55555, about having to work with the textures and models provided to us by CA.
Energy Venom  [author] 5 Jan, 2019 @ 11:13am 
@jbstegmann Yah the model, im aware of and am working to fix that. In terms of the action, are you not able to join into an army? is it only transitioning from sea to land?

@acv55555 I would love to do that and i actually want too. The only problem is i can only work with what is already provided by CA, i'm not a graphic artist nor do i have the programs to be able to retexture units, so although i can easilly change units to give them physical resist and call them "ethereal" they wouldn't look ethereal, which would ruin the point. I will do what i can though. I know there are the ethereal deck gunner RoR so possibly i can use them as a model.
AgentJG (Ger) 5 Jan, 2019 @ 7:56am 
Can u make the Units wet and drowned, so like the other Vampier Coast Units? I think that look great like so kind of see Ghost or somthing. And sry for my bad english skills. :stoss::alpen::hunted:
acv55555 5 Jan, 2019 @ 5:16am 
Hey.

So I love this mod.

Can you make some ethereal ghost ranged units? I would LOVE to see an ethereal variant of the Gunnery Mob, Deck Dropper Handgunners, and such. Maybe even ghostly Outriders.

Really want to toy around with an "Army of Ghosts" for cylostra direfin!
MJOLNIR041 4 Jan, 2019 @ 7:59pm 
yeah, mine is currently an amber wizard model or something. but cant perform actions in any way. only thing it can do is move and transition to and from his little boat.
Energy Venom  [author] 4 Jan, 2019 @ 7:34pm 
i'll look into this. I'm aware of its bugged model on the campaign screen and am currently working to fix that. The spectre has been causing me various problems. I fix one bug to find out another bug hidden behind the first.
MJOLNIR041 4 Jan, 2019 @ 6:04pm 
can anyone else not perform actions with the Wraith hero?
Energy Venom  [author] 3 Jan, 2019 @ 5:40am 
Yes, im not at my computer to check, but off the top of my head i believe that the spirit host benefit from syreen tech. The Drachenfels militia benefit from deckguard polearm tech, wraith guard feom depth guard tech, wraith knights from syreen tech and the Drachenfel guard from syreen and depth guard tech.
Chomp 3 Jan, 2019 @ 12:06am 
so? the tech doesnt mention them, but syreen tech/skills still wroks?
Energy Venom  [author] 2 Jan, 2019 @ 3:10pm 
@chomp, thats already implemented :)
Chomp 2 Jan, 2019 @ 1:23pm 
cool mod, mabye try tieing them ino the tech tree a bit? like make them benifit from syreen tech?
Exelia Noctalia 2 Jan, 2019 @ 8:08am 
thanks , I look forward to doing my army of specter army way lord of the rings :cozybethesda:
Ciaphas Cain 2 Jan, 2019 @ 4:05am 
acv55555 - I had not considered this until I looked at your comment! That would be effing sick for her!

acv55555 1 Jan, 2019 @ 8:05pm 
Would love to try it out. The perfect ghost army to go along with Cylostra Direfin