XCOM 2
121 ratings
Bulletmeister Soldier Class
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
67.952 KB
13 Apr, 2019 @ 12:08pm
7 Mar, 2020 @ 12:06pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Bulletmeister Soldier Class

Description
The Bulletmeister uses a variety of elemental Bullet Arts with additional side effects.

tbh, this is more of a "Mitzruti got carried away with this kind of thing and wound up with enough skills for a class" than something particularily goal-oriented.

In addition to the arts themselves, there's a pile of passive effect that enhance the arts in various ways, most notably the GTS skill Blasting Bullets which causes all the arts to gain an AOE around their primary target.

Bulletmeisters use either rifles or vektors as their primary weapon, and a pistol as a secondary.
If using primary secondaries & dual wield pistols, the Bulletmeister can also dual wield pistols.
Stat growths are similar to sharpshooters.

Perk List
Rank
Power Arts
Agony Arts
Support Arts
Squaddie
Blaze Bullet
Quickdraw
Corporal
Sword Bullet
Acid Bullet
Toxic Bullet
Sergeant
Electric Bullet
Extra Bullets
Sedation
Lieutenant
High Calibre Arts
High Agony Arts
Chrono Trigger
Captain
Hex Bane
Turbo Blaze
Rupture Bullet
Major
Bluescreen Shockwave
Rusting
Black Bullet
Colonel
More Dakka
Bleeding Bullet Arts
Demolition Blast
Brigadier
Critical X
Hail Bullet
Chronolock
GTS: Blasting Bullets



the class icon is made by Ketaros - it is part of his 2D asset package.
Popular Discussions View All (2)
0
19 Jan, 2020 @ 8:33pm
PINNED: Abilities
Mitzruti
0
7 Mar, 2020 @ 11:25am
Bulletmeister Soldier Class Chinese Translation
Erus艾鲁斯
51 Comments
Icarus IV 10 Mar @ 9:13pm 
any chance this has a lwotc port?
henrykhaung 19 Jan @ 10:34pm 
does the class use pistols when using one of the bullet arts ?
Soul 1 Jan @ 8:48am 
For some reason,the Acid Bullet never trigger the acid
Poison bullet work,same with fire and electric ones,but acid never trigger
Tried All status bullet,they all trigger even with other ammos used,but Acid one alone or with ammos never trigger for me,even as a solo mod
Phantasmic 13 Jan, 2024 @ 3:59pm 
MORE DAKKA
XpanD 25 Mar, 2022 @ 8:06am 
Tried this in two different runs, but wasn't really sure how to use it at first. My first run's rifle-using Bulletmeisters started falling behind pretty quickly, with fewer passive abilities to keep them up to speed compared to the other classes I was running. Not entirely sure if I had bad rolls on the random perks there (this was a while back), but they just couldn't keep up.

Grabbed it again in my most recent run with the intent of using them as dual wielders... and had a lot of fun! Dual wielding is pretty powerful in general, and the actives ended up adding a ton of flexibility for dealing with different enemies in different situations. The whole thing just felt great, and stayed relevant throughout. Definitely recommended!

Thanks for making this.
Lord Leowulf 10 Apr, 2021 @ 1:21pm 
Must... download... NOW!!!
Mitzruti  [author] 17 Feb, 2021 @ 7:56pm 
@lolcatjunior
you can use whatever ammo you want with all the skills. you'll need Mr. Nice's Weapon Fixes if you want the ammo effects to apply to secondary targets in the aoe from the GTS passive tho.
lolcatjunior 17 Feb, 2021 @ 7:41pm 
Does this class work with mods that allow more ammo types?
Mitzruti  [author] 22 May, 2020 @ 8:34pm 
@ZiggyTouyeul
Despite using overlapping ability templates, it does not quite provide the same abilities. Neither class will function as intended, unfortunately.
ZiggyTouyeul 22 May, 2020 @ 3:47pm 
Hey, I would love to try out both this and your Butterfly class but I'm also using the Chimera classes ( Along with its required perk pack ). I assume there will be an incompatibility issue ?