Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[00:29:38]: Disabling workshop-1631068293 ([HARD] Harder mobs) because it had an error.
[00:29:38]: [string "../mods/workshop-1631068293/modmain.lua"]:293: attempt to index upvalue 'mushroom_effects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1631068293/modmain.lua(293,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(186,1) in function 'mod'
scripts/mainfunctions.lua(345,1)
=[C] in function 'SpawnPrefab'
scripts/mainfunctions.lua(389,1) in function 'origfunc'
../mods/workshop-2588347345/modmain.lua(59,1) in function 'SpawnPrefab'
../mods/workshop-3118627881/scripts/widgets/iteminfo_desc.lua(869,1) in function 'UpdateInfo'
../mods/workshop-3118627881/scripts/widgets/iteminfo_desc.lua(982,1) in function 'ShowInfo'
../mods/workshop-3118627881/modmain.lua(119,1) in function 'OnGainFocus'
Delete:
C:\Program Files (x86)\Steam\steamapps\workshop\content\322330\1631068293
and
C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\workshop-1631152763
That's what I mean by my preference for kitable foes, I find a super strict kiting timing like that to be far more difficult then an enemy where tanking is the only option.
Tanking is jus tedious, also I was already using my recipe rebalancer overhauled mod for recipes, a mod no doubt of equal difficulty.
Besides, I'm not necessarily in favor of tanking , just against kiting . If you think about it, it is one of the main reasons why the game is so easy, as most monsters that should normally be a challenge (shadow creatures, koalefant...) become trivial to fight.
Yeah sorry, I can't beliece the forced tanking thing.
Thanks for making it configurable anyway.
● Kiting is now configurable