Stormworks: Build and Rescue

Stormworks: Build and Rescue

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DONKK LINE #730 EMD GP15 (ADVANCED)
   
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4.414 MB
11 Jan, 2019 @ 6:50pm
28 Aug, 2019 @ 12:36pm
13 Change Notes ( view )

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DONKK LINE #730 EMD GP15 (ADVANCED)

Description
Hello, This is my GM ElectroMotive Diesel GP15 numbered DKY 730. I do hope you enjoy it! Please watch the tutorial video for how to operate this locomotive as it is alittle complicated.

FEATURES:
-Seperate Locomotive and Train Brakes
(I forgot to mention in the video that the Train/Automatic brake is 'Direct Release' which means that the brakes WILL NOT release until the Automatice Brake lever is at 0.00. This is accurate to freight cars in the U.S. and most other parts of the world.)
-Appropriate labeling for all systems
-CNW cab signalling system
-Semi-realistic startup, shutdown, and running procedures.
-Working Brake lines(hoses)
-Darn close in size to in real world counterpart
-Lighting and all that other jazz you have come to expect in Stormworks

UPDATE: 13 JAN 2019
Now, if the Independant Brake is set (by any amount over 0.04), the Alerter will not activate (provided the system is turned on).

UPDATE: 20 JAN 2019
FIXED THE ENG ROOM DOOR!!! HUGE thanks to Xcinos for finding the problem and presenting a solution! MANY THANKS!!!

UPDATE: 27 FEB 2019
Locomotive now has working heaters for those cold nights out on the main line. To turn them on just use the same switches as before marked as 'Engineer and Helper's Heaters'.

UPDATE: 20 APR 2019
Made a BIG update today!
- The Fuel tank now holds a more accurate 10264 L or 2710 GAL (which is close to the REAL locomotive's 3000 GAL)
- Ditch lights now project light (this is controlled by the direction of the reverser, which is NOT realistic but convenient)
*Note this allows the main/top headlight to be used as a marker when running light power or if you want to "dim" the lights when stopped.
- Cab Signal Induced brake applications now only apply the brakes 0.85 instead of 1.00 (to simulate a "suppression" application rather then an emergency application)
- Head of Train Device (HOTD) got a bit of a rework. It can now apply the brakes in an emergency application (1.00 brakes applied).
*Note: To "recover" or release the brakes after an emergency application first move the Automatic Brake Lever all the way to 1.00. Then turn the HOTD emergency switch off, then release the Automatic Brake to 0.00, the brakes should now release
- The "Back wall" panel now has both a Hot Engine Light and a Low Battery Light. The 'Controlling / Controlled' key switch now only controls polarity of the traction motors. If the locomotive is in "Trail" or rather not being controlled from it's own cab the switch must be in "Controlled". By default the switch is in "Controlling".
- The "Engine Run switch on the control stand allows the throttle to rev the engine without providing tractive effort. This must be ON when the locomotive is leading, and OFF when in trail
- The GEN FIELD switch on the control stand connects the engine to the traction motors to provide movement. This also must be ON when the locomotive is leading, and OFF when in trail

UPDATE: 08 AUG 2019
-The radio can now be used to "punch up" switches to remotely "throw" them. Either type in 44011 or 44066, you will hear yourself pushing the keypad and the switch point indicator will change aspect.

Again, I do hope you enjoy it. If you have any comments or concerns please let me know so I can fix them and make this better!

BIG thanks to Donkk for letting me use his paint scheme and MrNJersey for his great tutorials!
You can find his videos here: https://www.youtube.com/channel/UCz4UMwll78-6fi82TxZZt8Q
150 Comments
GERUNIMO  [author] 16 Jul, 2022 @ 6:52pm 
agrimes, I'll be honest, it's been 3 years since I even looked at it. I'm sure my intentions were admirable at the time, but experience and composites have made most of this obsolete. Really, it needs to be gutted and redone. As I work for a REAL railroad I rarely come home and have any desire to screw around with more trains XD but maybe someday. Let me know what you need help with, I'm on Discord under the same name "GERUNIMO". Have a nice day!
agrimes 16 Jul, 2022 @ 2:22pm 
I'm still working on this thing as a kinda background project. I'm identifying small subcircuits and replacing them with more compact, modernized circuits. ie, speed is now just a F(x) box instead of a constant and a multiply, which means the thing is slowly coughing up the secrets of what it is doing. It seems to implement a number of railroad standards that I'm not familiar with. Mechanically, it's top speed is around 150 mph, The speed input is converted to mph then it is sent to two sets of threshold gates instead of an |x| gate and a single threshold gamet, Each pair of threshold gates has a different range, one is 10-100 and the other is 5-200... I'm getting to the point where I legit need your help to understand what you were actually trying to do with this.
GERUNIMO  [author] 30 Apr, 2022 @ 8:28pm 
agrimes, indeed that is a more user friendly way of doing it, but the real locomotives do not have a light that indicates it is primed or not. I'm sure someone with an eye for realism and having an "engineering mind" such as yourself can appreciate that. Regardless, that is a good build!
agrimes 30 Apr, 2022 @ 8:23pm 
This SD60 that I looked at recently had an explicit prime button and a light that shows when the engine is ready to be started. The solution does what it seems like you were trying to do but it shows the player what he is doing and why he is waiting and when he can expect things to happen.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2774819180
GERUNIMO  [author] 30 Apr, 2022 @ 8:16pm 
agrimes, thank you for the comment. I built it some time ago when I knew much less about the game then I do now. I hope to (at some point) rebuild this as it was build prior to multi-channel composites and a build of this nature would benefit from them. As to the delay in the fuel valve it was meant to simulate the priming of the engine which can take about 12 seconds before you can crank the engine. As we don't have two-way spring loaded rotary switches this seemed the best option at the time. Sorry you're disappointed, but glad you took it upon yourself to try and rebuild it!
agrimes 30 Apr, 2022 @ 2:16pm 
Someone brought this to my map, I knew donkk branded stuff was dated so I warned him it would be trouble. I spent much of today getting one kinda operational. I'd describe it as puzzle box up top and a clown show downstairs. I mean the thing doesn't have any framing around the trucks... The entire weight of the loco is being borne by the power linkages... I know stormworks doesn't care but it's the kind of thing that really gets on the nerves of my engineering mind. I ripped out all the ha ha ha funny small motors and moved the medium motor down into the frame. I have it running now using a true Diesel Electric circuit that I like to use these days. I was tracing back the controls on the fuel valve and I discovered a 12 second delay from the starter and I'm just so flabberghasted that I don't want to think about the thing anymore.
GERUNIMO  [author] 21 Oct, 2021 @ 8:12am 
SwedenBall, hopefully the tutorial video is still good, unfortunately I have been neglecting them and they are well overdue for an update. It is possible they no longer function correctly. I hope that helps, someday I do plan to update them...someday :steamfacepalm:
Sweden_Gaming8416 20 Oct, 2021 @ 6:25am 
how do i start this thing?????
GERUNIMO  [author] 8 Jun, 2021 @ 12:11pm 
Corporal Simmons, like I said, it's a little dated. These are looong overdue for an update; and it seems that based on what you've said it might need to happen sooner rather then later. Thanks for the information, sorry it's broken.
Corporal Simmons 8 Jun, 2021 @ 11:43am 
Ok so it runs but its super slow and the engine just overheated somehow by just running the generators? Was max throttle no brakes (They were set at 0) reverser forwards and I was going 1.2 mph. Yes, all breakers were on. Gen field switch was on. Idk what is wrong