Sid Meier's Civilization V

Sid Meier's Civilization V

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Fixed Trade
   
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3.087 KB
9 Feb, 2019 @ 9:58pm
10 Feb, 2019 @ 8:12am
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Fixed Trade

In 2 collections by elotar
Essential Mods Collection
27 items
Elotar's Mods
12 items
Description
Internal trade routes are broken - they provide enormous amounts of most important resource in the game - food. It destroys gameplay balance, because AI fails to use them optimally, it breaks game pase when cities start to grow rapidly and it breaks immersion for those who are interested in historic accuracy because later eras was greatly about international trade of the nations.

So this mod tries to fix problem in the parts where it's possible (most internal trade route logic is unfortunately hardcoded).

Changes:
Internal trade route yields are fixed to 3/6 food/production (so no growth per era). Food trade routes became available when building markets. [file Trade Routes.xml]

Caravan production cost is greatly reduced (30 at standard settings). [Caravan.xml]

Caravansary renamed Inn, cost reduced (100 at standard settings), it also provides 1 tourism. [Inn.xml]

East India Company renamed to Joint-stock trading company, provides +2 gold to all trade routes and +25% overoll gold. [Trading Company.xml]

if you don't like any of additional changes - navigate to:
Users\...your username...\Documents\My Games\Sid Meier's Civilization 5\MODS\Fixed Trade
and delete corresponding file.

Expected gameplay impact
Nations are trading at ancient times then at the beginning of Axial Age (development of currency) they switch to internal trade and are free to conquer all neighbors, then at later eras external trade again became more interesting and they start to develop some civilized relationships. Obviously AI will fail at that but for human players it looks like optimal strategy.

If you got any ideas how to further enhance trade system, you are welcome to share them in the comments.


Other mods comparability:
Enlightenment Era is supported
Generally it should work with all other mods which doesn't change the trade route system or add additional eras.

My other mods
List of all mods I'm using
Popular Discussions View All (2)
0
9 Feb, 2019 @ 11:00pm
Joint-stock trading company (East India)
elotar
0
9 Feb, 2019 @ 10:41pm
Bug Reports
elotar
9 Comments
elotar  [author] 28 Aug, 2020 @ 1:22am 
After a long hiatus I've published one more small mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
Azathoth 13 Apr, 2020 @ 8:42pm 
In traderoutefood or production bonus do you put true or a number sorry I'm kind of new to this coding
elotar  [author] 24 Jun, 2019 @ 3:52am 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
elotar  [author] 17 Jun, 2019 @ 3:41am 
I've published an experimental Social Policies rebalance mod. You may like it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769628175
elotar  [author] 24 May, 2019 @ 3:39am 
I've published a new mod, which makes guilds less, imo, stupid and fixes other inconsistencies in specialists and great peoples. You may be interested:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735861728
elotar  [author] 7 Mar, 2019 @ 3:03pm 
I've published small mod with the funniest name to date:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1675874821
elotar  [author] 28 Feb, 2019 @ 4:12am 
No Exp from Barbarians mod for those, who like to kick ass and chew bubblegum
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668861023
elotar  [author] 26 Feb, 2019 @ 2:14pm 
I've published my first big mod (kind of). It should be of interest for anybody how likes the basic game, but is annoyed by some stupid design decisions:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1667768817
elotar  [author] 25 Feb, 2019 @ 12:59am