Don't Starve Together

Don't Starve Together

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[HARD] Harder mobs & mechanics
   
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20 Jan, 2019 @ 7:50pm
25 Dec, 2022 @ 12:29pm
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[HARD] Harder mobs & mechanics

In 1 collection by Swaggy
Hard mods
5 items
Description
Increase game difficulty by giving new abilities to existing creatures.


CHANGELOG:

  • Randomly spawn bigger versions of each monster on the map. They are faster, attack stronger and have more HP. They also have a tiny chance to become giants. I've taken this idea from Hard Mode.

  • Mushroom hunger/health/sanity stats are now randomized at each new world. The stats will stay consistent for each mushroom, but you'll have to taste them first to find out, which taste good, and which taste bad...

  • Birchnuts and beargers can now spawn during first Autumn.

  • Some mobs have more range and can no longer be kited. (Currently: only Tallbird)

I will add other hard elements gradually. Feedback is welcome as it's hard to say if something is difficult when you're the one coding it !

OTHER MODS:

Some aspects of the game that should be harder are already covered by other mods, so I did not include them. I recommend you to download the full collection:

- [HARD] Harder Food & Cooking: Nerf crockpot recipes and some ways to get food easily
- [HARD] Harder biomes: Spawn various dangerous things on the map.
- More/Less Hounded: Increase the difficulty of hound waves as time passes. Suggested settings: Hound multiplier x2, Number of hounds +1
- My Moar Metals: With the setting Doodads require iron, force players to find iron on the map before making alchemy engine which is actually difficult and forces players to explore the map.
- Don't forget to change map generation settings, like Autumn 2x shorter, less berries and carrots etc.

CONGRATS, NOW YOU ARE A REAL MAN.
25 Comments
ChaosMind42 9 Apr, 2024 @ 2:47pm 
I have encountered the following error:

[00:29:38]: Disabling workshop-1631068293 ([HARD] Harder mobs) because it had an error.
[00:29:38]: [string "../mods/workshop-1631068293/modmain.lua"]:293: attempt to index upvalue 'mushroom_effects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1631068293/modmain.lua(293,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(186,1) in function 'mod'
scripts/mainfunctions.lua(345,1)
=[C] in function 'SpawnPrefab'
scripts/mainfunctions.lua(389,1) in function 'origfunc'
../mods/workshop-2588347345/modmain.lua(59,1) in function 'SpawnPrefab'
../mods/workshop-3118627881/scripts/widgets/iteminfo_desc.lua(869,1) in function 'UpdateInfo'
../mods/workshop-3118627881/scripts/widgets/iteminfo_desc.lua(982,1) in function 'ShowInfo'
../mods/workshop-3118627881/modmain.lua(119,1) in function 'OnGainFocus'
zippysx 17 Feb, 2024 @ 5:24am 
Nevermind fixed it by deleting the stuff you said in your previous post it works with caves now
zippysx 17 Feb, 2024 @ 2:20am 
Needs to be updated when installed on a dedicated server caves crash everytime was confirmed through the command prompt of the server please fix i loved the added challenge
Swaggy  [author] 14 Jan, 2023 @ 12:29pm 
Yeah I had the same bug a few days ago, probably a Don't Starve bug. I think it's because it's a very old mod and I updated recently. It uses an old file path and conflicts with the new file path that Don't Starve uses now. I ended up fixing it by just removing the mod directories directly
Delete:
C:\Program Files (x86)\Steam\steamapps\workshop\content\322330\1631068293
and
C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\workshop-1631152763
Karllem 11 Jan, 2023 @ 7:57pm 
não sei o por que mais não estou podendo atualizar esse mod no jogo, e quando eu tiro ele e instalo de novo continua pedindo para eu atualizar
aureliusaugustine 8 Aug, 2022 @ 7:19pm 
Removing the ability to dodge removes the skill and the fun, and that is exactly what you are doing.
Terra B Welch 24 Jun, 2019 @ 6:30pm 
@Swaggy shadow creatures and koalefants are a bad example of kitable foes, theres some foes out there where the kiting timing is actually really tight, krampus for example, he's kitable but you need to be very spot on with kiting or else you get kicked right in the face.

That's what I mean by my preference for kitable foes, I find a super strict kiting timing like that to be far more difficult then an enemy where tanking is the only option.

Tanking is jus tedious, also I was already using my recipe rebalancer overhauled mod for recipes, a mod no doubt of equal difficulty.
Swaggy  [author] 24 Jun, 2019 @ 5:29pm 
@Terra This collection makes the game hard . It will spawn bosses and big monsters randomly near your base, as well as nerf most easy ways to make food, which means you will not be able to farm pierogi and log suits. Tallbird is supposed to be a dangerous monster that players should flee, not a free source of meat/eggs. It makes no sense to be able to solo kill it in a hard mod without any sort of drawback.

Besides, I'm not necessarily in favor of tanking , just against kiting . If you think about it, it is one of the main reasons why the game is so easy, as most monsters that should normally be a challenge (shadow creatures, koalefant...) become trivial to fight.
Terra B Welch 23 Jun, 2019 @ 9:44am 
Oh suuuuuure, grabbing 5000 lotg suits and pierogi and holding the F key is hard.
Yeah sorry, I can't beliece the forced tanking thing.

Thanks for making it configurable anyway.
Swaggy  [author] 23 Jun, 2019 @ 8:50am 
=== UPDATE ===
● Kiting is now configurable