Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Somehow even with 2500 mods already made many parts of the game are, imo, still not fixed.

My efforts to fix them will be collected here.
Items (12)
Passable Ice
Created by elotar
Ice is annoying for no apparent reason - most of the time it just doesn't matter, but then sombody with coastal bias will be stupidly landlocked by it. Here is the fix of it as well as some other minor terrain tweaks. Changes: Ice is passable for ships, em...
Resource Rebalance
Created by elotar
Luxury resources in this game are terribly unbalanced as well as boring as hell. Somehow, while we have lots of mods changing many other aspects of the game, there are very few efforts to fix this key issue. So here is mine. Points which was taken into acc...
Fixed Trade
Created by elotar
Internal trade routes are broken - they provide enormous amounts of most important resource in the game - food. It destroys gameplay balance, because AI fails to use them optimally, it breaks game pase when cities start to grow rapidly and it breaks immers...
Early Eras Fix
Created by elotar
This mod started as a small fix to couple annoying early game problems, but it ended as a total rework of the first three eras. Incomplete change log: My two main priorities was gameplay and historical accuracy, as it can be reached in civ V. - Flatland ci...
No XP from Barbarians
Created by elotar
Somehow we got countless mods which remove exp cap from barbarians, making camp farming even more broken, but nobody bothered to went the opposite, much more logical (from the gameplay perspective) way. Other mods comparability: It should work with anythin...
Atomic Tourism
Created by elotar
Do you know that more than 2000 nuclear warheads was used during 20th century? I was looking at the video of "nuclear tests" above and got a revelation - after Cuban Missile Crisis "superpowers" was using them as an intimidation device! Which quickly leads...
Ancient Goodies
Created by elotar
Each time I open "reveal barbarian camps" from ancient ruins I curse loudly on aramaic. So today I desided to spend some time to make this crap stop. Changes: 1. Reveal map and Reveal barbarians merged, revealed area greatly widened so I hope information g...
Fall of Guilds
Created by elotar
Guilds are stupid, boring and anachronistic. They was always bothering me, by being so unlike all the other line of buildings in the game. For some reason there are no mods fixing the situation, so I write own. Also there are some other changes to speciali...
Great People Nerf
Created by elotar
Update: I've published a new mod which do the same as well as making guilds, imo, less stupid. It's advised to check it before subscribing to this mod (you can't have both). When you are playing with any mod, which separates great people counters, than eve...
Social Justice
Created by elotar
There are several mods, which change Social Policies, but I don't like them - they either do not enough, or go other way and change too much, introducing new imbalances. So I've made my own. It's a beta version - everything seems to work fine but I will pr...
Honest Difficulty
Created by elotar
Comments motivated me to play several games without usual heavy modding and AI really is struggling to play the game right, so here is "big year 2024 update": Main problem I’m trying to solve with this mod is the “inverted difficulty” of civ, when you are ...
Roads and Forts
Created by elotar
When I was annoyed while doing stupid "build two turns of road and cansel" sequence I've made this small mod. Changes: 1. Roads and Railroads takes 1 turn to build (at standard speed) 2. Farms and Mines take 1 more turn to build (to compensate) 3. Repair a...