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If possible that is. :P Otherwise, some other method of increasing enchantment time would be nice. Running at max game speed with 50 towers or more gets to be hard to manage even with 5 minute timer. If those above aren't possible, then perhaps increasing the enchant duration per tower. As a further suggestion for this, making wizard towers cost more each one would go well with their increase in power.
I actually tried to find a way to make guardhouses upgrade before but I couldn't get it working. :P
Perhaps you can make it so that you can research "additional guard" at level 5, 10, and 15?
Maybe even one of the levels can unlock Flame Arrow research to give the fire balm effect? :P
Just some further thoughts, if any of that is possible.
This mod still works fine.
HP and damage of the guards now depends on the level of the Guardhouse.
Also changed mechanics of the Wizard Tower and Ballista
HP and damage of the Ballista now depends on the number of the Dwarven Settlements.
HP and damage of the Wizard Towers now depends on their number (not on number of the Wizard Guilds),
duration of the tower enchantment is increased from 90 seconds to 5 minutes.
Obviously, not a problem when playing without that cheat, but something which you should be aware of at least.